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Project M Social Thread Gold

| Kailex |

I smell like salty coins and milk
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Your worst opponent, is yourself...
So play while gazing at yourself in the mirror
 

TreK

Is "that guy"
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Nah, my worst opponent so far has been trains.
Last major I went to, it took me half an hour to get there, four hours to get back.
 

| Kailex |

I smell like salty coins and milk
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As for me, I have yet to enter a tourney... Or even play against someone other than my friends
 

XalchemistX

Smash Ace
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As for me, I have yet to enter a tourney... Or even play against someone other than my friends
The only tourney I went to was in a SSMB tourney in Nintendo World NY. That's where all my hopes and dreams was crushed by Hax
 

DMG

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DMG#931
Oh yeah, rainbow bouncing sheep lets that accusation sit strong

:yeahboi:

Edit: DO I SEE AN IVYSAUR ICON AS YOUR MAIN? YOUR EXISTENCE IS BLASPHEMY
 

DMG

Smash Legend
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DMG#931
Only if you're done being Mr. Grumpy Pants over Game Freak

Ya know, like the one question everyone had on their mind...

TRAINER JOEY DIDN'T HAVE HIS ****ING RATATA WITH HIM?
 

Nausicaa

Smash Lord
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This is kind of in reply to Kati's post...
... and this is the social thread so this is where I feel this being posted is actually ok...
... and I don't mean to be rude/offensive/a condescending jerk about this...
... which I'm often accused of when I'm being simply helpful and accurate about things...
... THIS TIME I'm just giving an opinion...
... but I'll clear up why I feel a certain way with again, TRUTH...
... so it's a LOT more condescending than anything else I've posted, as it technically CAN be called that accurately...
... but I'll say it anyway...

I've been generally fairly disappointed in the overall game-play of the community-masses and mainstream publicly view-able players, when it comes to both areas. Developing as players through Project: M, and developing Project: M by playing it.

I haven't discussed this publicly with anyone for a long time, but I've brought it up before, specifically within the first few months of 2.1 and 2.5, where it stood out immeasurably, and it's still present today.
What I mean is, anyone who is playing the game to any decent quantity of time, should be a lot further along in improving themselves as players, and improving the meta-game of this game-in-making.

This can be seen everywhere. Every time I see a post somewhere about something being cool/new/interesting, it's like a shot to the face against the faith I have in people playing this game. Ultimately, I know it comes around like the flick of a switch, and it WILL. That's the good part, the part I always know.
It's like that accurate quote. "If you're facing in the right direction, just keep on walking."
People are facing a direction that WILL bring them around, but nobody is changing direction, so rarely do people try and adjust their path to be more efficient.
A simple question to ask oneself/another would be. "When was the last time you sat down to play smash, and tried to purposely do everything you've never done in the game before? Tried to play the game in a way that people wouldn't even recognize it was you playing?"
In a way, this post is me trying that with the community. I'm an advocate of awareness, all too well-known, but I don't know how to explain this without being offensive.

Like, look at my old posts and the reactions from the players. I simply try and help, and be very blunt with literally truth, and nothing but the truth statements, and they just turn into rants that get lost in translation.
This type of thing.

Be mindful of every action.
More importantly, and more clearly put.
Be mindful of every action NOW.
Then...
Be mindful of every action NOW.
If the 2 NOW moments have a different actions/reasoning behind them/perceptions during them... be mindful of THAT.
And...
Most importantly.
Be mindful of every change in your actions.

This is pretty universal and simple, and I'm sure you're well aware of it (everyone is I think), so take this as a friendly reminder if anything.
Pull back, take a break, and block every single one of those all-too-obvious patterns the player is throwing out.
You own improvement is more for your opponents benefit then your own. If that makes sense to you, then use it, it will help you.
It's tough in-game, sure, but it's a lot easier to pull back than it is to push forward, it's just a matter of doing it, which is the greatest difference between 'good' players and 'great' players.
^What's offensive about that stuff? If they aren't accurate statements, I'd love for someone to let me know and explain it, otherwise, this is simply helpful stuff that applies to everyone, but isn't discussed much on the forums, and tends to 'strike-a-nerve' far too often.

