- Joined
- Feb 27, 2008
- Messages
- 26,565
Yeah but that's not very good for discussion at the moment. Not really had enough time to develop.
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Is SRK a viable option? or would they diss it?bump for justice!
please help publicize our hard work!
I know that's why I mention, I detest that site with all of my heart (not so much, it's the community that I hate, God the ignorance) but well, it doesn't stop being publicity, especially if it's to add to the depth of the game at the competitive front.SRK tends to hate smash from what I've seen, but at least it would be more publicity.
Dash turn around?Jigglypuff is a no-go until her dash turn around is fixed.
Plenty. Check out Fly's vids.any ddd videos out there? i need them and cant get the demo yet
Run -> hit opposite direction. That's the turn around.Dash turn around?
I just booted up my p:m demo 2 and every time I tried to do a turn around after her dash, she actually turned around.In both vBrawl and Demo2, she has a tendency to do her dash stop when trying to dash turn around. The issue isn't present in Melee, as I have double checked them side by side. I'm sure it's an issue related to controller input reading.
Are you sure the Lucas in question wasn't just hitting you with the Smash attacks again, again, and again? Because if so, the OU'd smashes don't go away unless you don't hit the opponent. Ex: I charge up, I try to Usmash on you and it hits you. My OU stays on, however, the next smash attack I try to hit you with (let's say, Forward Smash) I miss, my OU is gone and I need to recharge it.Not sure if this has been found, but I had a glitch where lucas charged his neutral B and all of his smashes were permanently super powered. It did go away after I KO'd him.
This sounds cool, I'm definitely going to mess around with it next time I play. However, strictly in terms of edgehogging, I think a QD -> turnaround (during QD) -> wavedash backward would be faster since you don't go through the QD attack animation. If you want to talk about this more, bring it to the Ike Forums on Smash Mods so we can get other Ike mains focused on it since it's just going to get lost in this thread.This has probably been done before but I've found a pretty useful tech for Ike:
When the opponent is knocked off the stage and I'm too far to run and edgehog in time, I've been using his aerial quickdraw and attacking out of it just above the edge. This simultaneously guards the edge with the swipe and he will drop and reverse grab the edge also. Pretty cool tech and it looks slick also.
I registered on the site last night but it won't let me post yet -_-This sounds cool, I'm definitely going to mess around with it next time I play. However, strictly in terms of edgehogging, I think a QD -> turnaround (during QD) -> wavedash backward would be faster since you don't go through the QD attack animation. If you want to talk about this more, bring it to the Ike Forums on Smash Mods so we can get other Ike mains focused on it since it's just going to get lost in this thread.
What's your account name? I can activate it for you.I registered on the site last night but it won't let me post yet -_-
Jockmaster, same as hereWhat's your account name? I can activate it for you.
Completely agree.Maybe the culprit is some of the characters that feel less focused? For instance, I think Snake, Charizard, and Sonic are excellent because they have a specific playstyle and they stick to it while still being appealing. However, characters like ROB and Pit who have gimmicks but can be played multiple ways making them less focused which affects other characters who aren't like that negatively. Does anyone else get this kind of feeling?
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Thanks Strong BadYou should now be able to post, Jockmaster. Sorry about that inconvenience; it's to deal with a problem we had with advertising bots.