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Project M Social Thread Gold

Vigilante

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My favourites were Ocarina of Time and Majora's Mask. I like elements from the Wind Waker and Twilight Princess, but I also dislike some, preventing them to be my favourites, but I'm still fond of them.

For 2D Zelda, A Link to the Pas tis a given, but I also like Link's Awakening.
 

The_NZA

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It's by far the worse game in the franchise, not counting the DS ones. The controls are unresponsive, there is no left-handed option, exploration has been greatly diminished to the point where you just have a tiny hub world and you just choose your dungeon, dungeons are repetitive, you revisit the same areas again over and over, the need to constantly recalibrate Wii Motion Plus makes for a frustrating experience, it killed my future wife and went back to the past and gave me a weggie. Also, the game is mindlessly easy and the controls have a significant lag delay. Finally, I don't like it.

The story is cute and engaging though, so I would propose just watching a Let's Play. The game is not worth your money.

Skyward Sword got away with its gimmicks because it bears the brand "Zelda", the brand that the fanboys will go insane about if a website dares give it a rating below 9.8.

Oh my God, sword fighting is NOT a ****ing gimmick in Skyward Sword. If anything, it proved that fighting in every other damn sword game is a gimmick. Look at fighting in the Batman games: its modified rock paper scissors. "Against this enemy type, use punches, against this one use blocks, against this one counters, against this one stun him".

Skyward sword is the only game I've ever played where enemies get better at fighting you as you go further in the game, and you get better at fighting purely on your skill as you play. Its beautiful and realistic. If you hated it, likelihood is you were just ****ing bad at sword fighting––which is fine. Not everyone can wield a sword like the spiritual ancestor of the hero of time. But its too bad if your lack of skill doesn't inspire you to get better and better at it.
 

The_NZA

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By easy, I meant in comparison with other Zelda games... If they're easy, then imagine this one.
Also, again wrong. I don't think any 3d zelda has been hard except for Majora's mask, and at the very least I don't think I ever died more than twice (as in used a fairy) in Wind Waker or Twilight Princess. In Skyward Sword, if you slept on some enemies, their electric weapons would **** you up.
 

trash?

witty/pretty
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my favorite response to laugh at is the "you didn't like it b/c you were BAD AT IT!1111" response, because there's so much passion in such a reply, with none of the effort

sry that people don't like your game with swordfighting that functions about as well as any other zelda game but with forced motion controls, we'll be over here playing games we enjoy

LIKE SMASH! how about that smash, huh
 

The_NZA

Smash Lord
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my favorite response to laugh at is the "you didn't like it b/c you were BAD AT IT!1111" response, because there's so much passion in such a reply, with none of the effort

sry that people don't like your game with swordfighting that functions about as well as any other zelda game but with forced motion controls, we'll be over here playing games we enjoy

LIKE SMASH! how about that smash, huh

You and me just disagree. Most reviews agree that the controls are extremely accurate. I'm sorry you didn't find that to be the case in your experience.
 

trash?

witty/pretty
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now that right there's another whole can of worms

feeling bad for the poor sap who said "GTAV is 9/10, I can agree with that" and have a gaping void appear over their house with commenters falling out of it, mad it wasn't 10/10
 

Vashimus

Smash Master
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I remember sometimes I turned on Twilight Princess just to fish at the fishing hole. I don't know why I liked it so much, but getting on a boat and fishing in a quiet location was just relaxing.
 

Second Power

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Funnily enough, I struggled going through OoT 3D after SS because the battles were so boring. Block, slash, block, slash... At least in SS, you had to time your blocks and and aim your slashes. I actually got thinking and realized that Zelda jumped shark with the transition from 2D to 3D, going from action games with some puzzles, to puzzle games with some action and (oh, and "A wild Stealth Segment has appeared!).

For the next one, I'd like to see emphasize on sword fighting, with techniques. And not those TP techniques that were simply "If the enemy does/is X, you do Y." No, I want them to have multiple uses, and to have to figure out when to use them. Maybe basing them around the attributes speed/power/range, which could get pretty creative. It would also be awesome if they actually opened a book on swordsmanship before making these games. Then again, this would probably cause them to realize that one can't simply pick up a bow and use it proficiently.
 

Vigilante

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You know what game has weapon combat getting tougher as you move forward? Dark Souls, and it has classic controls. The game only gets tougher because the awkward controls make it more difficult. If anything, in SS, shield bash will get you out of almost any situation. if I didn't know what to do, I countered with my shield. Only times I got hit where the times it didn't respond, which was about 30% of the time. It used to be 60% until I realized I have to account for over a full second of lag (I was playing on a CRT that I used for competitive Smash). 1:1 controls are a lie.

