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Project M Social Thread Gold

MonkUnit

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Personally, I hope the next 3D Zelda game is like a Dark Souls version so it is an open world, much harder, etc. but I highly doubt Nintendo would do something like that because it would probably be considered too difficult for casuals.
 

TRJV

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Personally, I hope the next 3D Zelda game is like a Dark Souls version so it is an open world, much harder, etc. but I highly doubt Nintendo would do something like that because it would probably be considered too difficult for casuals.
Filthy Casuels.
 
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KayB

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If SS had a more open world setting and things like Guardian Chests or whatever didn't exist, I think I would've really loved SS. It had a few flaws here and there (especially most of its Boss Battles) but it was pretty solid on pretty much everything else. Didn't really have much of a problem with the motion controls.
 

SunJester

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The worst thing about Skyward Sword is the missed potential with the Sky realm. It sure would have been nice to explore it more, but oh well.

Also I know everyone ****s on it all the time, but I really liked the controls. It made almost every enemy encounter matter, you couldn't just smash your way through most of the game. I found all the controls except the "falling/skydiving" to be perfectly responsive, though I will concede that I looked like a massive dork playing it. Plus the boss battles were super awesome (with amazing music) and the puzzles were at least slightly difficult this time (I'm looking at you Twilight Princess). Plus I appreciate the fact they tried to do something different with the progression and over-all play of the game. Instead of a rehash of Ocarina of Time (I'm looking at you Twilight Princess).

However it does feel like they didn't do enough with the game to warrant it's long development, the art direction was lacking (In this aspect TP was better for once), and Fi was quite obnoxious. The lack of a decent overworld certainly is crappy, but I'd argue the last good overworld in any Zelda game was Wind Waker (well until ALBW). I just genuinely think that the combat/controls make up for most of the games shortcomings. To me, it felt good enough to give it a distinct and unique experience.

Though, with the hugely positive reception to A Link Between Worlds, I'm rather excited for Zelda's future. Though I hope Nintendo figures out what they did right, instead of focusing on the wrong things.


Edit: I think a massive Skyrim-esque overworld would be terrible in a Zelda game. Games with large overworlds tend to be very glitchy and mostly empty. If Zelda games like MM and ALBW have shown us anything, its that a smaller overworld is perfectly fine when filled with lots of things to explore. For example Twilight Princess had a massive overworld, that was mostly empty. Getting across it was annoying and uninteresting. If they shunk the size down and spent that extra time on filling it with things to find, or at least making it seem more "alive" It would have been a better game for it.
 
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Plum

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With the proper mods, Skyrim's empty overworld becomes one of the best parts about that game.
Though... that's with mods... so it ultimately doesn't matter when talking about the vanilla game :(
You add stuff like a food/sleep/drink mod, more diverse weather mod, a better random encounter mod, don't do any fast traveling aside from the horse and carriages and especially add the mod Frostfall and suddenly the overly massive overworld was perfect.
Frostfall added exposure to the elements and camping/fires, and you had to have certain types of gear to combat the weather, like furs in the snow because trying to wear plate in a blizzard gets you killed. You're trying to get to your next quest point when a storm hits and you have no choice but to camp out in the open, and you better hope there are trees around to get firewood if you aren't carrying any on you.

And this is clearly beyond the scope of Zelda... but I think massively huge worlds are fine if done right. I don't think TP had this problem, as exploring an area once is fine and after that you can use the portals from Midna.
 
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Vashimus

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The massive overworld's are usually a pain the ass to deal with in Zelda games. It's what kills a lot of the WW experience for me. Yeah, you learn a tune that helps you warp around, but by the time you get it, the damage has already been done.

This is another case where Majora's Mask gets it right. Smaller overworld with plenty of things to do, and between the Song of Soaring, Goron Roll, Epona, Zora swimming, and the Bunny Hood, getting around is easy-peasy and a lot more enjoyable.
 
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Mansta

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Yeah, what I don't like about the huge overworlds is that there's barely anything to do in between destinations, sure there's a hole to jump in, or bugs to collect, but most of the time I'm just walking/sailing for 10 minutes.
 
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PMS | Tink-er

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. . . I'd argue the last good overworld in any Zelda game was Wind Waker . . .

Games with large overworlds tend to be very glitchy and mostly empty. If Zelda games like MM and ALBW have shown us anything, its that a smaller overworld is perfectly fine when filled with lots of things to explore. For example Twilight Princess had a massive overworld, that was mostly empty. Getting across it was annoying and uninteresting. If they shunk the size down and spent that extra time on filling it with things to find, or at least making it seem more "alive" It would have been a better game for it.
I feel as though this a conflicted argument. Wind Waker had the largest, emtiest overworld of any Zelda to date. I found just getting around in that game to be a chore (except the excellent music). It delivered a sense of being a little kid sailing a huge ocean okay, but not well enough to deserve such tiny, boring, one use islands. The size of WW's overworld wasn't really justified by its sparse content (water/old hyrule huehuehue).

