I R MarF
Smash Ace
First of all, both Links aren't offstage characters. Uair and Dair are suicide offstage, nair is 40 frame move, you'd really only used like 3 feet away from stage, and I guess Tlink has fair and bair... but the former would probably be for high recoveries and the latter for ledgehops.Bomb jumping is supposed to be a last resort, life saving technique, mainly because its so do-or-die.
It shouldn't be a main recovery option for TL, especially when you're just going for gimps.
I love the offensive buffs TL has gotten, but lets face it, he's still gonna have a tough time killing, he needs a decent offstage game as well.
Fox, Falco, Marth and Sheik are still gonna make it really rough on him.
Why not just change the move but retain the recovery distance?
Smash 64 Link has a pretty sick offensive game when employed correctly, but his recovery is the number one reason he's bottom tier.
Please stop acting like Young/Toon Link has lost his most precious tool when it was kind of mediocre from the start. If you can't successfully Double Jump Nair and up-b... or nair, jump to walljump and up-b in P:M, then yeah, I would agree he could use a slight buff to his vertical recovery, otherwise, I fail to see exactly what has been lost in his offstage department.
Also, I have a real difficult time conceiving Tlink having a hard time killing. Especially if he has a slightly stronger Ylink dsmash (which is a monster a high percents). and I imagine fsmash, fair, and bair would all be viable kill options. Plus his bomb to dair and dthrow to dair are stupid good. Not to mention just how good his zoning game is.