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Project M Social Thread

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Shell

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@RomeDogg, fyi Doc and Mario had the exact same fall speeds. All of their physics values were exactly the same except for a very tiny difference in weight (determines how much KB you take, doesn't affect movement). Other than Mario having a couple frames faster interrupts on some of his aerials and aerial landings most of the perceived speed difference is placebo due to Doc's slower jab combo and jump animations.

But yes, everyone in the PMBR would love to add Mewtwo if we develop a way to do it without replacing anyone.
 

GunBlaze

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@RomeDogg, fyi Doc and Mario had the exact same fall speeds. All of their physics values were exactly the same except for a very tiny difference in weight (determines how much KB you take, doesn't affect movement). Other than Mario having a couple frames faster interrupts on some of his aerials and aerial landings most of the perceived speed difference is placebo due to Doc's slower jab combo and jump animations.
Doc was slightly heavier, slightly slower when dashing, and slightly faster in the air.
 

Kink-Link5

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for reference.

@Raph: if we are lucky, we may not even need a PM2.....just saiyan.
Why are the handles so poorly designs and the sticks so poorly place?

Single unit +Pad is really outdated as well and I can't think of anything it has over individual directional buttons. Maybe butter churning, but that's what the stick is for.

As long as the triggers are analog it might be okay-ish I guess.
 

Shell

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Doc was slightly heavier, slightly slower when dashing, and slightly faster in the air.
You were actually somewhat right with the air speed stuff but incorrect on the dash stuff.

Both have initial and terminal dash velocities of 1.5 dU/F, dash accelerations of 0.02 dU/F/F

Both have jump horizontal initial velocities of 1.0 dU/F and would normally decelerate -0.016 dU/F due to air resistance.

Doc would decelerate to a max horizontal speed of 0.90 dU/F over 7 frames

Mario would decelerate to a max horizontal speed of 0.86 dU/F over 9 frames

Doc can add/subtract 0.02 + 0.024 dU/F to his speed with DI (below max speed, ignoring air friction)

Mario can add/subtract 0.02 + 0.025 dU/F to his speed with DI ( " " " " )

Both are subjected to a gravity of 0.095 dU/F/F reaching a vertical terminal velocity of 1.7 dU/F, capable of hitting 2.30 dU/F by fast-falling.

In all NSTC versions Mario and Doc are both 100 weight. In PAL Mario is reduced to 98, Doc 100. Just like the real world their mass has zero effect on how fast they fall, only how much KB they take (and how fast throw animations are performed).
 

RomeDogg

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Yeah I liked Doc Mario because he was heavier so he could fast fall better than Mario. Mario was just to floaty for my taste.
 

Jonny Westside

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Soo...if you guys managed to create a working clone engine and were able to import perfect melee models....would you tell us(the fans)?

O__0
 

xDD-Master

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Well you can do smash attacks with Items in your hand in Brawl too, but you couldnt grab without throwing items, there was no way to do that.
I guess you mean the "Hold A press FSmash" ? (Oh after testing this seems to work with DSmash too in PM, I think it didnt work with DSmash in Brawl, not sure)


I just found out that you can pivot grab with an item in your hand. (I found it with Tink, and checked with Peach and Falco, so I guess its universal).

And as its not in Brawl, I asked if it was an intended addition or not, lol.

But kk, just wanted to let you know ;)
Maybe you didnt discover it so far ^^
 

CSDragon

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I think in the spirit of what makes melee so awesome, the ways you can exploit the physics, physics exploits like grabbing with items and smashing with items should not be removed just because they're melee and should be P:M advanced techs.
 

Magus420

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You can do those things with items because of really old bugged codes that have redundant parts in them, but also things within them that need to be kept. Like there's a newer c-stick smashes while holding up or down, but also an old d-smash while holding down and crouching + other stuff. They haven't been rewritten yet to remove the redundant and bugged components that cause those things.
 

JediKnightTemplar

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Soo...if you guys managed to create a working clone engine and were able to import perfect melee models....would you tell us(the fans)?

O__0
Melee models can already be imported, so I don't see why you think that's a big deal. As for the Clone Engine, of course they wouldn't tell us. The PMBR is made up of a bunch of selfish *******s who care nothing for the public. If they finished it they would stream just Mewtwo and Roy 24/7 and never release them, because they are just that evil.
 

Shadow Huan

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I am fully in favor of Mewtwo and Roy whenever it's possible to have them added in some way

While Roy could work with some new moves and a couple of stat adjustments, Mewtwo is such a pathetic representation of the character in Melee that I'd hope he would be rebuilt from the ground up. Roy needed buffs, Mewtwo needed a total revamp imo lol
 

NeoZ

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Both are subjected to a gravity of 0.095 dU/F/F reaching a vertical terminal velocity of 1.7 dU/F, capable of hitting 2.30 dU/F by fast-falling.

In all NSTC versions Mario and Doc are both 100 weight. In PAL Mario is reduced to 98, Doc 100. Just like the real world their mass has zero effect on how fast they fall, only how much KB they take (and how fast throw animations are performed).
Yeah I liked Doc Mario because he was heavier so he could fast fall better than Mario. Mario was just to floaty for my taste.
I seriously lol'ed at this.
 

UltiMario

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Melee models can already be imported, so I don't see why you think that's a big deal. As for the Clone Engine, of course they wouldn't tell us. The PMBR is made up of a bunch of selfish *******s who care nothing for the public. If they finished it they would stream just Mewtwo and Roy 24/7 and never release them, because they are just that evil.
Mewtwo can't even be done on the clone engine because of article limitations.

Roy on the other hand...

That and there's only 1 useable clone engine slot AFAIK, "MarioD"
 

Kaye Cruiser

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Mewtwo can't even be done on the clone engine because of article limitations.

Roy on the other hand...

That and there's only 1 useable clone engine slot AFAIK, "MarioD"
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26668

Then why not follow theses guy's example, kick the Alloy's (Just them) out for Roy then use MarioD for Mewtwo?

Then again though, that would mean every Alloy in the Multi-Man matches would be different colored Roys instead, lol.
 

NeoZ

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http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26668

Then why not follow theses guy's example, kick the Alloy's (Just them) out for Roy then use MarioD for Mewtwo?

Then again though, that would mean every Alloy in the Multi-Man matches would be different colored Roys instead, lol.
I remember hearing a long time ago that alloys didn't have stuff that was basic for other characters, like special moves, so that wasn't possible.

Was this wrong or is it that you can now add those things to them?
 

UltiMario

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MarioD for Mewtwo?
Doesn't solve the article problem.

IIRC the only character with an article ever put on the clone engine was Ike, at 1 article. The coding to do this doesn't transfer to other characters IIRC, it all has to be done from scratch for every character to do article ports.
 
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