9Kplus1
Smash Master
Why is this discussion taking place? I'm too lazy to backtrack Robo's posts.
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Who is? If you're referring to me, you're incorrect. I don't have the patience to download the huge files I would need to run Brawl through Dolphin nor do I have a gamepad I could connect to a computer. I'll assume you're referring to some of the TAS videos.He's using dolphin.
Your whole argument for removing the stage was basically "I don't like it". Even in that big wall of text that you've posted a few times, all you said was "it messes up my combos" or "it pushes me into attacks". You haven't provided any solid objective arguments for removing the stage, and for the most part you've ignored the fact that aside from your personal anecdotes, the stage mostly fits our current definition of a starter stage.The discussion started because Peef was suggesting his idea for a new stage list, and suggested to remove randomish elements, like Randall. I said, if you're going to do that, why not get rid of FoD's platforms? Then people are like "Man, stop hating on FoD" and I'm like "I like FoD, it's a cool stage, and I think it's actually good for Ganon *shock*. I just don't think it fits our Melee definition of a starter. Here's why..." And then people are like "You can strike it, so it should be a starter" And I'm like "Is that really the best you can come up with?"
That's the discussion.
Strong Bad defined a neutral as following two rules. There was nothing random, and it had an irregular platform layout and/or uneven ground. While FoD is no longer random, the heights of the platforms are almost always changing, so it rarely has a regular platform layout. Instead, the platforms are usually at weird heights, which means the layout is irregular. The platforms are only in a normal layout for about 5 seconds before moving, which means after that the layout becomes irregular.Your whole argument for removing the stage was basically "I don't like it". Even in that big wall of text that you've posted a few times, all you said was "it messes up my combos" or "it pushes me into attacks". You haven't provided any solid objective arguments for removing the stage, and for the most part you've ignored the fact that aside from your personal anecdotes, the stage mostly fits our current definition of a starter stage.
The logic is, your only reason for FoD to be a starter was that I could strike it. That's it. You have no other reason for it to be a starter. I could use that exact same logic for every stage. If you don't want to play on it, strike it. So, every stage should be a starter.
YS is different, because Randall is on a timer that's much easier to manage. If you can prove to me that people can memorize that FoD timer, I'll say that it's just as good of a starter. Randall can be managed very very easily. FoD, on the other hand, has a timer that, according to what I've checked, is a minute and a half long, with uneven intervals. Unlike Randall, you can't just glance at the timer and know where the platforms are and where they will be, meaning it's much more difficult to account for them.
Nobody is going to argue with you as long as videos like this exist: http://www.youtube.com/watch?v=zGENvJ-j39kStrong Bad defined a neutral as following two rules. There was nothing random, and it had an irregular platform layout and/or uneven ground. While FoD is no longer random, the heights of the platforms are almost always changing, so it rarely has a regular platform layout. Instead, the platforms are usually at weird heights, which means the layout is irregular. The platforms are only in a normal layout for about 5 seconds before moving, which means after that the layout becomes irregular.
I'm pretty sure that's objective. I'm trying to look at this from an objective viewpoint. If I were being personal, there'd be no debate, because I'm fine with PM FoD being where it is. I'm also fairly certain everyone gets moved into attacks or has air dodges caused by the platform movement, not just me.
Randall is also a very good comparison to FoD's platforms. They're both very similar in terms of how they affect the game, but Randall's pattern is much easier to memorize. I believe saying that is objective. People still complain about Randall, saying he is "too random". If FoD's pattern cannot be memorized, it may as well be random, because you can't always know when and where it's going to move. And if it's essentially random, that means it violates both of SB's rules, and should clearly not be a starter.
wait....so you've already been convinced....what the hell dude are you trolling or something. Also how could you have not seen Videos of DashizWiz and Silentspectre playing on FoD before? Are you new to Smash/Melee?No. I'd say it should be a CP because of the uneven ground, and because the ghosts are random instead of on a timer. Based on your definition, that violates both points.
You said that starter stages shouldn't have irregular platform layout. Does that mean platform height doesn't matter when considering whether or not a platform layout is irregular?
I don't know if you've seen me say this, but I like playing on FoD, and think it's a good CP. I don't want it banned.
As for that video, I hadn't seen it before. I always thought people could play like that on FoD, though. In my opinion, the problem isn't that it messes with characters, because that can clearly be compensated for. It's that the irregular platform movement seems to violate our definition of a starter. I don't think it violates it enough, though, to not make it onto 7 or 9 stage lists.
The only reason I brought up FoD was because Peef was talking about randomish elements on stages. If he's going to include Randall as randomish, why not FoD's platforms? That's the only reason I mentioned FoD in the first place, not to decide whether or not it should be a starter. You convinced me the last time we talked about it that it should be on 7 or 9 stage lists. 5 stage lists I'm not sure about, simply because I think there are more neutral options, but 7 or 9 are good.
no that's not logical in any way...I don't think so, otherwise one out of YS and DL would be irregular as they're at different heights.
"Logic is the beginning of wisdom not the end of it"no that's not logical in any way...
comparing saying one stage has irregular platform layout when the platforms have different heights to saying one out of two stages with regular platform layouts is irregular in relation to each other does not work... at all...
They do indeed...However, aliens of superior intelligence give good advice."Fortune cookies give bad advice"
Thanks mate, exactly what I was looking for. There's also a lot of character diversity on that channel, so thanks for that as well! :DHere are some vids from the best snake Ive ever played:
http://www.youtube.com/watch?v=VvYjZtyoi2A
http://www.youtube.com/watch?v=YcHMqbLgtIA
Only problem is the Zelda player he's playing against is really ****ing good as well, so you won't get to see him ****. But you can still see how the character is played.
none
If you're around Socal in the summer, you should play with Sung or me.I wanna record some of my Charizard matches. Everyone seems to think he's bad.
Link me up broHey, so, in a thread for an upcoming tournament, Mew2King said he'd rather enter Project M than Melee draft crews.
Will do.There exist videos of me doing well with Zard, but they're outdated and I'm not going to upload them.
If you're around Socal in the summer, you should play with Sung or me.
http://www.smashboards.com/showpost.php?p=14470230&postcount=180Link me up bro