I could go on just scrolling through my 'posts' as far back as they go...

I'm not saying people are bad, just that most people aren't nearly as good as they could be if they literally just took a break to reflect on wtf they're doing.

This can be seen everywhere with very direct examples. Talking with anyone from a scrub that pays attention, to Armada, they know that players reaching a point in their current game (meaning breaking-through to being the best they can be/best in the world) comes from a certain break-through.
It's NOT going to come from reaching a certain amount of game-play experience, an epiphany or AH-HA moment that brings them over the edge. It's NOT going to come from a finalization of technical play or understanding of the game. It's NOT going to come from a certain developed style or thing that breaks the game.
Note: This isn't about the way they're playing now, move-by-move, but the way their approaching their play... AKA their rate of self-improvement and meta-game discovery (how well the person can improve and discover through playing the game)

Instead, it will come purely (100% and nothing else) from a change in the way they see the game.
Not like... "They see the game one way!" and.... "Now they see the game another way!"

No... what counts is the WAY they changed from seeing it one way, to another. WHATEVER THE **** they did to CHANGE the way they see the game, is of significance. Not the current perception of the game, but WHAT THE **** do they see the game that way for at all? Why do you approach the game one way, while others approach it completely differently?
Figure THAT **** out, because THAT is what the difference will come from.
Just like on the Smash Documentary even, PC talked about how people learn the game a certain way, and Azen learned it a different way. They talk about the difference in the way Mango sees the game. The way KDJ approached the game. What 'actually' allows these players to become as good as they are... This SAME THING applies to EVERYONE. This 'way of approaching/seeing the game' is what makes you... YOU!
It's not that they see a certain thing that nobody else does, it's simply that they see in a WAY that nobody else does. (to some extent, at least)

Ken was a very direct example. The way he would see things as simple as 'when I grab him, I can hit him' when dealing with something. The important thing isn't WHAT he saw to deal with the situation, but the fact that he saw that at all! Work with SEEING, and it doesn't matter WTF you see, you'll be ABLE to see **** at all. THAT is of importance.

How does this relate to Project: M, and my disappointment in the community?
(Disappointment is the wrong word probably, I'm proud of everyone, it's just disheartening knowing how much you can do, are trying to do, and how much you struggle with it [you is very general and all-encompassing])

I'll use specific players as an example, they shouldn't mind, as this will be helpful, but everyone takes things differently (I'm punny, see how this relates to the topic? haha)

When Roy came out and was streamed, Oro spent a lot of time spamming N-airs in the initial multi-hour stream (maybe he still is but hopefully not by now). This 'could' have changed dramatically early on, to using things more like Side-B (which occasionally happened to great success but it was like he didn't even notice), and he struggled simply from not applying changes that were VERY observable. The changes could have been applied in Match 1, but weren't. In the last match of the WHOLE Stream, he got 2 kills with Side-B, after going on semi-despair attempts at finishing stocks by other means, and letting the opponent live WAY beyond any reasonable %, because he was neglecting them. When it landed even ONCE, this 'could' have been applied immediately, but wasn't... to his own near-demise. (I'm using Oro as an example because he's a homie, and Sethlon is a homie who called him out on silliness after I did too)


This same thing applied with the release of ZSS, and him, I think Sethlon too, and ALL others, were N-air spamming with Blasters, and rinse-cycle-repeating motions, without giving any attention to any other maneuver that worked, or how some things they repeated didn't work, it was just a constant repetition without development.

This applies to literally EVERYONE in different ways, and ALL different things in the ENTIRE game.

