| Kailex |
I smell like salty coins and milk
Dead scenes are cute.
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Its not in the game anymore, it got taken out because it was stupid + on block, and was decided it made side-b too overcentralizing in neutral (because it was safe if you knew they were going to shield it/it whiffed)I can't do Wario's side B squat. Am I just bad?
I don't think anyone has tried that, but I'll see if I can get one working later.I know this ain't entirely relevant to PM but has anyone actually tried giving Mario FLUUD on one of his costumes permanently?
By that I mean a cosmetic FLUUD, it's just there to be pretty and Mario still does the tornado. I tried doing it but since I'm stoopid the animations borked up.
Thanks for the offer, I'll try one more time though and let you know if it works.I don't think anyone has tried that, but I'll see if I can get one working later.
I fully agree with you on the Mario's FLUUD being stupid but Clones don't really mean much though and you calling the Smash team lazy is literally the most ignorant thing I heard all day. There isn't a downside to having a small amount of clones in-game as clones don't detract too much dev time from other characters and add characters who wouldn't have made it in the first place.I always thought that the Fluud in brawl should have been the downward spray when used in the air. It just didn't make sense to me why they would be so lazy as to not do that, when it litterally was right there in the game they took the flood from and it fit perfectly. They even had Rob and Pit's up-b's that work similar to how it did in sunshine. Sakurai 's team was just lazy with all the smash games, honestly(and look at smash 4, we just got another clone -.-)
One of the best quotes I've seen in a while. Even though I can see why someone would prefer efficient victory over other aspects, it's still a great quote.I have trouble understanding why someone would choose to let their experience of a game be based entirely around a soulless pursuit of efficient victory, but I'd never decry someone for it. Live and let live.
LMAO this gif... this gif.HAPPY KIND OF BIRTHDAY
Can't get it to work, if you want to have a shot at it go ahead.I don't think anyone has tried that, but I'll see if I can get one working later.
Good.Hmm seems interesting with 3 stocks but expect alot of salty folks beforehand.
Literally, in most games I saw the mistakes right as I clicked submit. Its true, one has to gain a bit of distance first to not overlook the most basic things.It's already over. You got a spite check or two left but that's it. GG's, I'll annotate some of our games if you're interested.
Can't get it to work, if you want to have a shot at it go ahead.
Finally Metaknight represented as the tyrant he was in Brawl.
Thanks a ton, I'd say you're a life saver but my life isn't danger or in need of saving...Almost done, just need to vertex it a bit to make it clip less, and re apply the shaders.
Yeah I am still quite good at the opening from the last holidays where I practiced multiple hours a day. I alao remember so much about endgame and and positional play, but as I said, getting the knowledge structured and applied is the toughest issue in chess for me. Maybe it has to do with my subpar multi-tasking ability which makes it hard for me to recap multiple positional features at the same time without specially focusing on it, and as soon as you focus on one thing your intuition on other elements of the position gets worse.Yeah you would play solidly for quite a bit in our games, and the most common mistake was playing a natural or thematically fitting move 1-2 turns too quickly.
I try to consider 3-5 moves in any given position, as even the poor move choices might give me insight or reinforce the idea of what my strategic goals are and what I need to play to further them. I am almost always focused on the broader aspects of time/tempo, pawn formations, common thematic breaks or plays for either side, etc. I don't generally go deep for analyzing single lines, since you hope that if your position is good enough and you've appropriately factored in the opponent's probable plans, you'll end up somewhere good even if you don't notice the tactical shot 7+ moves deep that gives you the stronger edge.
With the varied openings we went through, I get the sense that you have a surprisingly comfortable grip on the opening. Do any extensive opening theory studying?
That was ****ing gold. Also speaking of gold that Saint Seiya pic on the smash site, I swear Sakurai is getting more and more based everyday.Lucina doesnt just want the tip, she wants the entire thing.
3/10 how do you forget Hideyoshirare irl pick of you, meiling.
but they're functionally both the same with one getting a slight advantage, so it's better to compare them to a symmetrical design, like ryu mirror matches or marth dittos or the like, instead of asymmetrical@ trash?
White vs Black is statistically a 53-47 matchup which is much more balanced than any Smash game so far *cough*
Fludd is part of the Mario model, so you would have to insert it into the other models yourself, regular Mario textures should be fine with replacing the texture though.Thanks a ton, I'd say you're a life saver but my life isn't danger or in need of saving...
...Yeah.
I can get this to work with other Mario costumes by combining this with other Mario models in BrawlBox right?
Sweet Dark MK? That's my new costume for MK now lol
I know how to do that. I just want to know if there's anything I should worry about such as the model spazzing out(like when i tried to do it) or anything when putting FLUUD onto the Vacation Mario model.Fludd is part of the Mario model, so you would have to insert it into the other models yourself, regular Mario textures should be fine with replacing the texture though.