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Tubacabra
I've been a mod for at least a month or so
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Who suggested you this ganba q1? Did you buy it off the site for 59.99?got my qanba q1 fight stick today. going to be tough transitioning from pad to stick but hopefully it'll be worth it. if only i didn't give the fight stick bags i got from UFGT to juuschichi and scythe :/
Get a real sig, dummy.Do you guys have my entire signature load correctly all the time because mine sometimes stops loading the Stream banner and just puts up that couldn't load image
"Play To Win"So someone complemented Chu Dat earlier in the thread? That guy infuriates me to no end. He plays Kirby the stupidest way possible, imho. It was funny the first time I saw it like three months ago, but really, his Kamikaze Kirbyciding off of the slightest lead is the stupidest bull**** I've seen anywhere in Smash. I'm so glad Junebug kicked his campy *** last night. That playstyle is so stupid, and Kirby (and Chu) is really solid without it. The lack of finesse needed to do it is crazy, and the only way to avoid it is to turn the game into a tedious camp-fest. I really don't think Kirby is OP or needs nerfs (though that 90% chaingrab he got off on Pink Fresh's Ollie was ****in sick), but I wish that something could be done to make what he does when he has a lead not work, or at least more difficult or less rewarding. It just kinda ruins the hype of a match/set to see the entire game slow to a crawl because approaching Chu Dat when he's camping the ledge is just asking to get command grabbed, and not approaching is asking for Chu to sit there and time you out. I've got a friend who just picked this BS up in like half a day, but at least he had the decency to stop doing it when he realized it was stupid as **** and actually learn Kirby's really cool combo game.
/endsaltyjohnsrant
Someone was bound to do it anyway. You'd be naive to think otherwise.So someone complemented Chu Dat earlier in the thread? That guy infuriates me to no end. He plays Kirby the stupidest way possible, imho. It was funny the first time I saw it like three months ago, but really, his Kamikaze Kirbyciding off of the slightest lead is the stupidest bull**** I've seen anywhere in Smash. I'm so glad Junebug kicked his campy *** last night. That playstyle is so stupid, and Kirby (and Chu) is really solid without it. The lack of finesse needed to do it is crazy, and the only way to avoid it is to turn the game into a tedious camp-fest. I really don't think Kirby is OP or needs nerfs (though that 90% chaingrab he got off on Pink Fresh's Ollie was ****in sick), but I wish that something could be done to make what he does when he has a lead not work, or at least more difficult or less rewarding. It just kinda ruins the hype of a match/set to see the entire game slow to a crawl because approaching Chu Dat when he's camping the ledge is just asking to get command grabbed, and not approaching is asking for Chu to sit there and time you out. I've got a friend who just picked this BS up in like half a day, but at least he had the decency to stop doing it when he realized it was stupid as **** and actually learn Kirby's really cool combo game.
/endsaltyjohnsrant
Tell'em about diddy, samus, and Zelda.There's going to be a PM tourney on Friday and most people there are brawl players
Oh boy
So someone complemented Chu Dat earlier in the thread? That guy infuriates me to no end. He plays Kirby the stupidest way possible, imho. It was funny the first time I saw it like three months ago, but really, his Kamikaze Kirbyciding off of the slightest lead is the stupidest bull**** I've seen anywhere in Smash. I'm so glad Junebug kicked his campy *** last night. That playstyle is so stupid, and Kirby (and Chu) is really solid without it. The lack of finesse needed to do it is crazy, and the only way to avoid it is to turn the game into a tedious camp-fest. I really don't think Kirby is OP or needs nerfs (though that 90% chaingrab he got off on Pink Fresh's Ollie was ****in sick), but I wish that something could be done to make what he does when he has a lead not work, or at least more difficult or less rewarding. It just kinda ruins the hype of a match/set to see the entire game slow to a crawl because approaching Chu Dat when he's camping the ledge is just asking to get command grabbed, and not approaching is asking for Chu to sit there and time you out. I've got a friend who just picked this BS up in like half a day, but at least he had the decency to stop doing it when he realized it was stupid as **** and actually learn Kirby's really cool combo game.
