Lolo_knight
Smash Apprentice
Took me 1 month to press A+B at the same time to start playing twilight princess, I trained my muscle memory everyday to get the timming right
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Probably because it has the exact same stats.Why does Marth's tipper Fsmash do like 2x the KB compared to regular Melee
"I just can't get over it... Why'd he do it man, why'd he walk off that cliff! He had so much to live for! Damnit, I just can't get that image out of my head, his belligerent glare as he fell to his doom... Staring, accusing."Must've been that goomba I can't get past.
I actually personally agree that it's such a horrible recovery that it doesn't let "YL" edgeguard to his fullest potential in project:M. In Melee, clever egdeguarding was the way to kill with young link, as his power in terms of knockback is fairly low. On the same token, while Toon Link:M definitely does have a much better knockback kill-potential than younglink ever did, (especially with the new up-b contributing to this) it could be argued that Toon Link:M's recovery should suffer the same way Link and 64 Link have for balance.I noticed on the PM website that TL's spin attack in the air has been changed.
I played one of the more recent closed alphas, and saw that it had been changed almost identically to Link's from Smash 64, from the multiple hit one from Melee and Brawl.
While this seemed like a cool concept, its an absolutely, god awful, pathetic recovery move, just as it was in Smash 64. I can't even properly nair gimp the way you could in Melee cuz of how short the up-B is, nor use the new bair gimp with his Brawl bair. Please, if you're gonna change the move, have it retain the distance from the old multi-hit one.
Toon already suffers from an overall lack of melee attack range, especially against characters like Marth, a nerf like this could almost eliminate his off-stage game.
I brought this up with JCaesar, he said yall are debating it in the backroom.
Boobs. Boobs everywhere.
It might be the fact that you've been practicing how to gimp Melee characters for 10 years and PM ones are 0 years old. Just saiyanI personally do not think enough characters are easily gimpable.
It might be the fact that you've been practicing how to gimp Melee characters for 10 years and PM ones are 0 years old. Just saiyan
^ThisGuys, its okay to have a bad recovery. The rest of TL's game is good, just put a lot of emphasis on it and you are set.
Nah, I'm pretty sure that it's that characters.It might be the fact that you've been practicing how to gimp Melee characters for 10 years and PM ones are 0 years old. Just saiyan
I was responding to an earlier post on ways to get infracted or warned, my example being gratuitous amounts of porn.What the hell are you talking about?
Oh please. PikaZeus has nothing on Space Knight.Pikachu + float = Zeus
the entire cast including newcomers...And my original comment was about the entire cast.
Bomb jumping is supposed to be a last resort, life saving technique, mainly because its so do-or-die.Don't forget you can bomb jump BRLNK
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Just combo into midair Spin Attack.I love the offensive buffs TL has gotten, but lets face it, he's still gonna have a tough time killing, he needs a decent offstage game as well.