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@Kushina43 also
Skewing balance is a bad thing. Characters should not have an inherent advantage over other characters by virtue of a mechanic that doesn't actually need to exist.
The problem inherent with edgehogging is not related to edgeguarding - being able to prevent your opponent from getting back to the stage should be something that's a part of the game, else there'd be no point to there even being an offstage at all. The thing is, though, edgehogging being possible is unhealthy for the game for two reasons;
1) It screws over any character that doesn't have reliable mixups in their recovery. Just going by Melee alone, every high tier (and most of the mid tier) characters have recovery mixups (e.g Fox/Falco has his up and side specials, Sheik's up special is aimable, Jiggs can weave, Peach has float and up special, etc), so edgehogging isn't always reliable because characters have the choice to try something else that may not be covered by your edgehog. So then, why is it problematic? Because uniformly, going down the tier list, characters have less and less ways to deal with edgehogging - starting with E tier (and skipping Mario), Ganondorf only has his up special. Link and Young Link have wall grapples, but they're so slow and predictable that most of the high tier characters can punish them hard for trying it. Donkey Kong's up special barely goes upwards. Et cetera.
Most of these characters can supposedly circumvent this weakness by going to the stage, but in most cases, the problem ends up being that going to the stage is asking to be punished by a higher tier character - half of the characters in Melee being nearly unplayable in the current metagame is because of the Hobson's choice of [A: get edgehogged, or B: get gimped/spiked/Fox up smashed/etc.]. And even if you think that's not necessarily a bad thing, because not every character is going to be viable in a fighting game, the real problem is;
2) Similarly to l-canceling, the mechanic doesn't actually add any reasonable amount of interesting depth to the game by existing. You always do it. Is your opponent offstage? Grab the ledge. They're either going to miss their recovery as a result, or have to go onto the stage, which is likely going to be so slow that you get an additional punish on them, for trying the only action they could in that situation. It's not interesting, it's certainly not exciting, and it especially doesn't take any skill (some people might say at this point that you need to time edgehog correctly for invincibility frames, but that's reaching) - so, if given the opportunity to make it better, why would anyone choose to keep it? And here's the thing - while there's no widely accepted tier list, I posit that every character in PM3.6 that can't reliably deal with edgehogging is one of the less good characters. A quick google search for 'pm 3.6 tier list' gives me Junebug's tier list, in which he says that the bottom tier characters are Ness (no recovery mixup, easily gimped), Dedede (no recovery mixup, easily punished up special), Ice Climbers (no recovery mixup, easily gimped), Olimar (no recovery mixup, easily gimped), Zelda (no recovery mixup, easily gimped), Donkey Kong (no recovery mixup, easily gimped), Charizard (notably does have recovery mixups, but is just, you know, terrible) and Bowser (no recovery mixup, easiest character to gimp in the game). Even in the game that tried to re-balance everyone and make everyone viable, the existence of edgehogging arguably puts eight (or more!) characters at a significant disadvantage, for no reason (I can't even say "bcuz Maylay", because edgehogging was still a thing in Brawl)!
No, because character's shouldn't uniformly have two recovery moves each just so that edgehogging can continue to exist when the mechanic isn't interesting or valuable.If a character has so few options in regards to getting around edgehogging, isnt that a problem with the CHARACTER and not the mechanic itself?
These flaws only exist because of edgehogging. There's a difference between exacerbating a problem and creating one.The mechanic is magnifying flaws within characters, not the other way around.
Then its the chicken and egg with us.No, because character's shouldn't uniformly have two recovery moves each just so that edgehogging can continue to exist when the mechanic isn't interesting or valuable.
These flaws only exist because of edgehogging. There's a difference between exacerbating a problem and creating one.
you're wrong thoughI feel that no mechanics are inherently good or bad
that's like saying a screwdriver is bad.you're wrong though
The problem with your thought process here is that you think that every mechanic must have been designed - edgehogging is presumably not an intentional part of the game. It's telling that the first game in the series that was also developed with the mindset "people will play this game competitively", instead of just "people will play this as a fun party game", also removed edgehogging, because it ****ed with balance so much for so little in return (though Smash 4 has a host of other balance issues, of course).that's like saying a screwdriver is bad.
Brawl air-dodging is a pretty ****ty mechanic if you want my personal opinion on it.I feel that no mechanics are inherently good or bad and how you use them is what determines if they're "good" or "bad".