Also, most reviewers that gave it amazing marks look back at it and feel they've vastly exaggerated. If anything, this is the only home console Zelda game where people have a diminished opinion of the game over time. Even Aonuma realizes this and got the message that this is not what we want. Furthermore, the only home console Zelda who sold worse than SS was a spin-off, Four Swords Adventure. Yes, Link's Crossbow training sold better than Skyward Sword.

Mind you, we're talking about the Wii, the Nintendo console with the largest instal base in a very long time. I'd argue, people realize that SS was overhyped, and not at all what the critics initially said it was.

You may like the game, and you are allowed to. Difference in opinions make the world more interesting, but youc an't discount my arguments as wrong because you feel differently about them. I beat the game, got everything 100% with my non-dominant hand (and I am very far from ambidextrous). I'm certainly not bad at the game.
 

SunJester

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I really, really enjoyed SS's combat. I thought it was rewarding and you each enemy felt like you actually fought it. Also I never got why people had trouble with the controls, they did know that you actually have to make arm movements and not wrist ones right? Either that or your wii remote was broken.


Also regarding reviews. I listen to them, I do, and I also pay attention to what people say because its cool to quickly get opinions on something before you buy it, but if you did or didn't like it, it doesn't matter what other people say.

For example, everyone loved the Hunger Games, I thought it was a festering pile of ****.
 

MagnesD3

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My Opinion on SS isnt that its a bad game but it is just bad when you compare it to the other zeldas ive played. I enjoyed combat (except for the stab it was terrible), the story, the dungeons and some bosses but hated the hubworld, difficulty, chests and linearity of the game. So in truth it isnt bad but it is definitely the worst 3d zelda I have beaten.
 

Vashimus

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The sooner you accept game reviews as what they are - the reviewer's personal opinion on the game - the better you'll feel about what they have to say about it. After all, you don't know this guy, which doesn't make his opinion any more important than some stranger on the street. game reviewers could have a different taste in games then you do, and can have differences in what they consider fun than yours. Now if you have friends telling you how the game is by word of mouth, chances are you probably have an idea of what games they're into anyway, and if they match up with yours. It's usually better to watch some gameplay footage for yourself, maybe even a bit of a Let's Play if you don't care about spoiling a fresh experience, and deciding for yourself if it's something you'd enjoy.
 

Vigilante

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Reviewers should be used with knowledge of what they like and don't like. I often add a point to Gametrailer's Nintendo review, and assume that X-Box reviews are vastly overgraded.
 

GP&B

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My problem with linear Zelda games (to bring by a point a page or two ago) is that the linearity doesn't feel natural. It's all people yammering at you saying "Wait! You can't go there right now because of a pointless excuse!". It doesn't feel remotely justified or satisfying to the player to be able to reach an area just because the sequences happen to allow it. TP pushed this heavily and SS continued to embrace it. The game doesn't feel like it's expanding because of your new abilities (which has been something deep rooted in the series since the first game), you're just given permission to go there now. It's unrewarding and feels more constrained than it should be.

It's why Aonuma's comments on bringing more meaningful exploration into the series is very exciting news to me.


As for reviews, I just don't care. I'm far more interested in someone who analyzes how each facet of the game contributes or takes away from the player's experience. It's why I don't like TP and SS that much; they're both ridiculously limiting games under arbitrary circumstances.
 

Vigilante

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I'm also excited by this. I recall spending hours on Ocarina of time, just wandering around the various areas and having a fun time
 

Kaye Cruiser

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Can we PLEASE get back to talking about Smash and P:M?

All this Zelda talk is absolutely boring. ¦D;
 

Strong Badam

Super Elite
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This IS the social thread. They're allowed to talk about anything as long as it's not against SmashBoards rules.
 

GP&B

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I'm also excited by this. I recall spending hours on Ocarina of time, just wandering around the various areas and having a fun time
You know what my favorite thing about Ocarina is? Intro cutscene, wake up, get sword and shield, beat first dungeon, BAM Hyrule Field let's get to work. Hyrule Field itself is not particularly special but it's the options you're given so early into the game to just look around freely is so nice.
 

Rarik

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Even before you finish the Deku tree you're given the option of running around the Lost woods if you can figure it out.
 

trash?

witty/pretty
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You know what my favorite thing about Ocarina is? Intro cutscene, wake up, get sword and shield, beat first dungeon, BAM Hyrule Field let's get to work. Hyrule Field itself is not particularly special but it's the options you're given so early into the game to just look around freely is so nice.
and you can go ANYWHERE within that. the game even lets you around the gerudo area from there, even though it's one of the last things most people go to in the game.
 

9bit

BRoomer
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You want options early in the game? The original Legend of Zelda.

Turn on console. Enter name. BOOM Hyrule. Go somewhere *****, anywhere you like. That was intense.
 

