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Project M Social Thread Gold

Gamegenie222

Space Pheasant Dragon Tactician
Joined
Mar 18, 2008
Messages
6,758
Location
Omaha, Nebraska
NNID
Gamegenie222
3DS FC
3411-1825-3363
Sometime, I'd really like to see a horrible, broken mess of a game like Shaq-Fu or Ballz 3D included in Evo's line up. Just to see people try to push this terrible game to its absolute limits. It would just be hilarious to watch a bunch of people take a horrible game so seriously, and try to win.
UMVC3 Kappa Kappa Kappa

But at least the game is fun to watch.
 

Bambi_

King of the Forest
Joined
Oct 7, 2013
Messages
185
Location
Pittsburgh, PA
Man, why does it seem like this forum tries to crunch everything into the minimum possible number of threads. Like the ideology is "if you could talk about this in another thread without everyone going bazerk, you have to, or you get locked." Like damn, it's okay to have a thread that's more specific than another thread.

Case in point
 

Burnsy

Smash Lord
Joined
Nov 4, 2012
Messages
1,167
Location
Phoenix, AZ
Man, why does it seem like this forum tries to crunch everything into the minimum possible number of threads. Like the ideology is "if you could talk about this in another thread without everyone going bazerk, you have to, or you get locked." Like damn, it's okay to have a thread that's more specific than another thread.

Case in point
Because no fun allowed, damn it! We're here to talk about a childrens' party game. How are we supposed to do that without strict organization?
 
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Kink-Link5

Smash Hero
Joined
Jul 10, 2007
Messages
6,232
Location
Hall of Dreams' Great Mausoleum
Man, why does it seem like this forum tries to crunch everything into the minimum possible number of threads. Like the ideology is "if you could talk about this in another thread without everyone going bazerk, you have to, or you get locked." Like damn, it's okay to have a thread that's more specific than another thread.

Case in point
Because redundant threads take up space and fill the board with clutter.
 

Burnsy

Smash Lord
Joined
Nov 4, 2012
Messages
1,167
Location
Phoenix, AZ
Because redundant threads take up space and fill the board with clutter.
Yea, as a serious answer, there were tons of "more specific" threads that aimed to discuss particular aspects of the clone and alt engine and it floods the general forum. Another issue is that while these threads may be started with intentions of covering a specific topic related to these engines, they would soon devolve into general clone/alt costume engine talk, and become redundant.
 
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9bit

BRoomer
BRoomer
Joined
Jun 28, 2005
Messages
2,740
Location
Illinois
PSA for those who USB load Project M using CFG

OK so check this out it's awesome. So, those of us who USB load for whatever reason know that you can't use the official PM launcher. And if you're anything like me you also use BootMii so you can get into Project M without needing a Wiimote.

I am an efficient (lazy) person. I was growing tired of loading up the Homebrew Channel, choosing CFG, choosing the game, and hitting Start. That's too many steps if all I want is to load the Brawl ISO every time.

There is a way to make a Homebrew app that straight loads the Brawl ISO (RSBE01) with just one press of the A button and it is very easy to make yourself.

You can just download this zip file I made. Inside the zip file is a folder called pmloader, put that folder into your apps folder on your SD card. Boom, done. This one only works with CFG Loader. There may be ways to do this for other USB Loaders but I use CFG (and so should you) so that's what I got here.


If you don't trust me, or what to do this yourself, or want to know how it is accomplished, read on:

Go into the apps folder on your SD card and copy the USBLoader_cfg folder, the entire thing. Rename it something like "pmloader" or whatever. Go into the new folder and edit the meta.xml file with something like Notepad++ and add the following lines (I chose to add them between </long_description> and </app>

Code:
<arguments>
<arg>RSBE01</arg>
</arguments>
You can change the RSBE01 to any Wii code to launch any game this way. You can keep making copies of the folder and have them all simultaneously too!

I would also suggest changing the icon.png file so you can tell it apart from the regular CFG loader, but that's it. When you select this new app in the Homebrew Channel it will automatically load the Brawl ISO and start Project M. One button!
 
