leelue
Smash Lord
Out of curiosity, why do you use your current definition of what a "starter" is, Strongbad (as opposed to... whatever alternatives may exist that I'm sure I have never heard of)?
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from a few pages back. it was then mentioned that it's impractical to strike from 21 or so stages, hence the necessity of a distinction between starter/CP in the first place.The issue I have is that the term "Neutral" isn't even applicable, and hasn't been for nearly 3 years now. Through stage striking, a player can prevent a stage from being played on for game 1, so having a "polarizing" stage on as a Starter doesn't matter. Dreamland is "polarizing" in that in some matchups it favors floatier characters, but the stage has a consistent layout and the wind on it does not really impact things at all. Part of the skill of this game is knowing how to play on different stages. Making a stage banned/CP just because "It's different" is horrendously bad justificaiton.
Instead what you should be looking into as far as a list of stages to strike from goes, is to prevent stages that:
1. Have inconsistent impact on results. i.e. random events. Brinstar, Pictochat, etc. have random effects and while perfectly fine for competitive play in general, not suitable as Starter stages.
2. Have uneven terrain/irregular platform layouts, as status quo is important.
Why not only use the best, most neutral 8-10, and throw out the wack or slightly wack stages altogether?from a few pages back. it was then mentioned that it's impractical to strike from 21 or so stages, hence the necessity of a distinction between starter/CP in the first place.
*facepalm*because that's subjective and arbitrary
I understand that, and completely agree that I shouldn't complain about my character being bad there. Does that mean that being moved into attacks and my wavedashes not working is a character specific issue? I knew SHFFL was, but I thought that other stuff affected everyone. I know it affects me when I play as other characters there.Raph: I have explained 800 times. A stage aspect that inherently favors one character over another is not bad, otherwise there would be 1 legal stage. The stage is a starter because it is similar to most other starters and has literally no random aspects. If your character is bad on FoD, strike it/ban it, don't try to whine until it's not a starter anymore. I should not have to justify why it's a Starter, because it is. You should be justifying why it isn't as you're the one who wants to change it.
The only response to that was a few people saying those were good points, no one disagreeing with those points. Also, from your definition, FoD violates point two, as it often has an irregular platform layout or uneven terrain, depending on the height of the platforms.unexpected movement of the platforms
moved me into the attack
I've gone to platformdash, and the platform moves, I air dodge, and my opponents KOs me for it
indirect hazard
There's no warning, and they often cause one of the players to get hurt.
Looool, so true.
The issue I have with all of these people complaining about what's wrong with Charizard is that everyone seems to think something different is wrong with him. "Oh, he has poor close-range defense." "Oh he has poor ground to air." "Oh, he has terrible pokes."
Reading the Charizard forum on SmashMods is terribly depressing because everyone is busy whining about what's not working for them personally rather than talking about what's working for them personally. I feel like if people were actually talking about how they're playing Charizard and what they're doing to deal with different situations, more actual development would be happening. For some reason, everyone who is playing Charizard would rather everything just get fixed the easy way (meaning it involves no effort on their part), than the hard way (where they have to, you know, actually work to win with the character).
You are not the only one who gets criticism for asking for changes.I don't see why I'm always the one singled out for criticism from y'all...but whatever floats the boat. Old habits die hard
But 9k, that would mean that he's actually better than... at.. least 5 characters. Sonic is not 5 characters.Zard ishighmid tier
You guys are ******s
Haha, remember the first time he posted in here?I don't care if M2K himself came in; if he said "I installed it on Monday, tested Bowser, and this is what's wrong with him. I'm justified.", I'd tell him to play more and come back later.
please make the changes that I asked. It will make the game better.
You do realize that you don't have to play on FoD outside of friendlies right?Why don't you explain to me, then, why you're fine with the platforms on FoD.
I've said they often result in me getting hit (and KOed, because Ganon is easy to combo) when I platform dash or the platform just moving me into the attack. I've never understood, the whole time I've been playing, why people are alright with the platforms moving around.
The only response I've heard on the other side is "Don't complain they mess with Falcon/Ganon's SHFFL". I don't complain about the SHFFL, and I think that's the fault of the player, not the stage. I'm fine with FoD as a stage, or a starter in larger lists (7/9 stages), but with our Melee definition of a starter, I don't think it fits on 5 stage lists, and I think there are better options for 7 stage lists.
It's hard for me to change my opinion about FoD when I don't hear anyone telling me why I should change it, other than saying my opinion is "wrong" or "bad". Justify why FoD is a good starter, and I'll be fine with it being a starter.
Okay, here's what is working with charizard for me.The issue I have with all of these people complaining about what's wrong with Charizard is that everyone seems to think something different is wrong with him. "Oh, he has poor close-range defense." "Oh he has poor ground to air." "Oh, he has terrible pokes."