KayB

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After you get to explore the entire ocean in Wind Waker (which I think is after like the second or third dungeon), cruising through the ocean and finding stuff is so satisfying.
 

trash?

witty/pretty
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majora's mask was so insane to my feeble mind as a child

"here's a dude you need to beat up, here's an entire area to explore without any hand holding, oh btw you have three days glhf"

"WHAT, WAIT WHAT WHAT"
 

Hylian

Not even death can save you from me
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Can we PLEASE get back to talking about Smash and P:M?

All this Zelda talk is absolutely boring. ¦D;

This whole subforum is about smash and PM. The whole point of a social topic is to keep these kind of discussions out of other threads.

So, No. Zelda da bess :D.
 

Vashimus

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That's exactly why Ocarina of Time is so critically acclaimed. It's more accessible than any of the future Zelda games because getting an idea of what you're supposed to do is clear. It has a very straight-forward gameplay that isn't contorted to fit the plot, and it's why OoT is the game I'd recommend people try first before they get into the other 3D Zeldas. The beginning of Majora's Mask would be confusing to anyone who hasn't touched a Zelda game at all, for instance.
 

Hylian

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Oh yes, OoT should certainly be the first 3d zelda people play :). I don't know about the 2d ones.

The first game I ever play(the first video game, not zelda game) was Zelda 2. I beat it as well, I still remember the link/zelda cartridges :p. I don't remember the order I played them in after that but I think I played at least 2 more 2D ones before playing OoT. I wonder if playing the 3D series first would affect your taste in the 2D games at all?

Also, changed the title of the thread to better fit discussion :p.
 
D

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The beginning of Majora's Mask blew my mind when I first played it. It's probably one of the hardest Zelda games I have played to date. I love it though. I honestly feel it surpassed Ocarina of Time because of the three day dynamic.
Also, a Link to the Past was fantastic too!
 

Kaye Cruiser

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HYAHH! is nice... but it ain't no SKRAAAH! ;)
And so Zelda officially becomes to this thread what Fire Emblem is to the Smash 4 Social Thread. Lovely. ¦D;

As someone who has never played a Zelda game before, I can't comprehend why, so I'll just say I'd prefer Link's "SEIYAAAA!" to "HYAHH!" and "SKRAAAH!", if that means anything to anyone. XD
 

Plum

Has never eaten a plum.
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How can you have never played a Zelda game, especially on a forum dedicated to a Nintendo game.
I don't even comprehend.
 

Pwnz0rz Man

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The big problem with linear Zelda games is that the series as a whole was designed to be non-linear and then Nintendo dropped the ball after the first game by making the games increasingly more linear. They said that Super Mario Bros was supposed to be linear and Zelda was supposed to be the exact opposite and they really changed this after only a few years.
 

Kaye Cruiser

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How can you have never played a Zelda game, especially on a forum dedicated to a Nintendo game.
I don't even comprehend.
Because I haven't played most Nintendo games in general and am only here cause I like Smash. ¦D

Just cause I've played one Nintendo game doesn't mean I've played another one~
 
D

Deleted member

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I found Skyward Sword to be a thoroughly enjoyable game. If this was my first ever Zelda game, I can guarantee you it would have drawn me into the series. Yes, I think they missed many opportunities to make the game truly incredible. They should have picked the best elements of past games and incorporated them all, and I think the designers could have done a much better job of fleshing out the entire world, both land and sky. Despite all that, it was still fun.

Everything about the game is subjective, but the one complaint I can't stand is "the controls were terrible." They weren't 100% perfect, but they were very accurate for the most part. That either means there something wrong with your controls/you weren't using them right or that my game was blessed by Hylia. I willing to bet on the former. I honestly hope that all future Zelda console games use motion control.
 

Plum

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I never had any issues with the controls in Skyward Sword either.
I actually enjoyed the controls a lot. I wasn't expecting them to actually be as smooth as they were because I really didn't like the Wii controls for Twilight Princess.
 

Sol_Vent

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Everything about the game is subjective, but the one complaint I can't stand is that the controls were terrible. They weren't 100% perfect, but they were very accurate for the most part. That either means there something wrong with your controls/you weren't using them right or that my game was blessed by Hylia. I willing to bet on the former. I honestly hope that all future Zelda console games use motion control.

I can't get behind this. The fact that so many people had issues with the controls is evidence that there is a problem. I couldn't get Link to swing the way I wanted even slightly consistently. Maybe there was something I could have done to fix it, but whatever it was, it wasn't self-explanatory. Am I too tall? Not a big enough room? Is there something wrong with my console/controller/sensor bar? I never found out, but any of these reasons are feasible. If a button was broken, I would have known immediately. And there aren't many other wacky things that could go wrong either. I'm not saying I'm totally against motion control, but I think it has a way to go before it can compare with traditional controls. And Skyward Sword isn't a great example of that potential.
 

DMG

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SUPER MARIO GALAXY, PICK UP STAR BITS WITH WIIMOTE

2gewdforuscruubz
 
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