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Project M Social Thread

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Metà

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Thats absolutely ridiculous, I don't think you know enough about those characters to make that assessment, but by all means enlighten me, I'd like to hear all about this theory.
Neither of those characters have good ways of dealing with the kind of pressure that Fox and Falco deal out in spades.

Ike gets gimped really hard by Fox, and combo'd just as hard. Ike's OOS game is laughable, which is why he suffers against space animal shield pressure.

Zelda vs Falco is somewhat manageable, but Fox is waaay too fast for her to deal with. Fox won't give her the space she needs to zone via side-b if he just keeps the pressure on her, and suddenly she's looking like Melee Zelda. Fox does have to watch out for the buffed up-smash, however, but Fox just has so many more options that it's ridiculous.

:phone:
 

Archangel

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fox easily 70-30, if not 80-20s both zelda and ike.

wwwwwwwwwwwhhhhhhhhhhaaaaaaaaaatttttttt!!!!!!!!!!!!!!!!??????????????


Zelda vs Fox may be at worst as bad as Peach vs Fox. depending on stage it's extremely doable. Not to mention Zelda can switch to shiek anytime and vice-versa.

Ike doesn't have much against the pressure unless you manage to NeutB OoS somehow at the right time. Or there is always WD OoS Grab,side-b,...etc. He struggles worst than Marth but punishes harder than Marth. a good Ike is around 55-45 or at the very worst on the worst stage against a great spacie he is 65-35. 80-20 is silly.
 

GKInfinity

Smash Champion
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Man I want to play against some good opponents so badly! After messing around with zelda in project: M for a while it seems like most of her old weaknesses are gone. I've mained zelda for 5+ years in melee. Falco isn't a terrible matchup for her in melee, and I'm pretty confident that she has the advantage now in P:M.

Fox is definitely still one of her worst matchups, but 80/20 in fox's favor? No way. A lot of people have been saying that zelda still doesn't have the tools to deal with fox and I think that's laughable. She's better in pretty much every way. Again, I have no actual human experience to base this on (yet) but I think zelda can get an easy 60% combo on fox now. She's faster than she was before and her smashes have improved significantly to the point where they can really hinder fox's approach. Dins is good for edgeguard and preventing specific approaches, while farore's cancelling improves how she can move around the stage. The matchup seems far closer to 60/40 imo.
 

Metà

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Man I want to play against some good opponents so badly! After messing around with zelda in project: M for a while it seems like most of her old weaknesses are gone. I've mained zelda for 5+ years in melee. Falco isn't a terrible matchup for her in melee, and I'm pretty confident that she has the advantage now in P:M.

Fox is definitely still one of her worst matchups, but 80/20 in fox's favor? No way. A lot of people have been saying that zelda still doesn't have the tools to deal with fox and I think that's laughable. She's better in pretty much every way. Again, I have no actual human experience to base this on (yet) but I think zelda can get an easy 60% combo on fox now. She's faster than she was before and her smashes have improved significantly to the point where they can really hinder fox's approach. Dins is good for edgeguard and preventing specific approaches, while farore's cancelling improves how she can move around the stage. The matchup seems far closer to 60/40 imo.
i agree 80/20 is a bit much, but it can definitely be 70/30 on a small stage imo.

60/40 at best. I would love for someone to prove me otherwise, though.
 

`dazrin

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Meta and I are planning on going, along with a few more people from BC.

From BC we have:
`daze (possibly)
Metà
Yakal
Rusty Shacklefurd
Violence (possibly)
 

SinisterB

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I'd like to go. Wanting too and am are two different things though, i'll have to see over the next little while.

BC at FC would be filthy!!
 

`dazrin

Smash Champion
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Gotta make some money before i spend it :p

I'll most likely be going though, toast. Nooo worries ^_^


btw WGS: Is Tyler = N.T.Sac? Cuz that's pretty **** if so
 

RaphaelRobo

Smash Champion
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Oct 24, 2011
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I'd like to go to FC, but it's on a bad date for me. If it had been one week earlier, I could have gone.
 

jalued

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That's never happened in any match I've played against Ike, in fact it leaves him vulnerable to both versions of PK Fire. I'm open to video evidence though :)
it just happened to me against a cpu. The ike uptilt animation has a small hop where he can jump over pk fire. I think it only works at perfect spacing though
 

Master WGS

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Yes, daze, Tyler = SAC. He's abandoned that name and is currently entering as a different random dumb name each tournament. Tyler is his real name, but it went with his team theme name. Since Rude/Horse new Tyler was the star of their team, he just went as his ****, claiming it would **** the competition.

As you can see, their senses of humor are second to none.

