Like seriously, wtf did I just read. LOL
oh, not to mention that the quote he used was from like 30 pages ago and falco400 was using sarcasm when he posted it because all t0mmy originally said was "rob is ********"
More like, wtf did you just write? Lrn 2 reed, dood.
And sorry if it took 4 days for my response, but I'm a bit too busy to list the plethora of ******** changes that happened to R.O.B., yes there's a lot.
JC does.
When T0MMY elaborates more on his issues with ROB or his moveset in PM in detail, we will take him seriously.
At least I have a chance at being taken seriously. ;^p
But here is a succinct and palatable detail for everyone's digestion:
First and foremost I'd like to address the Gyro. This is by far R.O.B.'s most versatile tool in his moveset, mettling with this can incur drastic mutability, which is what we have witnessed from the machination of this mod.
The most overt, or at least the most precipitous change in question is the velocity of the Gyro when ejected from the spinner; that is, the magnitude of a fired Gyro seems to be lessened quite noticeably. My first postulation was inferring the general game physics had been frobbed with which affected the distance of the Gyro I had fired. But when I heard this effect had intentionally been changed as an attempt to get R.O.B. to pick up the Gyro faster, I understood this to be an unfortunate case of retardedness... (as in retarding the distance of the Gyro). And I think this was a mistake because distance can be a subtle, yet major advantage to advanced gameplay.
In techniques such as Gyro-bouncing, a technique I developed to get a Gyro in hand faster by firing it against a barrier such as the edge of a stage is now vastly limited.
Distance, though analogous to time, is not equivalent (by factor of the rate, which is dependent on amount of charge time in the spinner) -- if QUICKER were the goal, then something along the lines as frame rate or interrupt rate would be a more proper choice.
Another problem with the Gyro is the inability to pick up the Gyro (possibly ANY item) utilizing a Dash-attack (as far as my knowledge goes with the game, which is rather limited at this point). This is a very basic and important technique for R.O.B. players who have timed a Gyro shot at their opponents and utilize the attack as a tool for distraction in order to score a Dash-attack hit whilst acquiring the Gyro synchronously and giving an opportune transition into a Glide-Toss (which is an important lead to land strong attacks or mixups).
Now, there are other changes dealing with R.O.B.'s U-Spec, U-Air, and D-Air which should be addressed but I am running short on time and will deal with these matters post hoc.
For now, there is plenty to confer in just the rather minor edit of his Gyro.
And now that I have elaborated: take me seriously -- this is the internetz afterall, it is srs bizness.