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Anti-Illuminati
- Joined
- Jan 10, 2007
- Messages
- 1,863
1% for every gulp. 3% in total.Did I hear this right? does toon link's milk drink taunt heal 3%?
Inb4 you take +20% when the opponent respawns
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1% for every gulp. 3% in total.Did I hear this right? does toon link's milk drink taunt heal 3%?
Melee has 2 gulps though....1% for every gulp. 3% in total.
Inb4 you take +20% when the opponent respawns
lmao i was gonna say that1% for every gulp. 3% in total.
Inb4 you take +20% when the opponent respawns
Wait, what happend if you do the taunt cancel it?lmao i was gonna say that
you cant even taunt cancel it to get heals faster cause it takes to long
Wait, what happend if you do the taunt cancel it?
^^the game is over and you lose
It's not that it is removed, it is that we haven't figured out a way to code it for either of the Links.so i guess the good ole boomerang cancel's removed then.
That video is second only to all of EpicEasy's videos
that would be godlike30% of your total percent taken so if you've taken 900% you'll heal 270%
NAH I'M JUST TROLLIN i dont know anything
It's still April 15th. We still have time.Why didn't you guys just give us an April 16th release date??
If Brawl's assembly code is in any way similar to Melee's, I can probably figure it out. I have a good grasp on how IASA and loading new action states works. Wait, you're talking about cancelling the hookshot with boomerang, right?It's not that it is removed, it is that we haven't figured out a way to code it for either of the Links.
specifically, he was responding to me talking about using the boomerang catch animation to cancel ylink's milk drink in melee (since you can't do it in brawl).If Brawl's assembly code is in any way similar to Melee's, I can probably figure it out. I have a good grasp on how IASA and loading new action states works. Wait, you're talking about cancelling the hookshot with boomerang, right?
cause the same thing that happening today would of happen on the 16th...just a different dayWhy didn't you guys just give us an April 16th release date??
......thiscause it the same thing that happening to day would of happen on the 16th...just a different day
It would make sense.Did Nintendo seriously pull a RCT and write the entire game in Assembly?
Because then we would be waiting all night on the 16th and expecting a 17th release.Why didn't you guys just give us an April 16th release date??
you *******Call me an ******* for saying this, but don't you think you guys should have prepared for this days before April 15th actually came around? So you know, people wouldn't be getting a well anticipated demo 5 hours before the next day?
I'm just saying. Y'all could have done better.
This make me lol hardhaha
the implication that the team woke up today and went OH DANG WE BETTER GET WORKING WHY HAVE WE BEEN SITTING AROUND FOR THE LAST YEAR
hahaha
No. Melee was written mostly in C, I believe, and I don't know about Brawl. But, the compiled code can be disassembled like any other application, and this is what I'm talking about.Did Nintendo seriously pull a RCT and write the entire game in Assembly?
If you're interested in helping and have time aside from Melee online, then by all means apply to the pmbr.If Brawl's assembly code is in any way similar to Melee's, I can probably figure it out. I have a good grasp on how IASA and loading new action states works. Wait, you're talking about cancelling the hookshot with boomerang, right?
This....I love the work you guys are doing, but it doesn't seem right to give people a release date for something they have been waiting for for so long, then turn around and not even have it out by 9 PM that day.Call me an ******* for saying this, but don't you think you guys should have prepared for this days before April 15th actually came around? So you know, people wouldn't be getting a well anticipated demo 5 hours before the next day?
I'm just saying. Y'all could have done better.
Is this on SmashMods, or these boards?If you're interested in helping and have time aside from Melee online, then by all means apply to the pmbr.