Reading the Charizard forum on SmashMods is terribly depressing because everyone is busy whining about what's not working for them personally rather than talking about what's working for them personally. I feel like if people were actually talking about how they're playing Charizard and what they're doing to deal with different situations, more actual development would be happening. For some reason, everyone who is playing Charizard would rather everything just get fixed the easy way (meaning it involves no effort on their part), than the hard way (where they have to, you know, actually work to win with the character).
I'd love to see more videos of top players. But it seems that there are not so many of those. I don't think bugging is very efficient in this, people play this game if they want to.Not to sound rude or anything, but I think the metagame will evolve faster if you guys bug the top players to play each other for lengthy periods of time.
Shieldstun is the same as Melee in Demo 2.Shieldstun is too low.
This is partly true...Then again the evolution of the completely new characters I feel is completely up for grabs.Not to sound rude or anything, but I think the metagame will evolve faster if you guys bug the top players to play each other for lengthy periods of time.
I plan to get my wii back once this quarter is over and start practicing and providing feedback.
I find this statement to be super hard to believe. Considering you can't effectively apply shield pressure on pretty much anyone and even spaced attacks that would work in melee no longer work in Project M. Also...why does it seem that everyone can tank any attack in the game and still get a successful grab? If timed right you can absorb a falcon punch and still grab...anyone else find that weird?Shieldstun is the same as Melee in Demo 2.
Magus worked on making sure shieldstun = Melee and did it like... long before Demo 2 came out.I find this statement to be super hard to believe. Considering you can't effectively apply shield pressure on pretty much anyone and even spaced attacks that would work in melee no longer work in Project M.
yeah I heard that before I was just being a ****.Magus worked on making sure shieldstun = Melee and did it like... long before Demo 2 came out.
What is different about shields and we plan to fix in the future:
Regeneration time
Degeneration time
Pushback (why shield pressure may seem different despite the same shieldstun)
And I'm pretty sure that's it (might be missing one or two things off hand). Shieldstun is 100% the same though... for sure. If it wasn't, Magus wouldn't have made a new code to make it so it was.
Please read the FAQ in the OP about the grab.yeah I heard that before I was just being a ****.
What about the tank grabs?
You are no fun...Please read the FAQ in the OP about the grab.
You do realize that you don't have to play on Big Blue outside of friendlies, right? Does that mean we should make Big Blue a starter? There's a big flaw in your logic about what makes a stage a starter. Just because you can strike a stage doesn't make it a good starter. I presented my reasons as to why FoD shouldn't be a starter, and never got a rebuttal. If what you're saying is the best anyone can come up with, then it clearly shouldn't be a starter.You do realize that you don't have to play on FoD outside of friendlies right?
Big blue is not a starter or a counterpick....so I don't see how that applies at all. Also by this logic I imagine you don't like the fact that YS(Melee) is a starter as well? There is a cloud we call Randell that circles the stage and can be used to save character who have crappy recovery and sometimes hinders those who go for gimps and gets them killed so it should be removed from a starter?You do realize that you don't have to play on Big Blue outside of friendlies, right? Does that mean we should make Big Blue a starter? There's a big flaw in your logic about what makes a stage a starter. Just because you can strike a stage doesn't make it a good starter. I presented my reasons as to why FoD shouldn't be a starter, and never got a rebuttal. If what you're saying is the best anyone can come up with, then it clearly shouldn't be a starter.
EDIT: After more messing around with FoD, it appears the platforms only start moving when the timer is about 5. Knowing this, you can take into account platform movement fairly well, which allows you to fight on them efficiently. Not only this, but Ganondorf can take advantage of shorter platform heights to do some cool stuff with edge cancels. I like playing on FoD, and would have no problem with playing on the PM FoD in tournament. If I were better at edge canceling, I'd even CP it in tournament. My issues are with it being a starter, not with how good of a stage it is for me.
As I've said before, the only reason I mentioned FoD's platforms was because of what Peef said about Randall, which has an easy to memorize timer (First digit is Odd and second digit is less than 5 (6 in PM, and greater than 1) - right. First digit is Even and second digit is less than 5 (6 in PM, and greater than 1) - Inside the stage. Randall moves in a counterclockwise direction). FoD, on the otherhand, has the following timer (Left platform starts moving down after 7 seconds. When this stops moving, after about 3 seconds, the right platform starts moving down. When this stops moving, after about 5 seconds, the left platform starts going down. This platform takes about 2 seconds to go all the way down. After another 14 seconds, the right platform starts to go up. The left one starts moving up about a second later. They both stop moving after 5 more seconds. The right platform starts moving down after 3 more seconds, and moves for 4 seconds. Then the left platform moves up for 3 seconds. About 5 seconds later, it moves down for 4 seconds. 5 seconds later, the right platform moves down for 4 seconds. At this point, only the top platform is remaining. Then, the left platform moves up for 5 seconds. About 8 seconds later, the right platform starts moving up for about 5 seconds, then both platforms move up until they resume their initial configuration) See how that pattern is a lot harder to memorize? It seems a lot more randomish to me.