This applies very distinctly long-term, which is the point of this post.
From things like BREAD-AND-BUTTER game-play styles and maneuvers being seen as 'fore-front of the meta-game' when if anything, they're things that were neglected, over-seen, and for some odd senseless reason took way longer to be applied in-game than needed.
That's the stuff that's discouraging.^

Everything from 2.1 tactics taking long to apply in-game, (Wolf Side-B for example, this **** shouldn't even be cool anymore, it's out-dated if anything) to the way people deal with certain match-ups tactically and discuss them (Wolf being bad throughout the patches even when it was obvious even if a moment was taken to think about it)

Today, I look at videos posted in things like top-player-characters, and tournament videos, and clips of combos, and I find it odd that this is where we are today.

Any sitting of Smash you take, you 'should' (could if you bothered) be SIGNIFICANTLY better (so much so that it's visually notice-able, even if you're the best in the world or a scrub), simply by the nature of it.
A meta-game will develop between you and the opponent. If something happens, you alter what you're doing to abuse it, and they notice it, then do the same, over and over. Meta-game can develop on such a small vacuum example level, that collectively the meta-game of PM COULD be flushed out, but instead, it's not, and no matter how much people talk about how we're better at the game today, after years of Melee/etc, that we're better at figuring this NEW game out because of it... they couldn't be more inaccurate and off the mark. It couldn't be further from the truth. Even with something SO tangible and observable as technical application being slow-as-**** when it comes to the previously mentioned Wolf, this wouldn't be the case if this WERE true, if we WERE overall 'better' at Smash. Sure, we're better at the game right now, but we're NOT better at playing.


Sure, people are better at the game, but that quality of 'bettering' is as stagnant as its ever been, so of course the default starting-position and rate of improvement is ahead of where it would've been without Melee/etc factored in, but the rate of improving FROM there, is null.

If you look at almost anything, it's obvious.
A long time ago I watched the Dedede on the 'char-redux' thing, and even then, there was a set vs 2 different Ness's, and each played out entirely differently, almost incomparably. If these players play again, after that experience and everything that 'COULD' be developed from it, there's NO WAY that ANY of this should repeated. It shouldn't even look similar, it should look like a sequel, movie to movie, no repetition in story-line, but an actually distinctly different development all-together. Guess what? It didn't, it doesn't, and it won't. WHY?
Because nobody is paying attention to what makes a difference. Everyone is too busy looking for certain things/reasons for why things happen (if looking at all), rather than looking in different places to realize things are happening for a reason. < If that doesn't make sense, think about it until it does, and apply it.

I'll just end the rant here, as it's probably too 'deep' for social talk, and this is the most complicated **** to explain outside of audio-discussions, and hence I'm adjusting my approach to it because I can see how effective things are working by various other means... get it? XD


Skype me at Bamesy Ross if you want to talk, or PM me to discuss things in more depth.
Seriously, there's no reason in the world that the game hasn't broken yet, other than the fact that people aren't aware of why in the world it isn't broken. Figure that **** out, and you'll win everything. It's that easy.
lol
*friendly reminder brought to you by the dude that rants a lot :D

Edit: wtf font-size stuff

Edit: Spelling terribly.

Edit: Clarification... and more <3 in the post.

Edit: Super-late vocabulary fixes and spelling whatever.
 

Nausicaa

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Nausicaa, the meta game master.
I'm just trying to help, and trying to do so in a way/place that the public-mass-community might be able to get something from it.

I'm not expecting this to be helpful to everyone, and not expecting everyone to take it for what it's meant to be, but given I've been able to help many people in many ways in many walks-of-life, I feel it's my obligation to do what I can. This is simply all I know how to do. :/

I've been reached a LOT more than usual through PM's, skype, fb, etc, since beginning to publicly post like this, and a LOT of people have told me they've had great success and results from it, so I know it's helping people, even when they're not tournament-winning players who are looking for kick-starts, and are just average players developing in the game who haven't even developed a foundation in their current-game-play yet... which is very encouraging to me, that people are 'getting' what I'm saying, even before 'getting' Smash... and benefiting from it! <3 So I'll keep trying, because I love you people!

