jalued
Smash Lord
still better than nothing, and fits the animation. Running from it could also work well and would be more useful than the sideBIt's not bad. It's just a little below average.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
still better than nothing, and fits the animation. Running from it could also work well and would be more useful than the sideBIt's not bad. It's just a little below average.
technically though, if a character like fox/falco is shield pressuring you, there are only 3 options available: roll, shield grab or jump OOS (shine OOS, upB OOS etc etc).He doesn't really need an OOS option. I still consider his absolute defense against shield pokes to be a tremendous advantage against characters who rely on shield pressure/shield pokes aka melee top tiers.
And how his shield drop is 1 frame less than a normal shield drop IIRC.
His shielding options are not terrible. They're a step below, but at least he makes up for it in other areas.
i don't think it really is.. because shielding leaves you with so little options that it is easy for the opponent to punish you.I didn't say it would balance it out. I said it's an advantage against characters who rely on shield pressure.
that tourney was mad swag, P:M felt even more filthy and awesome then what it did at Genesis 2, I seamlessly transferred from playing melee to P:M back to melee for my matches without feeling much of a difference if even a difference at allFor all of the "spreading P:M" talk:
I just took Project M to Gameclucks (WA's biggest regular event, I believe) and had a good chunk of the venue at least watch a few matches, with most of them getting to actually play. I think every single person enjoyed their time with it, and I know it generated a lot of excitement. The biggest thing holding P:M back from being played more is the fact that the demo is decrepit and we haven't put out a better build yet.
A bunch of players kept getting sidetracked by my singular P:M setup instead of playing their bracket matches.
By "peefs" you off, do you mean "complains like hell"?this game is CRAZY
edit:: zelda ****in peefs me off so hard in teams
Some people just call those Japan-style tournaments.This just in: Plank planning a P:M tourney with a catch: No prize money will be awarded!
A bunch of people in WA seem to have various modded versions of Brawl on their systems, but stick with Melee because it's the best thing out there right now. I think there's a chance of more people picking it up post demo 2.nawgui needs to tell WA to play more P:M. :V
Oddly enough, I know exactly what Plank means by this.edit:: zelda ****in peefs me off so hard in teams
No, wtf random datesSooo...is it safe to assume that the new build will be released before or on Feb. 7th next year?
Welcome to my signature.1% of Smash players own 99% of Project M.
#occupysmashboards
His shield drop is like 17 frames compared to everyone else's 7 frames in Brawl.Sorry, so used to Brawl, where his shield drop was (maybe just seemed?) laggier than average.
Or if Yoshi had his jump, he would become one of the most decent characters in the game.@Yoshi talk- You should remove the hop at the start of Yoshi's side-b, so it just immediately starts rolling, rather then having that awkward hop that slows it down so much. Allow him to cancel roll into side-b, and cancel side-b into shield.
but then he loses a unique traitOr if Yoshi had his jump, he would become one of the most decent characters in the game.
Its that simple
i think nintendo's thoughts were that protection from shield pokes needed to be balanced. But no jump OOS is far too harsh a punishment, especially considering how the melee metagame evolved (which they could never have know would happen)I don't think the unique trait is the jump oos. I think its the egg that protects him from pokes.
just the only explanation i can think of for him having a good shield but no OOS optionsAnd why would nintendo think that when Yoshi's recovery was very mediocre?