/endsaltyjohnsrant
I'm not naive. I just think it's boring and unsportsmanlike. If smash is an esport, then sportsmanship and watchability should be important, and I don't think Chu Dat brings either of those to the table. I'm very hesitant to call anything cheap, but I'm going to call what he does cheap. If Chu Dat gets a slight lead on you, chances are he's going to win. The ability to win by camping after getting a slight percentage/stock lead is one of the reasons Brawl is so contentious in the community, and it's in PM's mission statement that PM aims to change this and slightly favour offensive play. Chu Dat makes it pretty obvious which style is more effective in Kirby's current design, though. I consider it a flawed view to call what he does "Playing to Win." I'd barely call camping a lead "Playing" PM to begin with. It's not like he's outsmarting or outskilling (and barely out-reading) his opponents when he does this. But he's obviously winning anyways. I don't understand why there was outrage at what ZeRo did at the Invitational's GFs and everyone started asking for changes to the game because of how effective camping was, but when Chu Dat camps all the time (and gets rewarded much more for it) it gets called a good playstyle and not a game design flaw.Someone was bound to do it anyway. You'd be naive to think otherwise.
Plus, why should he think about what others feel about his playstyle when his playstyle is what wins him matches? It's in a local no less.
trololool, in my experience wait until Ness gets hit by the PKT and hit him about half a second after he does it. If you do it on the initial frames PKT2 wins, not sure if it has invincibru.
You are being naive. You assume that when money and winning something is on the line, all people will care about being exciting and fair. If you're at the cusp of winning thousands of dollars or winning something notable, there would definitely, I would say even the majority of, people who would play lame if it significantly helps them out in the end. And PM was never really to slightly favour in a more offensive way at all. And if he is touching the controller and threatening the opponent to approach, he is "playing the game." Not playing in a certain way does not automatically exempt you from the definition of "playing."I can convert. Anyone cannnn convert, but I can. But only with the maker, not brawl box.
I'm not naive. I just think it's boring and unsportsmanlike. If smash is an esport, then sportsmanship and watchability should be important, and I don't think Chu Dat brings either of those to the table. I'm very hesitant to call anything cheap, but I'm going to call what he does cheap. If Chu Dat gets a slight lead on you, chances are he's going to win. The ability to win by camping after getting a slight percentage/stock lead is one of the reasons Brawl is so contentious in the community, and it's in PM's mission statement that PM aims to change this and slightly favour offensive play. Chu Dat makes it pretty obvious which style is more effective in Kirby's current design, though. I consider it a flawed view to call what he does "Playing to Win." I'd barely call camping a lead "Playing" PM to begin with. It's not like he's outsmarting or outskilling (and barely out-reading) his opponents when he does this. But he's obviously winning anyways. I don't understand why there was outrage at what ZeRo did at the Invitational's GFs and everyone started asking for changes to the game because of how effective camping was, but when Chu Dat camps all the time (and gets rewarded much more for it) it gets called a good playstyle and not a game design flaw.
I feel that what Chu Dat does goes against the majority of this. That is my complaint. I think he's scummy for using such a cheap exploit, but I'm not asking him to stop doing it. I'm saying they should patch or nerf the exploit because it favours a playstyle directly opposite the game's intended design. I don't like to say characters (even characters I don't like) should be nerfed, and I really don't want Kirby to be nerfed. I want Kirbyciding three stocks in twenty seconds for the win to not be a viable option.Project Goal
Project M hopes to achieve a game similar to Super Smash Bros. Melee in many respects. It does not, however, intend to be a 1:1 Melee clone. The following is a list of the main aspects of Super Smash Bros. Melee that inspired and have carried over into Project M:
In short, Project M aims to capture the essence of what made Melee a truly great game in our eyes.
- A fast-paced game
- with flowing, natural movement
- where the player has a great degree of control over his character due to the technical skill that he's achieved.
- The balance of offense and defense changes depending on the exact matchup and playstyle, but overall tends to favor offense slightly.
- Offstage edgeguarding is risky but rewarding, while on-stage edgeguarding is safer but less rewarding.
- Recoveries generally require great skill to use, with the advantage usually being with the edgeguarding player, with some exceptions.
- The combos are challenging and spontaneous, with anything longer than 2-3 hits requiring a knowledge of both characters' options and some degree of prediction and/or a deep understanding of the mental aspect of the game.