Along with that, I've had a LOT of people request videos of me playing, but the more personal discussions I've had with people, they want video tutorials on what I have to share, as it's SO much easier with audio/demonstration than it is in this stupid essay-stuff.

In the meantime, I ****ing hope everyone ****ing breaks the **** out of their own personal meta-games, and I can only hope to help this along by whatever means I have.

Thanks for replying with that statement so I can clear this up... as I felt this was a tid-bit maybe missing from that post, and this kind of tid-bit is often what people say I'm missing in my posts, and what makes them sound so... ***hole-ish. haha


Edit: I'll also add/elaborate on a very direct example of what I was saying.
- Watch the smash documentary, and the part about KDJ, and how he was good at 'music' to such an extent, not because being good at music = being good at smash, but this happened for a reason... why? It has to do with the way he sees 'improvement' or 'mastery' or 'the yet-attained dynamics' of something BEFORE it's attained. 'What to look for' you could say, but knowing how to look for 'what to look for' is what's important, NOT knowing 'what to look for', but knowing HOW to look for 'what to look for'
Hopefully that makes sense. ^

It's also the reason why someone with a certain developed awareness can come from being 'good' at one thing, and 'apparently translate' that skill into being 'good' at something else entirely.
There's a reason for this, and this 'reason', the 'magic' behind WHY this person can do that, is what people need to watch for and figure out. Don't figure out what they're doing to be that good, figure out what qualities/perception/patterns/ideas made them able to pick up on 'what' to do.
Hence the player who will break the Smash meta-game next will either come from being a master-composer, or dancer, or something like that, and that 'thing' that's needed to develop, will just 'click' and they'll bring it to Smash... or it will come from someone developing in Smash, when it 'clicks' for them, and it won't be 'Smash' that they figured out, it will be the understanding of 'mastery' that they figure out, and it will help them with everything. Smash, therefore, is simply your tool... and it happens to be one of the best, funnest, most diverse, expansive, accessibly, and community-based tools ever.

I've traveled the world for the game, and traveled to world for MANY other purposes, and often it was purely to help people, including my trips for Smash. Though being in a course of helping others with this stuff, naturally Smash is brought up in conversation by me, because I find this game to be one of the most revealingly valuable tools to a person's personal development as a human.
Naturally, others who have been doing the same thing while taveling, have ALSO heard about and seen Smash, and know of its value. Some of these discussions lead to play, and some of these players (which have been in many parts of the world, and like myself, for the longest time had never really participated directly with the mainstream Smash community, or competed in tournaments, despite occasionally going to them), are some of the best players I've seen/played to date. Even after friendlies at RoM3 (the last tournament I ever went to), within a month I played someone near the caliber of the best players at the time, and this has happened regularly from day 1 of my travels to today.

The game of Smash, and the community, and the publicly view-able videos, and meta-game that's developed by those who play it often, and ALL OF YOU and what you provide to the Global community, even if that Global community is busier with composing/dance/whatever people like KDJ do before they play smash (LMAO) to bother joining you... even myself (though I'll try more because you should know they're out there how you effect these people)... this game has spread a LOT more than I think ANYONE here can even imagine. Trust me, it's ****ing better than Evo-hype can ever show. There are people in the strangest, most secluded, oddest parts of the world, who follow and play this game extremely well, with somehow next-to-no participation in the regular community... and they all ****ing love you, and are stoked on you, and hope the best for you.


There are people who have dedicated their lives to helping others PWN at what others have dedicated their lives to. If you've taken a part of your life, and made Smash THAT part of your life, make that part of your life the BEST part of your life you can possibly make it. Everyone (and I mean everyone) is rooting for you (us).