ETA: Ninja'd
 
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Comeback Kid

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Why do people act like your getting lost in Wind Waker?

The game tells you where to go and getting there is pretty easy and fast with the sail equip and unequip speed boost.

It's not that vast in practice, and then you get the fast short cut for the impatient.
 
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Vashimus

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Why do people act like your getting lost in Wind Waker?

The game tells you where to go and getting there is pretty easy and fast with the sail equip and unequip speed boost.

It's not that vast in practice, and then you get the fast short cut for the impatient.
Is this the same person that was complaining about the "vast" ocean in RSE?

Because I'd gladly take Hoenn's water routes any day of the week over sailing in WW.
 
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Hylian

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I love sailing in WW, especially WWHD. The atmosphere and music are perfect for the games setting and things like collecting the rupees off the barrels is enough to keep me entertained. Exploring every single island is also something I love doing.
 

Comeback Kid

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If you still say that with the fast sail cheat for landlubbers in WInd Waker HD, then I can't possibly think of a cheaper solution beyond dumb magic portals to get from point A to B from close to the start of the game.

Edit: Ninja'd
 
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9Kplus1

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I'd argue that Hoenn's water routes are eons worse than the WW overworld, but you stubborn ****in fanboys will eat away at my soul.

Also did you guys notice that the coloration of Kyogre's / Groudon's pattern is mostly white?? Arceus is white, too!!

SINNOH CONFIRMED!!!!!!!

EDIT: Oh cool, Hylian's an admin. When did that happen...
 
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Blade-Fox

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The big, open, vastness of Wind Waker's overworld is part of why I liked it. You got time to just enjoy the world and explore. The lulls made the actual action seem that much greater and helped immerse me more into the world. It's also why I liked Skyrim. The best parts for me were traveling from place to place not knowing what you'll meet or see along the way.
 

Comeback Kid

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Skyrim can be is fun for exploring but the moment to moment action gets too simple and boring so I stopped after a few 100 hours of seeing everything and questing.

Worth the price tag when it was new.
 

KayB

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The massive overworld's are usually a pain the *** to deal with in Zelda games. It's what kills a lot of the WW experience for me. Yeah, you learn a tune that helps you warp around, but by the time you get it, the damage has already been done.

This is another case where Majora's Mask gets it right. Smaller overworld with plenty of things to do, and between the Song of Soaring, Goron Roll, Epona, Zora swimming, and the Bunny Hood, getting around is easy-peasy and a lot more enjoyable.
I know people feel otherwise, but I liked the open world between islands because it made the oceans feel vast and expansive. Each island had its own sort of quirk and characteristics about it, so it was exciting to travel to each island. Often times there would be stuff in between like random treasure chests, enemies, giant squids, control towers, subs, the fish that draws the islands on your map, and more. Plus, the differences between night/day/storm had a great atmosphere around them. The day sections were nice, clear skies with seagulls flying in the breeze with that peaceful overworld music, in the night the music would turn off and any monsters that were out for your ass felt threatening. The lack of music felt like I was actually sailing in the empty, silent sea. And the storm sections were downright unnerving because not only did the overworld music change into minor, the thunderstorm/lightning made it feel like a storm, and things like whirlwinds and enemies looked that much scarier to me. I understand that others might find it tedious but it's precisely because the open world felt more like a world than just a field (no hate to OoT and TP overworlds) is what I liked most about WW.

I love sailing in WW, especially WWHD. The atmosphere and music are perfect for the games setting and things like collecting the rupees off the barrels is enough to keep me entertained. Exploring every single island is also something I love doing.
The big, open, vastness of Wind Waker's overworld is part of why I liked it. You got time to just enjoy the world and explore. The lulls made the actual action seem that much greater and helped immerse me more into the world.
Pretty much this.



Despite WW being my favorite game in the series, I REALLY want the next Zelda to be dark like TP or MM. I always thought that having a Link that was not on the sides of the gods and was the side of the dark side would be really cool. /opinions
 
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PMS | Tink-er

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Despite WW being my favorite game in the series, I REALLY want the next Zelda to be dark like TP or MM. I always thought that having a Link that was not on the sides of the gods and was the side of the dark side would be really cool. /opinions
I believe what you mean is either villain or anti-hero. Anti-hero, I have no real ideas; it would probably resemble a game where the protag is something like . . . I dunno, maybe Midna or something. But anywho, the villains of the series are generally . . . Ganon(dorf)(s). I don't really see why there couldn't be a villain Zelda tie-in where you have to design tricky dungeons as Gdorf, but I don't really see an evil Link counterpart.
 

Vashimus

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A Zelda game with a playable Sheik, complete with all her ninja skills. There's your innovation, Nintendo.
 