:phone:
 

`dazrin

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Damn, tyler is ****. Too bad he didn't use toon link at JC's tournament :p

Tell him to make up his mind and create a smashboards account. He ***** :D

And too bad you guys aren't going to FC :( I woulda really loved to meet you guys and have some lucas dittos with you and some toon link dittos with him xD
 

Master WGS

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The two times he wasn't Ganon in tournament (Tink against Vist and Fox against cmart) he lost. He's got a huge arsenal to work with besides them, but Ganon is his current fave. Based on his typical M.O., expect a different character in the PM tournament we're going to in a couple weeks.


Also, Tyler got bracket ***** at Zenith, but that's the way the cookie crumbles. Hungrybox and a guy who plays him all the time were how he lost that day.

/BroJohns

:phone:
 

Master WGS

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Sorry, it's true. Get used to one of the great characters available now - 'cuz they're all you get for a while.

I predict a couple small updates throughout the rest of the year, then new demo in early 2013.
 

metroid1117

Smash Master
Joined
Sep 1, 2005
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Chester, IL
Would you guys mind filling this survey?

http://tinyurl.com/PMcharacterReview
Done. Just out of curiosity, will the PMBR release the results of the survey when enough people have taken it? Formatting the results for presentation can be difficult, so I understand if you guys don't want. At the same time, I don't see why this information wouldn't be released, since it's just the general public's impression of a certain character.

This is a random question, but I've been wondering about Wolf's hurtbox/hitbox position on his side+B. In Melee, the hitbox for Fox/Falco's side+B trailed behind their hurtbox, making it easier for opponents to hit them out of side+B. (The actual hitbox data for Fox can be found here and the data for Falco can be found here, in case anyone is interested.) How does Wolf's hurtbox/hitbox position compare? Do the hitboxes on side+B drag behind his hurtbox? I think they do drag, but I just want to be sure.
 

Archangel

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Done. Just out of curiosity, will the PMBR release the results of the survey when enough people have taken it? Formatting the results for presentation can be difficult, so I understand if you guys don't want. At the same time, I don't see why this information wouldn't be released, since it's just the general public's impression of a certain character.

Also, I'm surprised you didn't include a question asking whether the player is basing their opinion off of Wi-fi and/or buffer.
I was thinking about this also. Will the average score for and opinions be listed later?
 

T0MMY

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Oregon
Like seriously, wtf did I just read. LOL

oh, not to mention that the quote he used was from like 30 pages ago and falco400 was using sarcasm when he posted it because all t0mmy originally said was "rob is ********"
More like, wtf did you just write? Lrn 2 reed, dood.
And sorry if it took 4 days for my response, but I'm a bit too busy to list the plethora of ******** changes that happened to R.O.B., yes there's a lot.


JC does.

When T0MMY elaborates more on his issues with ROB or his moveset in PM in detail, we will take him seriously.
At least I have a chance at being taken seriously. ;^p

But here is a succinct and palatable detail for everyone's digestion:

First and foremost I'd like to address the Gyro. This is by far R.O.B.'s most versatile tool in his moveset, mettling with this can incur drastic mutability, which is what we have witnessed from the machination of this mod.
The most overt, or at least the most precipitous change in question is the velocity of the Gyro when ejected from the spinner; that is, the magnitude of a fired Gyro seems to be lessened quite noticeably. My first postulation was inferring the general game physics had been frobbed with which affected the distance of the Gyro I had fired. But when I heard this effect had intentionally been changed as an attempt to get R.O.B. to pick up the Gyro faster, I understood this to be an unfortunate case of retardedness... (as in retarding the distance of the Gyro). And I think this was a mistake because distance can be a subtle, yet major advantage to advanced gameplay.
In techniques such as Gyro-bouncing, a technique I developed to get a Gyro in hand faster by firing it against a barrier such as the edge of a stage is now vastly limited.
Distance, though analogous to time, is not equivalent (by factor of the rate, which is dependent on amount of charge time in the spinner) -- if QUICKER were the goal, then something along the lines as frame rate or interrupt rate would be a more proper choice.

Another problem with the Gyro is the inability to pick up the Gyro (possibly ANY item) utilizing a Dash-attack (as far as my knowledge goes with the game, which is rather limited at this point). This is a very basic and important technique for R.O.B. players who have timed a Gyro shot at their opponents and utilize the attack as a tool for distraction in order to score a Dash-attack hit whilst acquiring the Gyro synchronously and giving an opportune transition into a Glide-Toss (which is an important lead to land strong attacks or mixups).

Now, there are other changes dealing with R.O.B.'s U-Spec, U-Air, and D-Air which should be addressed but I am running short on time and will deal with these matters post hoc.
For now, there is plenty to confer in just the rather minor edit of his Gyro.
And now that I have elaborated: take me seriously -- this is the internetz afterall, it is srs bizness.
 
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