/end <3 rant XD
 

trash?

witty/pretty
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????
that is not really a problem specific to project m, or really smash at all period

remember, ken's dominance came from the fact that he was the only one even half-decent with this kind of perception for years. the tier list that describes the strengths of characters is relatively recent for a decade-old game, because people were still, and ARE STILL, seeing new things they can figure out. metagames kinda do this, with every game, ever. hell, it probably wouldn't be too difficult to level those same criticisms at mid-level melee players, or street fighter players, or marvel players (ESPECIALLY marvel players tbh)

you can't really force perceptiveness, you just have to train yourself to make it happen. one trick I know people use is to watch a match of themselves losing, looking at every single time they went from neutral to a negative situation, and then figured out what they could have done different in each situation. it kind of forces you to learn what options you can work with
 

DMG

Smash Legend
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Slippi.gg
DMG#931
TL:DR to any of Nausicaa's posts:

Sit under waterfall, gain wisdom

:denzel:
 

Nausicaa

Smash Lord
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that is not really a problem specific to project m, or really smash at all period

remember, ken's dominance came from the fact that he was the only one even half-decent with this kind of perception for years. the tier list that describes the strengths of characters is relatively recent for a decade-old game, because people were still, and ARE STILL, seeing new things they can figure out. metagames kinda do this, with every game, ever. hell, it probably wouldn't be too difficult to level those same criticisms at mid-level melee players, or street fighter players, or marvel players (ESPECIALLY marvel players tbh)

you can't really force perceptiveness, you just have to train yourself to make it happen. one trick I know people use is to watch a match of themselves losing, looking at every single time they went from neutral to a negative situation, and then figured out what they could have done different in each situation. it kind of forces you to learn what options you can work with
Yes, for sure. It's universally applicable.
Hopefully the post I made after clarified some of that. Glad you mentioned it.

Yes, place/time/SO many variables and factors have a lot to do with all of... well... everything that involves 'goodness' haha.
My point isn't necessarily to be better than everyone/break ****, it's simply to give attention to what is of significance that often goes without enough attention regarding 'Smash development' and much of the community-based discussions/developments.
I know you understand that, and the exceptions/ways this does and doesn't apply, but I'd rather point this out with context, even if the content I provide for context isn't perfect for using as examples.
Clarification back and forth is helpful, so this was good to discuss briefly like this as well, thanks.
Even with your description, of people still seeing new things...
This directly implies that working on developing the ability to see > working on finding what we haven't seen yet. Your example implies it's especially important when it comes to understanding a meta-game, the true tiers before we even flush out the game-play potentials, etc.
I'm sure you caught that too.

It would be great to have lists of tricks for changing awareness, simply for the fact that awareness-practice is more 'improve at smash' related that direct smash-game-play ever will be (oddly), yet again, we never give attention to it enough of forums/discussing game-play improvements as individuals/a community.
Everything from 'pretending you've done something your whole life' (pretty common one among players) to PP/KDJ-style 'aim for a goal of players to beat and figure out specifically how' (also common, though trickier as it takes a certain awareness to apply it properly) to Viscant/Armada-style where it's close to simply just 'meditation' or 'mental contents/control' while applying skills to an activity (like Smash), which most people should be doing anyway (meditation/mental practices of some sort) simply for general life-purposes.



Edit: Wow I rant a lot. I hope this helps people and doesn't comes across as condescending/inappropriate/annoying/shrugged off...
lol I suck at forum-skills still I think.

LateEdit: I'd also like to clarify, this isn't a 'problem' like your post implied (Canon), and I wouldn't use that word to describe it. If it's a 'problem' at all, I'd say it's mine, because I seem to be the only person that isn't 100% satisfied with how good you (everyone) is... since I'm the only person that ever bothers trying to get better or help others get better by any significant methods. haha
 

Hylian

Not even death can save you from me
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You know some people just play the game cause it's fun.
 

TreK

Is "that guy"
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Edit: DO I SEE AN IVYSAUR ICON AS YOUR MAIN? YOUR EXISTENCE IS BLASPHEMY
I decide on a main before getting my hands on a new game, and I'm usually pretty lucky. Ivy was low tier when I picked her up, and literally one week later, she was buffed into oblivion and became the single most annoying thing on Earth since the My Little Pony theme song.

