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Because on this thread, no one's mentioned it for weeks. Well, thanks for answering my question.yes, why wouldn't there be?
So basically Magus is to P:M what Goku was to DBZ in Frieza Saga?That's because we can't magically work on everything at once.
Especially when the only person with the expertise required is Magus. You could ask about any random code we plan to do, and the response will be the same: "Eventually, but not at the moment."
This is my new sig.Neko vs Bowser:M seems to be a pretty complex MU from what I can see. Neko can effortlessly abuse his huge grab range (which easily outranges all of Bowser's moves) and strength to keep the pressure on Bowser. Neko also has the advantage of being able to press buttons on Bowser's shield and break it; ALL of his moves have at least a ten-frame advantage on shields, and half of his moveset comes out on less than seven frames, not to mention that Neko has a pretty good shine. Bowser on the other hand, has SA frames on a fair amount of his attacks, which will undoubtedly give Neko trouble when Bowser is at lower %'s (could someone confirm when GHNEKO Punch beats Bowser's SA? It might change this MU dramatically), considering how light Neko is compared to the rest of the cast. In all honesty, I have to say that Neko vs Bowser:M is in Neko's favor, but it's definitely going to change as the metagame develops -- 65:35 Neko.
But Zamus whip > marf sword.Now, how does anyone feel about Zamus vs Marth? It seems like a pretty fun MU for both characters, but Marth's sword definitely has the advantage over Zamus' limbs.
Well it's a delicate situation, but I believe that you summed up the philosophy in these sentences. Sheik's chain grab was a single factor that destroyed the viability of some characters. Without it, they still might lose, but not as badly, and at least they'd have a better chance to fight back. Fox is an all-around great character, but he doesn't have a single thing that ruins matchups like Sheik's dthrow (not even Shine).Now before people start giving me the "this is to attract melee players so we cant change one of the most popular characters" speech i am well aware of this argument. I also understand the need to change sheiks d-throw just b/c the way it worked in melee fundamentally made that MU almost impossible for some characters.
I wonder if maybe keeping sheiks tether would be enough to make up for her d-throw nerf. I mean after all one if not her biggest weakness in melee was/is her bad recovery. So i almost feel like maybe keeping in the tether might make up for the huge nerf given to the d-throw. (on the other hand i dont plan on using sheik so a better recovery would just make me sad, but I feel the pmbr needs to be fair to her).Well it's a delicate situation, but I believe that you summed up the philosophy in these sentences. Sheik's chain grab was a single factor that destroyed the viability of some characters. Without it, they still might lose, but not as badly, and at least they'd have a better chance to fight back. Fox is an all-around great character, but he doesn't have a single thing that ruins matchups like Sheik's dthrow (not even Shine).
Any PMBR members can correct me, but this is what I've gathered from the other times that this question has been asked.
(Also for the record, they may not be directly comparable, but Sheik did gain a crawl and a wall-cling from her Melee version.)
It's PAL Dthrow. That KBG increase was "not very effective"....Correct me if I'm wrong, but didn't Sheik's Dthrow get a KBG buff and angle adjustment? If that's the case, she can still CG, just not until lol-high percents. IMO, crawling more than makes up for that nerf
Lucario does fairly weel against those. He gets pressured a lot, but he also pressures a lot. He also has decent moves on Jiggs, which has more different physics. I'd say that actually, characters like Bowser are better choices when fighting Lucario to be honest. Lucario has strong and somewhat bad matchups, so it balances outHow do Lucario, Wario, and Charizard stack up against Fox, Falco, Sheik, and the other melee top tiers?
I wonder if maybe keeping sheiks tether would be enough to make up for her d-throw nerf. I mean after all one if not her biggest weakness in melee was/is her bad recovery. So i almost feel like maybe keeping in the tether might make up for the huge nerf given to the d-throw. (on the other hand i dont plan on using sheik so a better recovery would just make me sad, but I feel the pmbr needs to be fair to her).
agreed Neko.people need to stop thinking a character needs compensation for being nerfed lol