Vashimus
Smash Master
I think Sakurai's just salty he has to make another Smash. He didn't even feel like naming it.
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I don't think this will ever be on my to do listRight next to eating a plum.
I was under the impression that brawlers involve progressing through linear levels fighting hordes of weaker AI controlled enemies. That really only applies to the story mode. I could be wrong on that definition, but if not, that's hardly the closest thing.Platform brawler is probably the closest though.
I find stealth in a Metal Gear game significantly easier than stealth in a Zelda game, or you know, ANY game not built around espionage. Stealth sections in Zelda games are just there to annoy you. Oh Stone Mask, how I miss thee.Really? The moblins aren' hard if you have any concept of Stealth, like I do from playing the Metal Gear games. Just treat the barrel as the box and you're golden.
I agree with this to an extent, but the complexity of TL's recovery is an instant bummer for new people trying to get into the game. With so many other characters that are just as good, but easier to pick up, no one I have introduced P:M to has played TL for more than one match. Zelda's fireballs create a similar problem, but to a lesser extent (my sibling mains her and I am aware of others playing her, whereas Daze was the only TL player I knew of).Not all recoveries are created equally, true. Kinda funny that TL gets so many complaints for a decent recovery that he has to be creative with, when a common complaint is that recoveries are too easy in P:M.
I'd rather have a cast full of TL recoveries than 2.5 Sonic recoveries any day.
That said, Smash4 TL still having his stupid copy/paste Fsmash of Link's when they've had three games to diversify their movesets? That's just sad. I really hope it changes.
way of life sorryso just to be clear, we all accept the fact that project m is nothing more than a novelty right?
Dude, Low skill floor and high skill ceiling is like ideal.Generally speaking Smash is easy to get into, but has bottomless depth, but I am worried that these two examples contradict that (but I am aware that there are dozens of other viable characters).
Way to spit on the developers' hard work.so just to be clear, we all accept the fact that project m is nothing more than a novelty right?
There are about 7.5k Facebook likes, 9.2k YouTube subscribers, and 2.9k Twitter followers that would like to have a word with you.so just to be clear, we all accept the fact that project m is nothing more than a novelty right?
Air glide toss bomb jumping is not easier than Samus' bomb jumping. You gotta be lying out of your teeth.Toon Link's recovery really isn't that hard.
Like, it's easier than recovering with Samus in Melee and that's not even hard either.
I felt it was easier in 2.5, then 2.6 made the AGT harder or something.Air glide toss bomb jumping is not easier than Samus' bomb jumping. You gotta be lying out of your teeth.
vsToon Link's recovery really isn't that hard.
Like, it's easier than recovering with Samus in Melee and that's not even hard either.
"Gimmicky" and "novelty" are some of the least accurate words to describe Project M possible. The characters are generally designed to be anti-gimmick and instead have well-balanced playstyles. The game as a whole is inspired by a metagame that's been around since the early 2000's and is just a few years into making its own. Gimmicks easily stop being interesting. Project M doesn't.implying project m as a whole isn't a gimmicky novelty
and ICG and TheDevicer (who is still active but barely)The good ol' days when you actually saw Okami and 'daze around.
Um what? Are we seeing the same Toon Link? His recovery isn't even comparable to what Samus could do on a reliable basis. His recovery only looks comparable when you are talking about situations where literally just about everything is going well for him: good DI angles and no Sheik Fair or Falcon Fair hits, anything involving walls you hope he's close enough and high enough, hopefully already has a bomb pulled when he gets hit, etcToon Link's recovery really isn't that hard.
Like, it's easier than recovering with Samus in Melee and that's not even hard either.
Um what? Are we seeing the same Toon Link? His recovery isn't even comparable to what Samus could do on a reliable basis. His recovery only looks comparable when you are talking about situations where literally just about everything is going well for him: good DI angles and no Sheik Fair or Falcon Fair hits, anything involving walls you hope he's close enough and high enough, hopefully already has a bomb pulled when he gets hit, etc
If his recovery was that good, people other than TL players would be saying it.
Thank you i have said this a million times.I'm of the opinion that Young Link was less of a clone of Link than Brawl Toon Link was. Despite the changed animations, they played more similarly.
People complain about the clones in Melee, but at least they had completely different play-styles. Their differences are in the gameplay, not merely aesthetic at face value.
holy **** guys"...have managed to coax photons into binding together to form molecules – a state of matter that, until recently, had been purely theoretical"
Of course his name sounds like Luke
This better be included in demo 3.0
pls explain how possible.Light doesnt need to have mass to be affected by gravity.
I'm sorry, I'm not sure if I get what you are saying exactly, but it sounds nice and concise. Is what you said opposing what I said? that smash is easy to get into but pretty much impossible to master?Dude, Low skill floor and high skill ceiling is like ideal.
it's what SF4 did and that game revived FGC single-handily.