I meant it was not useful before...
obviously it is useful now that it makes his recovery less bad. I also didn't know they sped it up. These are new changes, which means they are tentative, which means we cannot fully assume they are going to be in the full game. I mean, I dont see why they wouldnt be, but still do YOU think melee egg roll is useful? All I was saying is that I did not understand why people were wanting to get rid of egg lay, rather than try to change egg roll. (you can buff Yoshi's recovery in other ways if you have to)
Honestly, in my opinion, he doesn't really need the side-b second jump renew. Where Yoshi fails is things like this
http://www.youtube.com/watch?v=YL464oMo2Xw#t=0m32s in which his new buffed recovery doesnt help much. It is very useful, don't get me wrong, but it doesn't fix the worst part about Yoshi, which is getting hit after a double jump. Up-b doesnt give him enough momentum forward, and side-b you have to be pretty high up.
In that video above, if Yoshi had a grapple recovery, for example, he could have air dodged forward to grapple. I'm not saying he should get one, I'm just giving an example of a different approach. Yoshi's side-b recovery is nifty, but don't expect it to fix Yoshi to the point of being a top tier contender. If Yoshi becomes amazing, it will be for different reasons.
oh I should mention that lame gimps like that should not happen as often with optional DJC, but still.
and also, take a look for examples when his side-b actually lets Yoshi recover when he otherwise was unable to (I'm looking right now).
Ok I found one
http://www.youtube.com/watch?v=nvF9mFovzzY#t=1m28s
although, it was a necessity because of bad DI, this shows it can come in handy. In that video it is used quite a bit, but I think his up-b recovery could have been used in some places instead.
I think overall side-b refresh of his double jump is a good thing and should be left in. I am not sure it was necessary, or that it even fixes the most frustrating parts of Yoshi's gimpableness, but still helps in some areas.
Actually, I now realize what makes it useful. Yoshi's double jump is the only thing that can give him a real burst of forward momentum. Most characters can float towards the platform and up-b when near, but Yoshi's up-b is more useful when spammed while having forward momentum.