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lingering disjointed hitbox, sounds really useful for edgeguarding."sex stab"
and shine spike is better, I vote to go the clearly logical route and say **** the sex kick and make nair shineSex kick is way better for edgeguarding.
Someone should totally do thisand shine spike is better, I vote to go the clearly logical route and say **** the sex kick and make nair shine
Maybe so, because all you are really doing is changing a value, but its understanding hex and what values are relative to each other is the headache. To someone like you who can probably look at hex values and know generally what it means it most likely is faster.Making professional-quality animations takes a heck of a lot longer than adjusting hitbox data.
You only need a really rudimentary knowledge of hex to use PSA for hitbox editing. I mean, there are even web based calculators for converting hex if you don't understand it.Maybe so, because all you are really doing is changing a value, but its understanding hex and what values are relative to each other is the headache. To someone like you who can probably look at hex values and know generally what it means it most likely is faster.
I think a lot of them were...Still animations dont take that long, UNLESS they are made completely from scratch and do not use others as a base.
I completely agree with this, the previous sex kick animation looked better and I miss his old nair. Also give Tink his Nair back plz ;OI'm much more confused by Kirby's Nair change. I always thought his `64 Nair was ugly, even in the N64 days, and I was really surprised to see it reappear in P:M. His Nair in Brawl had a long enough attack animation that you could probably give it the same size hitbox and the same sex kick properties as the new one, so the change seems largely aesthetic, but why change to an uglier, older animation?
(Oh, and I don't mean the animation is ugly as in "you guys did a bad job on it." I just think it's an ugly move, if that wasn't clear.)
Ah. Fox's Utilt and Bair received slight animation changes for w/e reason. Falco was reverted back to a fox clone, having the same basic moveset with different properties. But i see what you mean about some characters having bad/sily movesets. I guess that explains Falco eh? lol Atleast you guys kept his jab >.<In what way have Fox and Falco changed? Neither boast any noticeable (outside of the already known physics differences (aesthetics excluded)) differences from what they are in Melee. Kirby was given his N64 Nair back because Melee Kirby's Nair sucked noodles. Lots of characters received moveset changes due to the lack of utility in one area.
...or are you referring to the Brawl --> Melee changes? If that was the case, then you should keep it noted that the goal of P:M is to draw players to a good game. While a good chunk of Brawl's physics are fantastic, a lot of characters have silly / bad movesets and traits -- for example, Lucario's aura system, Meta Knight's design, and Ganondorf's run. Changing those is inevitable in any hack influenced by Melee.