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Auto-snapping ledges are gone. And the specials mechanically operate differently in P:M simply because the physics are different, and little glitches that we have. SideB isn't useful for recovery at the moment, and UpB causes Diddy to fall rather fast downward when he's charging. Peanuts aren't very useful at the moment, either. Their pace doesn't fit in with the game. Bananas are limited to just one at the time, and they're harder to pull out and use when the game is far faster.I noticed from a few battles that his auto legde grab on his Up B is gone though? I don't think his specials are bad otherwise, unless you'd wanna remove the bananas completely and have a different sort of move instead? But I think that's better left of for the actual developers of the game. Side, Up and Neutral B are all very clever thought of moves though.
Taking release claims made months ago probably isn't the best idea.Their goal was before the end of March. I'm kind of assuming a few days after since a few of the devs have said not to take what Shadic said as absolute.
A note to people with countdown clocks ready to celebrate lolTaking release claims made months ago probably isn't the best idea.
To bad fair, you did make it seem like you guys were pretty adamant about it. I remember someone even calling out the pmbr on it and you telling him he was wrong. He then said if that was the case, he would make a public apology.Taking release claims made months ago probably isn't the best idea.
I said "less than six months" approximately five months ago. Which should still be accurate. Should be.He said in how many months some time ago.
I think that date landed in the Mid March-April range, I can't recall where, though.
I've always liked the way it works in melee, if I'm randoming it's probably to have fun, so getting a character I don't enjoy playing as goes against that.I like that it makes it truly random because you can't see who you get until the match starts, but I'd prefer the ability to at least see who I'll get before the match starts so I can avoid getting a character I hate, don't want to end up doing a ditto, etc. Not sure if others have the same viewpoint as I do though.
That's exactly how I feel. IE: I'd use Random to get any character besides, say, yoshi, because I'm bad with yoshi in melee. lolI've always liked the way it works in melee, if I'm randoming it's probably to have fun, so getting a character I don't enjoy playing as goes against that.
Is it possible to include both melee and brawl randomization? you could just make anywhere else on the CSS the melee random optionThat's exactly how I feel. IE: I'd use Random to get any character besides, say, yoshi, because I'm bad with yoshi in melee. lol
Exactly.That's exactly how I feel. IE: I'd use Random to get any character besides, say, yoshi, because I'm bad with yoshi in melee. lol
This is all kinds of wrong. Brawl is filled to the brim with great concepts. They were just carried out very badly.God, Brawl just got EVERYTHING wrong!
It's not to late, is it?can we have this stage in the demo? http://www.youtube.com/watch?v=wr2k81b8iw0&feature=g-u-u&context=G22865a9FUAAAAAAAAAA
pretty please? <3
Right, also Samus lolpikachu. We gave pikachu 64 bair.
Don't worry, if they add it, it'll only delay Project M to August!It's not to late, is it?![]()
you could always add it in yourself since they left some "bad" stages in the game.It's not to late, is it?![]()
That would've been soooooo good. Why is it too late?It is too late.
Sorry.
I don't think this is what IR MarF is asking, but it made me think of something similar.would the P:M team ever give a statistic listing for stuff like Dash Speed, air speed, wave dash lengths, etc. for all of the P:M characters?
Figure it out.That would've been soooooo good. Why is it too late?
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Because it would take too much effort to download a stage and put it into a file folder?Figure it out.
It's really close to the demo's release date, and the PMBR is trying to finalize the characters and stages that they have. Trying to tack on an additional stage that currently isn't in their roster at all would require them to deviate from the hard work that they're currently doing (and probably would cause them to have to check the stage's blast zones, size, creating a stage icon for it, and all that other jazz that I'm probably forgetting), and delay the demo considerably, which is something that no one wants.Ouch..... No idea. Oh well
I've mentioned this a few times.....so my question to you guys is: Can you make the end of Mario tornado spike in P:M like it did in Smash Bros 64?