Kizzu-kun
Smash Journeyman
That gif never gets old in Ike discussions.
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She can also grab with a turnip so FloatBair means she can frame trap into a shield grabAs for downsmashing with a turnip, think of this scenario:
Peach is approaching a Falco close to the ledge with a turnip in hand. She hits Falco's shield with a FC aerial to downsmash, piercing his shield, combos him for like 30-60% with just downsmash, then sends Falco flying offstage with the last hit, followed up by throwing a turnip immediately to stop his recovery and hitting him offstage even further, setting up for an easy ledge guard.
So broken and can work on lots of characters. Downsmash combos into itself, pierces shields, sets up for ledgeguards, additional combos, and can kill. It's like... what more could Peach ask for?
Wario should kill everything in 1 hit from Shoulder Bash and be able to Cargo Throw while walking at normal speed.I hope this doesn't start another argument over incorporating canon... But I guess that would be better than Ike johns.
... you mean a standing turnaround, a dash pivot, or a running turnaround? because I'm pretty sure jumping as you do either any those results in your character facing the opposite way as you jump...Would it be possible to have jump canceled turnaround result in your character facing the other way when jumping? Since RARing was already included, it doesn't seem like it would do much if any harm; it would just give an additional level of control over your character to be able to turn around jump from a standing position. If this has already been tested then nevermind.
It does for the latter two, nut not the first. Standing turnaround jump results in your character facing the way they were originally when jumping.... you mean a standing turnaround, a dash pivot, or a running turnaround? because I'm pretty sure jumping as you do either any those results in your character facing the opposite way as you jump...
We live near each other, in case you're interested...i need better people to play with.
Also, lolI AM POSTING SOMETHING OF URGENT NEWS.
I have a friend who just picked up Project M for themselves, they've played with with me a number of times before, but never did anything but usual scrubby play ****. No ATs, couldn't even WD and took until our previous play session a few weeks for him to even start thinking of L-Cancelling.
He was basically trying to lab ATs and **** for the first time in any smash game, he didn't really care about taking it to the next level in any smahs game before this. This is basically the first time he's ever tried real ****.
He texts me that he's already figured out AGT/Bomb Jumping. Nobody there to teach him about it, and I only mentioned it to him once before weeks back. And he got it in less than a day.
GET WRECKED KINK-LINK.
No Johns.
Grow up, will you.That winky face implies you may be interested in more than just smash...
I wouldn't say it's a problem other throws never suffer from. I believe Wario's dthrow causes even worse problems. It doesn't even set up a true TC situation like Zard's does and his ability to TC is even worse than Zard's.And if you aren't able to beat the techs on reaction, it's his worst throw, hands down, because it only occasionally achieves what it's meant to achieve, and often directly results in a 180 degree shift in momentum, a problem other throws never suffer from.
What's "ADC"?There is more lag than there was in brawl, but you can ADC it from a full-hop and have no lag.
The latter two are both different kinds of pivots. The "pivot grabbing" that you speak of is Melee pivot grabbing and I think it always results in a standing grab but I'm not sure. The "Brawl dashturngrab thing" is Brawl pivot grabbing which is just grabbing in the reverse direction out of a run. I'm not sure, but I think the Melee version has something to do with stutterstepping.Doing a turn around standing grab. Pivot grabbing is grabbing during a pivot.
And then there's that Brawl dashturngrab thing.
I'm going to take this as a deep personal insult because you didn't use any smiley faces or LOL's in that sentence, and so because of my inability to read context clues, I'm going to assume you were attacking me directly. You're a horrible person, reported, have fun being banned, etci don't even know what this means, this game is hard and you guys are nerds.
Usually.....but then there's the shine which can be cancelled both into a jump and from a jump.It seems it can refer to either canceling an airdodge with something or using an airdodge to cancel something, as with JC being either canceling something with a jump or canceling a jump into something else. Usually something doesn't have both properties though so it should be perfectly fine to use the same terms in both situations assuming the readers are informed. And if they aren't informed, well, that's what your thread is for.
I meant Zard's other throws.I wouldn't say it's a problem other throws never suffer from. I believe Wario's dthrow causes even worse problems. It doesn't even set up a true TC situation like Zard's does and his ability to TC is even worse than Zard's.