Speaking of which, I just realized that if you took Grumpycat, a salad, and made them breed, the result would probably be an Ivysaur.
 

Pwnz0rz Man

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I decide on a main before getting my hands on a new game, and I'm usually pretty lucky. Ivy was low tier when I picked her up, and literally one week later, she was buffed into oblivion and became the single most annoying thing on Earth since the My Little Pony theme song.
My lil Ivy, my lil Ivy, obnooooxiiiouuus.
 

Kati

Smash Lord
Joined
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Surely that rant started off as a reply to someone else >_>
But cool stuff anyways.

---

I've played Ivy at every chance I could since vbrawl and brawl+ through to P:M. I really enjoy the new Razor Leaf cooldown and often find myself imagining the same limitations set on seed bomb and Pika's thunder. I've yet to play against Ivy or Snake, so I really have no clue what all the fuss is going against defensive campers, specifically Ivy in 2.6.
 

Nausicaa

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You know some people just play the game cause it's fun.
I'm pretty sure we all do, in whatever way that fun is, otherwise the people wouldn't be playing the game (who would keep going if it wasn't fun anyway? haha)
<3
Thanks for mentioning that, as it could probably use clarity.
My post is just a post, it's the internet and everybody is free, so it's not like I'm trash-talking people for not trying to get better at the game. I'm not even trash-talking the people who 'are' trying to do well in competitive smash and how that sub-community of people aren't efficient at it, even though it might sound like it to some.
That should be clear though...

EDIT: + I should add, if it wasn't clear in the posts already...
This isn't a Smash-specific thing. This **** has to do with developing as a person, in all walks of life, and is valuable to everyone regardless of whether they're interested in applying it or don't give a **** about it at all. Everyone sees everything differently, in different ways, for different reasons, etc.
This is as universal as the universal-nature of those posts.
Some people also have fun improving, and some people have fun learning new things/trying new things/working on mental stuff/etc.

It would actually be pretty naive, ignorant, and both personally and collectively counter-production, and less entertaining for even 'fun' purposes, if I did NOT post what I posted.

AT THE SAME TIME, THE FOLLOWING IS JUST AS TRUE!!!
To clarify the reason your post here (Hylian) is of value...

It's because people who might feel intimidated/obligated to change by what I posted, need to know they don't have to do anything, they're fine, they're perfect as they are. Take all things as they are, with as much consideration as you want to give them. This applies to everything. If you give ****s, then give ****s, if you don't, they don't. No matter what you do, you're facing in the right direction, just keep on walking, you'll turn out exactly as you aim to turn out, whether you aim for one thing or another.
So don't take my posts as anything of value if it isn't valuable to you. It's only valuable to you, if you give ****s about what content was in my posts, and if the content isn't something you want to give attention to right now, or in the near future, or ever, then good, keep giving ****s ONLY to what you want/need to give ****s to.
*Be happy.
^Priority, above all else.
With that said, if your priority at any point in time, is to get 'good at stuff' and specifically smash, for whatever reason, whether it makes you happy to get better, or you think you'd be happy if you improved, then give ****s about what will help you get better at 'stuff and smash' and if that happens to include my posts... then ONLY THEN should you give ANY ****s about what I post.
/end cool story




With all of these generous preview streams, it seems that everyone will have mastered the Roy and Mewtwo mu before they are even available!
That's the post that started it.
I hope you understand why *coughhighlydoubtspeople/isunimpressedsofarcough* LOL
 

Hylian

Not even death can save you from me
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stuff about fun



That was my intention for the most part. Some people might be intimidated by the community if people are too focused on getting good. I myself know perfectly well I could be a better player and a lot more crisp in my play. I know exactly how to go about that as well I just don't have the drive anymore so I just play for fun with minimal effort. I put a lot of work into creative stuff with Link because I find that really fun and it certainly shows in my playstyle but once I get something down I tend not to practice it much cause lazyness.
 
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