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Smash Ace
Isn't Mario's tornado boosting recovery enough?
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Or maybe it's already in?It's really close to the demo's release date, and the PMBR is trying to finalize the characters and stages that they have. Trying to tack on an additional stage that currently isn't in their roster at all would require them to deviate from the hard work that they're currently doing (and probably would cause them to have to check the stage's blast zones, size, creating a stage icon for it, and all that other jazz that I'm probably forgetting), and delay the demo considerably, which is something that no one wants.
If you really want the stage yourself, just replace it over another stage that isn't too popular and/or you never play (say, 75m).
People haven't been satisfied with the unfinished, unavailable, invisible version of P:M for the past two years. Apparently, every solid character still needs to be buffed even more. Nevermind the Easter Eggs scattered throughout Project:M, each of the already fantastic characters needs to scream "nostalgia" and / or "broken".Isn't Mario's tornado boosting recovery enough?
I really, really HATE YOU! Hug me! <3 *Tsundere*People haven't been satisfied with the unfinished, unavailable, invisible version of P:M for the past two years. Apparently, every solid character still needs to be buffed even more. Nevermind the Easter Eggs scattered throughout Project:M, each of the already fantastic characters needs to scream "nostalgia" and / or "broken".
That said, Zelda needs buffs. The ***** sucks in this game.
I don't recall Ryoko buffing Zelda at all. Zelda has only been made into a viable character, which calls for some obvious buffs; however, Zelda doesn't boast any unnecessary buffs. I, occasionally, will joke about Zelda being as bad as her Melee counterpart -- a reference to P:M being "Melee 2.0". Because I'm not a notable Smasher, my word, more than likely, won't be taken seriously by any of the devs, but the minority of the community might just believe that my claim is serious. Consequently, said members might have an emotional reaction, achieving my initial goal; i.e, I would've managed to successfully troll one or more person. In other cases, I'll simply use it as a means of being an annoyance or making [awkward] conversation.I think that was a joke about how Zelda already seems good yet Ryoko seems to keep buffing her.
Or something along those lines.
Yeah its awful in melee, but have you even seen any of the playtesters use it? Its gives you a decent boost in p:m.mario tornado is a poorly designed move. it almost never helps you recover at all in melee. I've seen it help about 3 times in the 10 years I've played melee.
It would still suck with spiking on the last hit, bu at least it would be more cool. Right now it just sucks.
Mario's fireballs (even with doc tragectory) are also plenty worse than docs pills. the fireballs move too fast and do less damage. P:M Mario is basically doc minus pills plus mario f-smash and random little things mario did better. Mario:M is solid I'm sure, as even doc was pretty solid in melee, but he is by no means too balanced to no have a small tweak to him. The bloody mario tornado is useless anyway. Have any of you even played mario/doc in melee?
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Because, sometimes, an improvement makes things worse.Nevermind the Easter Eggs scattered throughout Project:M, each of the already fantastic characters needs to scream "nostalgia" and / or "broken".
Yeah its awful in melee, but have you even seen any of the playtesters use it? Its gives you a decent boost in p:m.
Easy enough with ledge taunt canceling.Wolf should be able to taunt cancel howling and "What's the matter, scared?"
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You're right.I thought that option was added for every character.
I agree with you in that a metagame needs to develop before buffing characters, but I just want to point some things out.Mario:M is great.
Zelda was pretty good in melee until you got hit. Then she was terrible.
A little off center of the discussion, but something to consider:
sometimes instead of asking for buffs I think we should just get better. Scorpion Master got 2nd place (to m2k's sheik...) his second tournament with melee mario. While their inherent moveset is part of their problem, the majority of the mid-tiers are held back far more by the lack of a developing meta-game. When someone with a better than average understanding of that moveset appears then you get players like Kage, Axe, Plup, etc. Look at what Armada has done to peach or what mango and hbox did to puff. Imagine how much more balanced melee would appear if you doubled the size of the scene and then took 50% of the spacies mains and made them main mid or mid/low tiers so that their meta game did not soley rely on a handful of good players. Just because no one bothers to learn how to use a character does not mean that they are terrible. While some buffs are obviously needed, I think it is important to remember that fox and falco have 10 years of development by more top-level players than the rest of the cast almost combined. If you buff a character with a fraction of that development so that a mediocre player can go even with a spacies player, do not be surprised when a good player shows up and uses those new tools even better and ends up revealing them to be far closer to (if not blatantly) OP than was anticipated. The goal, then, should be to allow these characters the tools necessary to develop into themselves and give them space and resources to grow rather than just making them ****. This has a lot to do with that post by jang (I think that's his tag...) a while back about universal buffs vs. design.
I don't mean this as a "omg, PMBR is making everything OP because they're ignorant" at all. I mean this as something for us posters to consider when suggesting buffs, especially with a "well it couldn't hurt" perspective. Let's say we added 2 more seconds to Peach's float. Not that big a buff until Pink Shinobi gets ahold of it, then it's a game changer in a detrimental way. Let's say we added a little bit of range to puff's bair (says sakurai) or make Ylink pull a bomb a fraction of a second faster. Fine, until bad players end up using those slight improvements to time you out. Small changes can have big consequences for the worse. Other changes (best example I can think of is link:M being generally more fluid and faster) can do worlds of good. It's a difficult thing to gauge.