LOL I can see it.Wait so was it actually juice.Doom that challenged Sakurai to a match and if he won he could help balance the game and then Sakurai said the infamous quote "Have you ever designed a game?"
juice.Doom, really?
Don't forget alot of beloved successful games and if you made so many games that people love you'll probably develop some ego at least.Sakurai has been designing video games for longer than juice.Doom has been alive.
Yo Kamiya will put you on blast and talk so much smack while doing it simultaneously on twitter calling you a few swear words under the book lol. Also Sakurai vs Kamiya would be very interesting to see if they made a game together.Pretty sure he clarified it was meant as a lighthearted question, which was obvious and Sakurai even answers laughing when you hear the audio, and the Internet made it a bigger deal than it actually is. If it was someone like Kamiya, he would've completely ripped him apart.
Waste of a question either way.
I don't see nothing wrong with that actually. If brawl players learn all of the melee stuff while using their defensive skills and punishment from brawl, they will be nasty in PM real rap look at some of the guys at Xanadu.There's going to be a PM tourney on Friday and most people there are brawl players
Oh boy
Hellew there :3Who here can convert music to bstrm???
yeah people get so trigger happy trying to kill ness right before/when pkt hits him. Ness is literally 100% easier to edge guard if you just wait for him to get hit and punish where he goes.trololool, in my experience wait until Ness gets hit by the PKT and hit him about half a second after he does it. If you do it on the initial frames PKT2 wins, not sure if it has invincibru.
So basically, make him think he has a chance before yolo Falco dair.
Yeah, if you try to punish the initial part (in my experience) you're going to get screwed. Also unless you precisely hit/run the PKT or get Ness before it snakes around either you're eating a PKT2 or the now neutral PKT is going to render Ness fine.yeah people get so trigger happy trying to kill ness right before/when pkt hits him. Ness is literally 100% easier to edge guard if you just wait for him to get hit and punish where he goes.
Not to say Ness' recovery is bad; it's godlike. But srsly patience
ETA means Estimated time to Arrival btw.I am not assuming that his play style doesn't make sense. Nor am I saying that I don't understand why he plays that way. I am saying that he should not be able to play that way. I feel as though PM Kirby, when played this way, is somewhat analogous to Melee Sheik in that he invalidates a lot of the cast (in this case those without upper to top tier recoveries and approach options). I'm not saying that Chu Dat is being a meany for playing cheap. I'm saying that he should not be able to play cheap like this, that it goes against the purpose of the game, which is made quite clear. I've underlined the bullet points I think what Chu Dat does ignores. And in case it's not clear, I highlighted the last one only in reference to Kirbyciding because combos become irrelevant when that playstyle gets used, even though Kirby has a very strong combo game.
I feel that what Chu Dat does goes against the majority of this. That is my complaint. I think he's scummy for using such a cheap exploit, but I'm not asking him to stop doing it. I'm saying they should patch or nerf the exploit because it favours a playstyle directly opposite the game's intended design. I don't like to say characters (even characters I don't like) should be nerfed, and I really don't want Kirby to be nerfed. I want Kirbyciding three stocks in twenty seconds for the win to not be a viable option.
ETA: Italics don't show very well with coloured text. Switched emphasis to underlines.
That is what he does.ETA means Estimated time to Arrival btw.
Also I can't help but feel that chu basically plays brawl in Project M, once he has a stock lead
Easy, allow upward aerial release option like every other mashable command grabHow would you alter Kirbycide to prevent this or would you suggest removing it completely? If so, what would Kirby get in return?
Inb4 people talk about DDD's.It just doesn't make much sense to be released upwards from kirby.
But then again this is smash, so whatever.
Sakurai May Cry whenAlso Sakurai vs Kamiya would be very interesting to see if they made a game together.
I will have great feelings of uncontrollable joy, if you could convert the following songs.Hellew there :3
Could someone please, convert these songs?
http://youtu.be/l-Hr7PNozSA
http://youtu.be/2cU85ucHouA
For this song, I'd like the song to end around 55 seconds give or take I still want I to be looped, but it's like 3 different songs in one and I only want a good loop of the first part.
Hard to see through the scrubbiness.Did none of y'all notice the part where I directly mentioned doing the same thing to D3?