GunBlaze
Smash Lord
IDK if it's just me, but Ganon's USmash seems to have a slight disjoint
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so how about that money matchI was under the impression that we weren't going to make irreverent posts in here any more.
your avvy just made me think that vbrawl ganon's usmash looks a lot like hotenji...IDK if it's just me, but Ganon's USmash seems to have a slight disjoint
The other part is on Falcon.Ganon stole part of MJ's soul.
I just realized I have done something very stupidIt's too early to comment on balance. That was also most of their first time (afaik) playing it, Novi.
This. I can't remember how many times I've heard people explicitly say "X is a terrible character" or "X is OP/broken".I think Ike's a really interesting character. Mostly because, no matter how many times I play him, I always underestimate how good he his on stage. I really need to stop doing that. It seems to me like, at the moment, everyone has a problem understanding some character that causes them to feel like that character is OP. I'm sure it'll all balance out , though.
Overall, all the characters are really good. I can't wait to see how the metagame develops.
Dair spikes.I feel like TL isn't even near broken. His recovery feels below average. It seems at this point his offsensive options are limited. I felt like all I could really do was nair approach. Fair and Bair don't feel right. Dair doesn't spike. Uair is good for juggling but it's hard to kill with it because TL's jump height has been severely nerfed. Kill options still seem limited. High startup on smash attacks and it didn't seem relative to the knockback it delivered.
Thanks for clearing that up. I couldn't combo into the dair for a spike so I assumed it didn't spike after landing it onstage and the dair killing them upward.Dair spikes.
Other than a landing-detection bug on his double jump, Young Link's physics have been fully transferred to Toon Link.
Double bomb jump all day.yeah, seriously man, toon link's recovery is kinda garbs. he's pretty much the easiest character in the roster to gimp. the up-b gets him almost nowhere, and the grapple isn't that good an option. he does have the bomb jump going for him though
idk but a few more frames of landing lag might be good so it isn't so abuse-able at low percents. Toon Links onstage game is well above average and he has so many easy ways to set it up.I think that Tlinks upb is something that many chars will have to really find a way to deal with, including Sonic.
That doesn't help if it starts happening in the middle of a match.You can always choose another character.
There are a few things which you could do in order come out at an advantageous position (or stalemate) in this particular scenario. The first option is obvious; simply powershield the Nikita and punish. "Approach -> powershield -> anything" is a simple, but most certainly effective option. Another action that you can take is airdodging through Snake's mine. It will explode, and with Wario's amazing aerial mobility, you should be able to end up around a safe vantage. (I'm very sure that if Snake is under a mine on BF's platforms, he'll be hit by the resulting explosion; on more elevated platforms, such as those on DL64, you should be safe from most of what Snake can do). Lastly, you could just bait a Nikita drop, hopefully closing the distance between yourself and Snake. An example of how this can be done is moonwalking away from Snake, and following it up with a DACUS if the opportunity presents itself ("easily" might be an overstatement, considering that many people, afaik, have problems consistently performing Wario's DACUS).What's the best way to deal with a Snake who sets a mine under one of the left/right platforms (on a BF/DL64-layout stage), stands a bit behind it closer to the ledge (but still under the platform), and camps you with side-B missiles? I had a lot of trouble with this yesterday. I was Wario so I had no projectiles and not enough range to get in where he is =/
you have it so good with your reaction time on wifi and everything...
minus devs represent :D