Shadic
Alakadoof?
At some point, yes.
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why wouldn't we...?Are you guys going to update the Project M website with anything other than the reversions?
That's the opposite of what they are.reversions
Textures, songs, etc. that are not included in the releases, will always be optional.He's probably unsure just because it's taken a while.
Also will there be an official vertex import thingie to accompany it? I miss the smaller bowser.
Because nothing's been touched since the last demo?why wouldn't we...?
Sorry, I meant alongside, not within the actual pack.Textures, songs, etc. that are not included in the releases, will always be optional.
Sorry for late reply.?
Based off of the hype that P:M has gotten so far, it's very safe to say that P:M is "a 'better' Melee". Sure, it's not exactly anyone's place to determine whether a modification of a game 15+ months in the making is better than a game with a 10-year old metagame (that's still developing), but look at everything that's happened over the past several months. From vids to the demo to streams - this project has gained not only a lot of common feedback from pros, but also a fairly large fanbase. I, lurking SWF (the smash boards at least) for ages, have never seen such a huge populous for an unreleased hack. A large population is more than capable of turning a simple opinion into a fact or better, common knowledge. Gimpyfish, Kage, many members, myself - generally, everyone who posts in / lurks this thread - have already formulated an opinion about P:M. Needless to say, most of those said opinions are merely "P:M is legit" or something of that nature, but it still contributes to P:M's superiority over Melee.
Don't quote me on this, but the goal of P:M is to recreate the flow and technical reliance of Melee while keeping things "fresh", so to speak, with a dramatically enlarged cast and more balanced gameplay, i.e; more characters + viable characters. Of course this doesn't mean that every aspect of the game is better than Melee, as it's still just a hack (unless you guys plan on selling codesets to lazy coders ). Saying that P:M "still has a lot to prove" is just like me saying that Justin Bieber looks, sounds and probably smells like a 12-year old girl. It's an opinion when it comes out, but because a fair amount of people think similarly, it's nothing new to the typical person.
Er, please don't attack me
#back to lurking
Is the handicapped sheep a reference to tripping?
haha okay then.It's an interesting relic to show how far we've come in a year.
Almost like SF4, then SSF4, then SSF4:AE then AE 2012.. omg.. lol.We've generally learned from the mistakes of Brawl+, where changes were made monthly or even more frequently, to where a metagame wasn't even able to be developed cuz everything was being changed and what's good today could be **** the next month. So probably only 1 or 2 patches afterward, since we don't have the ability to say "Hey, your version's out of date! Want to update?" whenever someone loads up PM on their Wii like other fighting games or modern FPS games do.
The only difference is that Capcom is worst at balancing than Sakurai. They nerf(or over-nerfed) characters for no reason and doesnt address some of the characters weakness in the SF4 series currently.Almost like SF4, then SSF4, then SSF4:AE then AE 2012.. omg.. lol.
So if I wanted to get started playing, how out of date is the Feb Release? Is it worth playing or has too much changed even with the available characters.
I know I've been asking this for a while, but do plans even exist for a newer release before final release? I'm still playing the Feb release because I don't want to go back to Brawl+It's not worth playing at all.
It's like night and day.
Providing you have an SD card, yes.More important difference is that P:M is free.
we actually plan on playing again my lucas was AMAZING and joey had a decent charizard, and mango ***** us with falcon and fox lolthere was even a time when Lucky, Alex19 & Mango were playtesters. they eventually quit due to focusing on Melee but they seemed to enjoy it, so I'm sure when we get a more complete product out they'll be back =)
To translate this into English...Our current goal is to get Melee top tiers are going to stay extremley to their Melee selves, with very little exception.
I do like all of that. ^^Our current goal is to get Melee top tiers are going to stay extremley to their Melee selves, with very little exception.
Such exceptions are moves like Falco's rapid jab, which is still Brawl's because it keep Falco feeling less "cloney" with Fox, and it's not a terribly important move in his moveset.
More game-relevant changes would be Falcon/Ganon having their ledgegrab boxes in proper locations for their UpBs, and being able to grab the ledge from their SideBs.
I believe the top 5 are remaining relatively the same. The characters following are the ones buffed with each buff increasing in effectiveness as you go down the list.I do like all of that. ^^
So where do you draw the line as far as keeping characters the same? Having not tested yet and just going by what I have seen/read on the site, it seems that jiggs has been made more jiggslike (ground game nerf?) and ganon has been made more ganonlike. Will sheik keep her chaingrab game? About where on the tier list do you figure it's time to buff?
Fix faster please. Looking forward to some videos.we actually plan on playing again my lucas was AMAZING and joey had a decent charizard, and mango ***** us with falcon and fox lol
joey just needs to fix his Wii
On someone's stream, Sheik had PAL Sheik.Shiek has pal dthrow.