No, but Sakurai saying that he intentionally made Brawl in a way that was contrary to several notable aspects of Melee so that people wouldn't take it so seriously as a fighting game pretty clearly indicates that that's also not what he intended Melee to be.also just because they removed it in smash 4 has no grounds on what the dev team was thinking back when they were making melee.
you shouldn't talk about things you don't understand lmao. ICs have one of the best recoveries in the game@Kushina43 also
Skewing balance is a bad thing. Characters should not have an inherent advantage over other characters by virtue of a mechanic that doesn't actually need to exist.
The problem inherent with edgehogging is not related to edgeguarding - being able to prevent your opponent from getting back to the stage should be something that's a part of the game, else there'd be no point to there even being an offstage at all. The thing is, though, edgehogging being possible is unhealthy for the game for two reasons;
1) It screws over any character that doesn't have reliable mixups in their recovery. Just going by Melee alone, every high tier (and most of the mid tier) characters have recovery mixups (e.g Fox/Falco has his up and side specials, Sheik's up special is aimable, Jiggs can weave, Peach has float and up special, etc), so edgehogging isn't always reliable because characters have the choice to try something else that may not be covered by your edgehog. So then, why is it problematic? Because uniformly, going down the tier list, characters have less and less ways to deal with edgehogging - starting with E tier (and skipping Mario), Ganondorf only has his up special. Link and Young Link have wall grapples, but they're so slow and predictable that most of the high tier characters can punish them hard for trying it. Donkey Kong's up special barely goes upwards. Et cetera.
Most of these characters can supposedly circumvent this weakness by going to the stage, but in most cases, the problem ends up being that going to the stage is asking to be punished by a higher tier character - half of the characters in Melee being nearly unplayable in the current metagame is because of the Hobson's choice of [A: get edgehogged, or B: get gimped/spiked/Fox up smashed/etc.]. And even if you think that's not necessarily a bad thing, because not every character is going to be viable in a fighting game, the real problem is;
2) Similarly to l-canceling, the mechanic doesn't actually add any reasonable amount of interesting depth to the game by existing. You always do it. Is your opponent offstage? Grab the ledge. They're either going to miss their recovery as a result, or have to go onto the stage, which is likely going to be so slow that you get an additional punish on them, for trying the only action they could in that situation. It's not interesting, it's certainly not exciting, and it especially doesn't take any skill (some people might say at this point that you need to time edgehog correctly for invincibility frames, but that's reaching) - so, if given the opportunity to make it better, why would anyone choose to keep it? And here's the thing - while there's no widely accepted tier list, I posit that every character in PM3.6 that can't reliably deal with edgehogging is one of the less good characters. A quick google search for 'pm 3.6 tier list' gives me Junebug's tier list, in which he says that the bottom tier characters are Ness (no recovery mixup, easily gimped), Dedede (no recovery mixup, easily punished up special), Ice Climbers (no recovery mixup, easily gimped), Olimar (no recovery mixup, easily gimped), Zelda (no recovery mixup, easily gimped), Donkey Kong (no recovery mixup, easily gimped), Charizard (notably does have recovery mixups, but is just, you know, terrible) and Bowser (no recovery mixup, easiest character to gimp in the game). Even in the game that tried to re-balance everyone and make everyone viable, the existence of edgehogging arguably puts eight (or more!) characters at a significant disadvantage, for no reason (I can't even say "bcuz Maylay", because edgehogging was still a thing in Brawl)!
best
don't understand
I put literally everything except for meat, egg, and jalapenos on the sandwich and just put on subway vinagrette...so are we like related now?
it should only take me a couple weeks to figure out the Best (tm) Subway(tm) Sandwich possible. tuna/american and egg/steak/pepper jack are the current leaders.
You're in the wrong thread.Does anyone have project m 3.6 homebrew version so that we can battle online my FC is 344197550152.
Just focus on doing two sets of 10-12 reps and one set till failure.;x i need to plan out my leg day exercises a bit more, i think. that, or hopefully next week i'll be more used to it and can get in more than 3.5 sets of squats (though, i guess i could be boring and lower the weight... might be a better plan) and like... a handful of incomplete lunge sets. got them calf raises, tho!
You already know about the online matchmaking thread. Online play on wii is a very small crowd now. You should look into netplay and Anther's Ladder.What thread do you suggest me to look on.
literally every recovery in the game looks good if you do it with no interference? these gifs don't matter?gifs
uhhh bleck you're just being oppositional againliterally every recovery in the game looks good if you do it with no interference? these gifs don't matter?