I R MarF
Smash Ace
Oh god...Not very often. Next update: You Must Recover!
:V
ties noose
swallows pill
puts gun too head
cuts wrists
runs car in garage
jumps off cliff
NOOOOOOOOOOOOO! ST0P T3LL1NG M3 THaNGS I ALRE4DY KN0WSZ!!!11!!!!
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Oh god...Not very often. Next update: You Must Recover!
:V
yeshas a shine -> wavedash -> grab been done with fox in project M yet?
I actually liked Falco's vBrawl fair better than his melee one. Also, I think its important to have distinguished moves between Fox and Falco on some level to help declone similar characters.Question. Is there a reason Falco's fair has not be modified?
Falco has a forward-air?
While I personally would like to see what you're saying, as I've mentioned before, you can't jury rig many of the Brawl moves to function like the Melee moves. Even changing something like Falco's utilt to his Brawl version...well it still wouldn't function the same at all, even though they're both moves that hit up (nevermind trying to make Brawl nair even remotely function like Melee nair). For this project, it's important to retain the feel of the Melee characters as much as possible, so some moves will have to be changed even if doing so would give the characters their own distinct flavor.I only ask because I think it would actually be good to keep Falco's Brawl move animations, barring his shine, and just have them function like his melee counterpart. It adds character, and while the aim is to replicate melee, people weren't always impressed with how cloned some of the characters were. Right now, a lot of melee'd moves don't look natural. Especially that forward smash.
Looks good though.
NONSENSE THERE IS NO KICKING IT DOESN'T PRESERVE THE FEEL OF MELEE THIS GAME IS RUINED FOREVER RAEG!Um, fair is melee with a different animation
From the vid of Fox vs Falcon, it seems like Fox still has his Brawl Fsmash. That's one thing I love that you guys did though. Instead of just pasting Fox's animations for Utilt and Fsmash onto Falco you guys replicated the Melee animations. You guys planning on leaving Fox's animations the way they are or going the Melee route? Right now I think this is a good way to differentiate the two without functionally changing the moves.Did Fox keep his rolling roundhouse fsmash, or do him and Falco have the same Melee style one?
Word is that he'll be keeping that and the Brawl fair because they're strictly better than their Melee counterparts. That logic should be applied for most of the Brawl moves that stay (such as Ganon's murder choke).Also, Falco's Brawl jab is ridiculously good from what I played of P:M (Mind you, like 2 matches). He's keeping it?
Brawl Fox and Melee Fox animation are very different. Fox went from looking like a beast and basass looking to being some hyper active cocky character(can't forget about the changes between Brawl Fox and Melee Fox face......)keep in mind that they are going one character at a time.....and i don't think they have really touched fox yet (animation wise)
so i wouldn't be surprised if they do "melee-fy" his animations once they get to him. I hope they do, i'm not a fan of Brawl animations. imo Melee animations just look "tougher" and better overall (that also goes for SFXs)
I doubt they will. In fact, I hope they don't.so i wouldn't be surprised if they do "melee-fy" his animations once they get to him. I hope they do, i'm not a fan of Brawl animations. imo Melee animations just look "tougher" and better overall (that also goes for SFXs)
i have to disagreeI doubt they will. In fact, I hope they don't.
Even if I agreed with your opinion on animations (and for the most part, I don't), I believe time is far better spent "Meleefying" the animations that absolutely NEED to be fixed for them to function like in Melee than changing trivial animations for the sole sake of Melee fanservice.
Fox's Brawl animations function just fine, thus they should be left alone and attention should instead be given to other characters needing reanimated moves.
In other words, I think the goal should be to limit animation changes only to those moves that cannot believably function as their Melee selves otherwise (when they are superior to their Brawl counterpart, that is). Anything else is needless fluff, and time that could be better spent on other crucial reanimations. Falco utilt change = good. Ganon run animation change = why bother?
I'm not really saying it out of a desperate need to rush the developers to finish the project. All I'm saying is, I really don't see the point in Meleefying every animation and sound effect. I doubt few people really care as strongly as you do about them, which is why, save the rare bone given to purists here and there like Ganon's Melee run animation, I expect most of the Brawl animations which do not pose a problem to stay.as much as we all want to play this game now, there's no need to rush it.
Assuming by "every little detail" you mean Meleefying all animations and sound effects... why? Who says every little detail really matters for this project to be successful at fulfilling its goals?Every little detail matters (yes, even Ganon's run animation). I don't find it to be "needless stuff".
Indeed, I also respect the pace they are taking with this project, and their attention to detail is impeccable. But they are also human beings who at various points have things IRL to do, so when I say they shouldn't bother so much with needless changes, I do so because I know lengthy projects, even those taken at a slow pace, can lead to burnout. The best way to prevent this is to stick to the primary goals as clearly as possible, and try to avoid changes with little more justification than "I think it just looked cooler in Melee," especially in cases when most people agree some animations are fine the way they are.I respect the pace that this project is taking, it makes it seem very professional.
That's still subjective though. Annoying as the sounds may be, do the characters not play very much like they should?alot of the complaints about current SFX and GFX are valid though
2 very obvious examples are:
falco and fox's shine (both SFX and GFX)
and marth's sword SFX (which is horrendous compared to his melee version)
the feel of the game is not just physical, its the whole experience. If the SFX is bad, then it will impact on the game as a whole and make it less appealing. Try playing Marth in Melee and then in Brawl and then say to me that the Brawl SFX doesn't annoy you
With marth to me, the difference is that in brawl its a "swish" and in melee its a "bam". It just sounds lame in brawlThat's still subjective though. Annoying as the sounds may be, do the characters not play very much like they should?
Nevertheless, I am in agreement. I never had a problem with the shine SFX in Brawl until I watched the Falco video on SmashMods. Due to the nature of Project M, shining will be far more prevalent, making the noise quite grating.
As for Marth's, it doesn't really annoy me so much as there is so little difference between tipped and non-tipped hits, which is pretty stupid. They sound way too alike.
Thats the thing though, "nicer" isnt really what melee wanted. It went for the gritty, brawl went for the flashy and fancy. In a fast paced hardcore game i feel gritty is far more suited. But yes some brawl animations are good, such as fire and ice etcBesides that, Brawl isn't as good *competitively* as Melee, but it does have some advantages. I'm willing to bet a lot of the Brawl animations are nicer than the Melee ones.
That's fair, and I can agree. I'm just saying that some of the animations in Brawl do look quite nice for the character, and if applicable to the Melee style, should probably be kept to add aesthetic value. If possible of course.Stuff.
It's not quite the same is it? But I think it's still okayish. My gripe about the shine was that it looked choppy, like the whole screen froze for a brief moment whenever the shine connected. Melee's shines, and to a lesser extent, Brawl Fox's shine, were much more seamless.That vid was bloody amazing but the SFX on the Shine has got to go. Don't like that at all. Here's hoping the next Dojo update is Ganon!
Edit: Oops, beaten on the Fox shebang.
I largely disagree here. I was a Marth main in Melee, and although Brawl Marth has his fair share of gameplay issues that turn me off of him, his SFX on his sword swipes are just horrid in comparison. People don't just play characters they fight competitively viable and mend with their playstyle; people like characters that sound or look good. I personally avoid specific characters for this reason. Ganon is a perfect example.Stuff.
Just also want to comment on the hitlag on shine.Just wanted to say it's really great you guys are being really attentive to all the questions and comments being posted here. While we don't have access to a release yet, it keeps us informed.