You know what game has weapon combat getting tougher as you move forward? Dark Souls, and it has classic controls. The game only gets tougher because the awkward controls make it more difficult. If anything, in SS, shield bash will get you out of almost any situation. if I didn't know what to do, I countered with my shield. Only times I got hit where the times it didn't respond, which was about 30% of the time. It used to be 60% until I realized I have to account for over a full second of lag (I was playing on a CRT that I used for competitive Smash). 1:1 controls are a lie.
Also, most reviewers that gave it amazing marks look back at it and feel they've vastly exaggerated. If anything, this is the only home console Zelda game where people have a diminished opinion of the game over time. Even Aonuma realizes this and got the message that this is not what we want. Furthermore, the only home console Zelda who sold worse than SS was a spin-off, Four Swords Adventure. Yes, Link's Crossbow training sold better than Skyward Sword.
Mind you, we're talking about the Wii, the Nintendo console with the largest instal base in a very long time. I'd argue, people realize that SS was overhyped, and not at all what the critics initially said it was.
You may like the game, and you are allowed to. Difference in opinions make the world more interesting, but youc an't discount my arguments as wrong because you feel differently about them. I beat the game, got everything 100% with my non-dominant hand (and I am very far from ambidextrous). I'm certainly not bad at the game.