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CORY

wut
BRoomer
Joined
Dec 2, 2001
Messages
15,730
Location
dallas area
so something i've been thinking about:

what purpose is served by super long jump squats? i'm talking about the ddd, ganon, bowser range of jumpsquats.

i understand the 3framers are supposed to be harder to use, since you need to be more precise to get short hops. but, the flipside is you get to leave the ground (and thus, jump oos) earlier, so your aerials can hit earlier, etc... the downside of harder jump cancelled usmash is pretty moot since you can now just run-usmash without the middleman.

and then up to the 5framers, it's much easier to hop, but you have to wait that little bit longer to get your aerials started up and etc...

but, past that, what is the tactical trade off? needing to wait 7-9 frames before leaving the ground just seems absolutely terrible with no real benefit to it at all.

(and i know this isn't the pmbr's fault. i'm just wondering if someone has any good theories about the long jump squats).
 

Nguz95

Smash Lord
Joined
Apr 20, 2013
Messages
1,419
Location
Washington, DC
Thanks for responding.

Semi related thought:
A certain part of me feels like playing PM necessitates playing a new character. I understand that's not the case, but sometimes I feel like playing a Melee top tier is either too boring or a waste of time. Every time I boot the game I want to play someone completely unique to PM, not someone I could play the same in Melee or Brawl. Does anyone else feel this way?
 
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Dakpo

Smash Lord
Joined
Jun 5, 2009
Messages
1,912
Location
Denton, Texas
you totally had a d3 going on in teams. i saw it with my own eyes! and i even had my glasses on!
Lol forgot about teams. Yea, I did use DDD in teams depending on the match-up. But I only go GnW in Singles.
 
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Gamegenie222

Space Pheasant Dragon Tactician
Joined
Mar 18, 2008
Messages
6,758
Location
Omaha, Nebraska
NNID
Gamegenie222
3DS FC
3411-1825-3363
Thanks for responding.

Semi related thought:
A certain part of me feels like playing PM necessitates playing a new character. I understand that's not the case, but sometimes I feel like playing a Melee top tier is either too boring or a waste of time. Every time I boot the game I want to play someone completely unique to PM, not someone I could play the same in Melee or Brawl. Does anyone else feel this way?
I always felt this way especially to characters who were low to mid tier in melee or in brawl like Zelda, Ganondorf and Roy. This was true for me especially for earlier builds of the game cause I refused to play melee mains cause of the physics and landing detection in which the PMBR was still figuring out and working out the kinks.

EDIT: Because of Project M I picked up Ganon just for flame choke and earlier builds it was godlike as well as I was a wi-fi warrior so I couldn't play my Marth or Falco without me messing up my technical stuff due to lag and such.
 
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Paradoxium

Smash Master
Joined
Sep 7, 2012
Messages
3,019
Location
New Sand Fall
Semi related thought:
A certain part of me feels like playing PM necessitates playing a new character. I understand that's not the case, but sometimes I feel like playing a Melee top tier is either too boring or a waste of time. Every time I boot the game I want to play someone completely unique to PM, not someone I could play the same in Melee or Brawl. Does anyone else feel this way?
Sorry but i can't agree with that. I find the top tiers interesting, and fun to watch. You see, i loved melee, but hated how half of the cast was obsolete. For me, pm was an expansion of melee, i wanted my mains to be carried over and balanced accordingly because i devoted a lot of time into them in melee. Endless amounts of techs and strategies are within the melee top tiers, erasing all of that just doesn't seem right. And lastly, a lot of people enjoy the playing as them, they all have their own unique move sets. To me they are like any other pm character
 
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Kink-Link5

Smash Hero
Joined
Jul 10, 2007
Messages
6,232
Location
Hall of Dreams' Great Mausoleum
so something i've been thinking about:

what purpose is served by super long jump squats? i'm talking about the ddd, ganon, bowser range of jumpsquats.

i understand the 3framers are supposed to be harder to use, since you need to be more precise to get short hops. but, the flipside is you get to leave the ground (and thus, jump oos) earlier, so your aerials can hit earlier, etc... the downside of harder jump cancelled usmash is pretty moot since you can now just run-usmash without the middleman.

and then up to the 5framers, it's much easier to hop, but you have to wait that little bit longer to get your aerials started up and etc...

but, past that, what is the tactical trade off? needing to wait 7-9 frames before leaving the ground just seems absolutely terrible with no real benefit to it at all.