I personally feel the term "viable" means that you and your opponent could be of comparative skill level and you can expect to have a chance at winning with your character. I don't think that Mango doing well with Mario proves Mario's viability because he's so much better than other players; a drastic analogy (that isn't meant to offend or demean Zhu, SS, or any great player who lost to "Scorpion Master" at that tournament) would be you beating newbs with G&W or any other bottom-tiered character.I think his Scorpion Master point is valid. People could have said that Mario needs hacks or buffs in Melee in order to be the slightest bit viable, but Mango showed that just by getting better*, Mario can be viable and compete against the top tiers with just the tools that he already has.
*I mean this in the sense that he's a better player than any of the Mario mains. If any Mario player rose to Mango's overall skill level , then they could win tournaments with Mario too.
But that's only if this Mango-skill-leveled Mario player plays lesser skilled players. If the player plays someone of equal skill using a better character, the better character would still have the higher chance of winning (barring character counters and whatnot), hands down. (If Mango were to split in two, one using Falco while the other using Mario, pretty sure that Falco would win by a significant margin.) So if a player could be winning lower-level tournaments with Mario, then that player would probably still be better off playing a higher tiered character in higher-level tournaments.I think his Scorpion Master point is valid. People could have said that Mario needs hacks or buffs in Melee in order to be the slightest bit viable, but Mango showed that just by getting better*, Mario can be viable and compete against the top tiers with just the tools that he already has.
*I mean this in the sense that he's a better player than any of the Mario mains. If any Mario player rose to Mango's overall skill level , then they could win tournaments with Mario too.
There is no such thing as too many viable stages.As much as I would want that stage, there really are too many viable stages already.
Mario:M's fireballs do just as much damage as pills. Not sure about the speed, but they aren't difficult to follow up. Definitely one of the overall most useful projectiles in Project M. And Mario:M's fsmash is significantly better than Mario's.mario tornado is a poorly designed move. it almost never helps you recover at all in melee. I've seen it help about 3 times in the 10 years I've played melee.
It would still suck with spiking on the last hit, bu at least it would be more cool. Right now it just sucks.
Mario's fireballs (even with doc tragectory) are also plenty worse than docs pills. the fireballs move too fast and do less damage. P:M Mario is basically doc minus pills plus mario f-smash and random little things mario did better. Mario:M is solid I'm sure, as even doc was pretty solid in melee, but he is by no means too balanced to no have a small tweak to him. The bloody mario tornado is useless anyway. Have any of you even played mario/doc in melee?
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When's the last time you played Mario:M? Dtilt is buffed significantly. I've gotten it to combo into fsmash at kill %s.I'd rather see dtilt buffed than tornado, personally. There's not really a use that can be gleaned from what tornado currently does. Dtilt could be a reasonably effective poke/shield stab, but after the hit box comes out, Mario just kinda sits there contemplating his navel, and he gets punished whether he hit his opponent or not.
Not to mention that it is easier to walljump out of his upB and any character changes now would definately delay the release (bug and balance testing)Mario:M's fireballs do just as much damage as pills. Not sure about the speed, but they aren't difficult to follow up. Definitely one of the overall most useful projectiles in Project M. And Mario:M's fsmash is significantly better than Mario's.
Doc was one of the 4 characters I used in tournament when I played Melee competitively, if that counts. Mario:M is a LOT better than Doc, I assure you.
When's the last time you played Mario:M? Dtilt is buffed significantly. I've gotten it to combo into fsmash at kill %s.
hmm, this is why I was trying to wait for demo 2 before making comments.Mario:M's fireballs do just as much damage as pills. Not sure about the speed, but they aren't difficult to follow up. Definitely one of the overall most useful projectiles in Project M. And Mario:M's fsmash is significantly better than Mario's.
Doc was one of the 4 characters I used in tournament when I played Melee competitively, if that counts. Mario:M is a LOT better than Doc, I assure you.
When's the last time you played Mario:M? Dtilt is buffed significantly. I've gotten it to combo into fsmash at kill %s.
Fox is overpowered. He has an extremely powerful pressure game and doesn't have any weaknesses which factor into his playstyle. Punishment susceptibility would have, but exceptionally safe moves and high mobility negate any such weaknesses and shine or whatever seems too useful. It has invincibility frames, is jump cancellable, hits on frame 1, and reflects projectiles. It also is capable of gimping some characters entirely on its own, from 0%. It guarantees followups or combo escapes in many situations unparalleled by the rest of the cast and should be more situational.Zelda is overpowered. She has an extremely powerful punish game and doesn't have any weaknesses which factor into her playstyle. Mobility issues would have, but telelport negates any such weakness and Naryu's love or whatever seems too useful. It has invincibility frames, land cancellable, and reflects projectiles. Its an appropriate defensive response to nearly all situations when it should be more situational.
I've said it before and I'll say it again, the buff everything approach is kind of disappointing. Please do not put Zelda in the new demo if she is still this good.
lol should have ended this comment withFox is overpowered. He has an extremely powerful pressure game and doesn't have any weaknesses which factor into his playstyle. Punishment susceptibility would have, but exceptionally safe moves and high mobility negate any such weaknesses and shine or whatever seems too useful. It has invincibility frames, is jump cancellable, hits on frame 1, and reflects projectiles. It also is capable of gimping some characters entirely on its own, from 0%. It guarantees followups or combo escapes in many situations unparalleled by the rest of the cast and should be more situational.
See how easy that was?