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Plum

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I don't think WW's world would be the same if the ocean was smaller, or even if it was just a more occupied overworld.
The whole idea of the game is that Hyrule flooded, and only the mountains were able to pierce through the deep ocean. We all know what Hyrule looks like, and there isn't THAT many mountains, and to take that thought even further it makes sense that there are only so many large islands. And also looking at Hyrule, it makes sense that there is so much space between islands because Hyrule is ****ing big. It feels bigger in WW than other games set in Hyrule, except TP probably because the lack of sequence breaks.
To me, it just sells the whole story that much more, and makes immersing yourself into the game that much easier.
 

KayB

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I believe what you mean is either villain or anti-hero. Anti-hero, I have no real ideas; it would probably resemble a game where the protag is something like . . . I dunno, maybe Midna or something. But anywho, the villains of the series are generally . . . Ganon(dorf)(s). I don't really see why there couldn't be a villain Zelda tie-in where you have to design tricky dungeons as Gdorf, but I don't really see an evil Link counterpart.
It doesn't necessarily have to be Link that's bad, it could be the gods that usually are the ones ordering Link around are now the bad ones.
 

Comeback Kid

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So Link kills gods or something? That sounds a little eh, not really. He can't go against the natural order of the universe, it determines his own reincarnation.

He should kill usurpers of the divine throne or something like that, a knight for lawful good can't be killing the goddesses that would be messed up.
 

Plum

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A lawful good character can go against the authority if that authority is no longer good. Lawful neutral less likely, but Link is almost assuredly LG as we know him at least.
It would basically be Nayru/Din/Farore/whatever god(ess) in this world turning on their creation. Maybe they have been corrupted by Ganon's magic because he succeeds in one of his schemes or w/e.
In that instance, Link would fight the gods.
 
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Blade-Fox

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I'm sure there's a story to tell in the parts of the timeline where Link fails to save the day. That might motivate some people into action because the Hero can't be depended on.
 

Hungry Headcrab

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An F-Zero game* with a playable Captain Falcon, compete with all of his knee skills.

There's your innovation, Nintendo.

*Developed by Platinum and/or Retro
 

Comeback Kid

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Plum, I don't see Link making that kind of determination about the moral good of the universe unless there are literally evil demons run amok everywhere because.......gods. It's absolutely not his place to judge what the gods do and what dark forests and dungeons they decide to put demons in and I believe he is pious and humble enough to know that himself. Unless the gods are incredibly evil in this hypothetical he won't do a thing but fight monsters.

If the King of Hyrule told him his head was on the chopping block tomorrow for blasphemy, he would probably show up and take his punishment unless it was mind-control.

Even then he can't directly determine the future of the Kingdom too much unless it's post apocalypse Wind Waker.
 
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KayB

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Plum, I don't see Link making that kind of determination about the moral good of the universe unless there are literally evil demons run amok everywhere because.......gods. It's absolutely not his place to judge what the gods do and what dark forests and dungeons they decide to put demons in and I believe he is pious and humble enough to know that himself. Unless the gods are incredibly evil in this hypothetical he won't do a thing but fight monsters.

If the King of Hyrule told him his head was on the chopping block tomorrow for blasphemy, he would probably show up and take his punishment unless it was mind-control.

Even then he can't directly determine the future of the Kingdom too much unless it's post apocalypse Wind Waker.
I could go on a tangent about how this whole thing would work, but I don't really feel like I would convince you. Whatever, it probably isn't going to happen anyway, but it would be interesting. /opinions

That name change though.
 
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Mansta

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I meant what is the 3d exclusive glitch? Does it only work when the 3d slider is on?
I think he meant the glitch only happens in Oot 3D, kind of like how we say Melee or Brawl instead of the full titles.
 
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SpiderMad

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Is there any Smash attacks/aerial .gifs that have a color change to represent when it has reached the IASA or Autocancel? If not, would anyone care to make one or some (for say Marth's d-tilt, Falco's Bair, DK's Bair and Up-air) to help for a video I'm making
 
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Nguz95

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I thought I was cool for liking Majora's Mask the most, but I guess it's just par for the course. I personally think Link's Awakening should get more love than it does. In my opinion it has the second deepest subject matter (behind MM of course) in the series. Recreating Magical Realism in video game form without losing anything is pretty impressive.
Edit: I know I'm late, but I just had to put my two cents in.
 
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Saito

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Why do people act like your getting lost in Wind Waker?

The game tells you where to go and getting there is pretty easy and fast with the sail equip and unequip speed boost.

It's not that vast in practice, and then you get the fast short cut for the impatient.
As someone that's played wind waker a lot, I can assure you that the sailing is probably one of the least entertaining parts.

Especially if you want to do everything.


However, in Wind waker HD they correct this problem with the super sail BECAUSE ITS FAST AS ALL HELL. ITS FASTER THAN THE SPEED BOOST BY A SIGNIFICANT AMOUNT.

EVEN BETTER, YOU CAN ESSENTIALLY DO A SPEED BOOST WITH THE SPEED SAIL.

MFW
 
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