(and i know this isn't the pmbr's fault. i'm just wondering if someone has any good theories about the long jump squats).
It's a balancing thing to an extent. Bowser can Up-B out of shield; he's not meant to nair out of shield or have other such options because he's designed to be better at some things than others.

I know I don't want Zelda to have a fast Nayru's or death kicks out of shield.
 
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PMS | LEVEL 100 MAGIKARP

Hologram Summer Again
Joined
Jan 16, 2013
Messages
3,303
Location
Tri Hermes Black Land
so something i've been thinking about:

what purpose is served by super long jump squats? i'm talking about the ddd, ganon, bowser range of jumpsquats.

i understand the 3framers are supposed to be harder to use, since you need to be more precise to get short hops. but, the flipside is you get to leave the ground (and thus, jump oos) earlier, so your aerials can hit earlier, etc... the downside of harder jump cancelled usmash is pretty moot since you can now just run-usmash without the middleman.

and then up to the 5framers, it's much easier to hop, but you have to wait that little bit longer to get your aerials started up and etc...

but, past that, what is the tactical trade off? needing to wait 7-9 frames before leaving the ground just seems absolutely terrible with no real benefit to it at all.

(and i know this isn't the pmbr's fault. i'm just wondering if someone has any good theories about the long jump squats).
all I can say is that it makes characters feel fat. Which was probably nintendo's goal when they originally instituted it and nobody has really thought about changing it.
 

Nguz95

Smash Lord
Joined
Apr 20, 2013
Messages
1,419
Location
Washington, DC
Sorry but i can't agree with that. I find the top tiers interesting, and fun to watch. You see, i loved melee, but hated how half of the cast was obsolete. For me, pm was an expansion of melee, i wanted my mains to be carried over and balanced accordingly because i devoted a lot of time into them in melee. Endless amounts of techs and strategies are within the melee top tiers, erasing all of that just doesn't seem right. And lastly, a lot of people enjoy the playing as them, they all have their own unique move sets. To me they are like any other pm character
I directed this more toward Melee top tiers. I guess a better explanation of the idea is I find Fox, Falco, Marth, Sheik, Peach, Jiggs, and Cfal bland and uninteresting because their respective metagames are fully developed. Melee vets who have been completely retooled are fascinating to me, as I they have much more unexplored content to mess around with. Ganon and Pikachu are excellent examples of this. While the option to play them the same as their Melee counterparts is available, there is a huge amount of new metagame you can explore. Ganon has a new side-b, more options to approach with, and a more fleshed out bait game than he did in Melee. Pikachu has QAC and new aerials that can drastically alter the way the character acts in neutral. Both of these characters were solid in Melee, but now that they have been altered in PM, playing them is much more rewarding and engaging. In the same vein, Brawl characters are brand new to me, and are equally interesting.

Hopefully I explained my thoughts a little better this time around.
 

DrinkingFood

Smash Hero
Joined
May 5, 2012
Messages
5,600
Location
Beaumont, TX
does netplay mess up your tech-skill when you go back to playing on the wii?
No, especially not if you use a GCC and an adaptor
But even using an 360 controller isn't too bad so long as you regularly spend time on a FCC to stay fluid
 
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Plum

Has never eaten a plum.
Premium
Joined
Jun 28, 2008
Messages
3,458
Location
Rochester, NY
I directed this more toward Melee top tiers. I guess a better explanation of the idea is I find Fox, Falco, Marth, Sheik, Peach, Jiggs, and Cfal bland and uninteresting because their respective metagames are fully developed. Melee vets who have been completely retooled are fascinating to me, as I they have much more unexplored content to mess around with. Ganon and Pikachu are excellent examples of this. While the option to play them the same as their Melee counterparts is available, there is a huge amount of new metagame you can explore. Ganon has a new side-b, more options to approach with, and a more fleshed out bait game than he did in Melee. Pikachu has QAC and new aerials that can drastically alter the way the character acts in neutral. Both of these characters were solid in Melee, but now that they have been altered in PM, playing them is much more rewarding and engaging. In the same vein, Brawl characters are brand new to me, and are equally interesting.

