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lol ***T
We must call it ***T
"Dude toon link's recovery is garbage"
"No bro you just gotta learn to ***T"
We must call it ***T
"Dude toon link's recovery is garbage"
"No bro you just gotta learn to ***T"
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Lol.... At first I didn't like this.... But then I was like... YES. just removed the super in general. *** tossing XDIn addition, we can call SAGT Frenum Super Aerial Glide Toss, which would make it ***ging, which has a nice ring to it though may be too profane for some tastes.
You got it! And if you aim the stick up at a diagonal angle you even get a little heightYou guys are hilarious hahahaha
I'm still calling T-Bomb the way it is. I like how it sounds. haha
But for sagt, I like fragging alot. I'll probably call it that.
So to fragt back to the stage going ->, the input is:
:stick6:->:stick4:->:ltrigger::stick6:stick6: ?
[mash out of tumble]->[AGT towards stage]
(I like ***t better, but censor messes it up, so on the boards I'm calling it fragt lol)
nope, you'd abbreviate it ***tBut then we'd want to abbreviate it TAT
:stick4:->:stick6:->:ltrigger::stick9:stick6:
Got it! Thanks Frenum! This is extremely helpful for me considering there will be a P:M tournament coming up this coming Sunday the 22nd here in BC.
Have you sat down and tried it yet?
http://www.youtube.com/watch?v=891iaH0HucQ&feature=youtu.beSounds like I got here at a good time
what's going on?
Is Hit-stun tumble, or is tumble like a thing that happens for a short bit after every medium+ hitstun amount? Do you mean like one flick as in Left+Right and that's it? So If the buffer setting is on say 2 frames in P:M, if you input L+R once 2 frames before you enter "tumble", it will get you out of tumble?For the record, you don't actually need to "mash" out of tumble. One tap will do the trick, if P:M is at all like Melee in this regard. The reason most people mash is because you can't buffer untumble inputs.
Hitstun and tumble are two separate animations with their own rules governing their physics. If you go watch video of a character getting hit, hitstun is any of the reeling animations you enter while being knocked back. Once you enter hitstun, you have no control over air control, falling speed, or any such thing, and you can't interrupt the animation until it has complete.Is Hit-stun tumble, or is tumble like a thing that happens for a short bit after every medium+ hitstun amount? Do you mean like one flick as in Left+Right and that's it? So If the buffer setting is on say 2 frames in P:M, if you input L+R once 2 frames before you enter "tumble", it will get you out of tumble?
You don't need to have a bomb. You can do it just as far with a zair. Only issue is you go into special fall if you're too high.Despite it giving you a bunch of distance you have to consider the fact that you NEED to have a bomb in your hand before you are sent flying off stage. This makes the tech situational since you obviously can't have a bomb in hand 24/7 Also it's still easy to edgeguard if you know what's coming.
No but if you're too low, like lower than than stage then you won't be able to recover using the Fragtoss. So if you get launched up high without a bomb you can easily recover while fragtossing without a bomb (just using zair)Wait, what do you mean by too high? You only go into special fall if you're at a specific height?
Kay, that's what I thought. ^That just threw me off a little and I had to make sure LOLOnly issue is you go into special fall if you're too high.
Tell me this is a Brawl thing...you have to press it earlier, you can only cancel your air dodge into item throw during the first few frames of your air dodge I think, after that, zair will come out instead
/e I like how my avatar fits perfectly to the content of this post
No. It's because if you press it too late, you end up pressing R+A in the air, which equates to a ZAir.Tell me this is a Brawl thing...
I only :rtrigger::stick8:, then while still holding :stick8:, I press :abutton:No. It's because if you press it too late, you end up pressing R+A in the air, which equates to a ZAir.
My recommendation is that you dont press A and press :ltrigger::stick8:stick8: at the same time while you have a bomb in the air in order to AGT upwards into a bombjump.