Hopefully I explained my thoughts a little better this time around.
You picked Ganon and Pikachu, aka boring and boring-er.
:drohyou:
 

Soft Serve

softie
Premium
Joined
Dec 7, 2011
Messages
4,164
Location
AZ
Thanks for responding.

Semi related thought:
A certain part of me feels like playing PM necessitates playing a new character. I understand that's not the case, but sometimes I feel like playing a Melee top tier is either too boring or a waste of time. Every time I boot the game I want to play someone completely unique to PM, not someone I could play the same in Melee or Brawl. Does anyone else feel this way?
I understand where you're coming from. I dont think that playing melee characters is a waste of time, there is still things to flesh out ie stages, as well as 41 matchups instread of 7 or 8 . The fundamentals od the characters are certainly advanced, but their imteractions with the rest of the game in unique to pm.
 

RyanEvi

Smash Cadet
Joined
Dec 31, 2013
Messages
40
Location
Narnia
NNID
RyanEvi
How can people use sonic?
I mean I try to use him but i can't seem to do overly good with him
 

Nemiak temp

Smash Apprentice
Joined
Jan 24, 2013
Messages
178
does netplay mess up your tech-skill when you go back to playing on the wii?
Netplay will have a minuscule amount of lag compared to in-person play so there will be a slight difference whether it's noticeable or not. Though I'd be curious to try it out.
EDIT: So it may or may not affect your tech-consistancy between on and offline play. Knowing you I'm sure you would notice the difference.
 
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Empyrean

Smash Champion
Joined
Dec 4, 2013
Messages
2,604
Location
Hive Temple
NNID
Arnprior
Why does everyone think Pikachu is boring? I don't understand! Someone explain this to me!
I dunno why exactly, but I just find playing with and against Pika to be incredibly boring, even with QAC, in the same vein people find Zelda to be extremely boring (I don't lol). I don't however have anything to support this boringness, it's just a gut feeling. Maybe because his moves aren't really cool or something?? idk....

What are the actual specs of your computer?
Sorry for the late response, but these are it:
ATI Radeon HD 4250 (which is the equivalent of HD 3400, so ya, pretty ****ty)
AMD Phenom II X4 820 processor
6 GB of Ram

Anything else I need to mention?
 

Wolf_

Smash Journeyman
Joined
Jan 20, 2014
Messages
242
Location
Rhode Island
Netplay will have a minuscule amount of lag compared to in-person play so there will be a slight difference whether it's noticeable or not. Though I'd be curious to try it out.
EDIT: So it may or may not affect your tech-consistancy between on and offline play. Knowing you I'm sure you would notice the difference.
This guy lol, guaranteed I'd notice any miniscule amount of lag, but yeah I might try it out

No, especially not if you use a GCC and an adaptor
But even using an 360 controller isn't too bad so long as you regularly spend time on a FCC to stay fluid
Adapter? You can plug a GCC into your computer?
 

Plum

Has never eaten a plum.
Premium
Joined
Jun 28, 2008
Messages
3,458
Location
Rochester, NY
Why does everyone think Pikachu is boring? I don't understand! Someone explain this to me!
He's not a character that does anything "flashy." You can try to make arguments for QAC but the reality of QAC is that it's not all that good. People have been saying for years now that somebody will break QAC and that will break open Pikachu's game... Yeah, still waiting.
Pikachu just comes down to just doing fundamentals well, and that's just kind of boring.
 
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