Draco_The
Smash Lord
- Joined
- Jun 2, 2010
- Messages
- 1,367
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Hype, close knit, open/welcoming, full of spirit and inside jokesjust had to ask, whats the AZ scene and people like anyway?
dish scrubbing?Hype, close knit, open/welcoming, full of spirit and inside jokes
Best chants and lots of dish scrubbing
Based magusHolding to a side during the multihits to reposition yourself then SDI+DIing the last hit of Zelda's u-smash to the side prevents being able to follow up with another u-smash in any situation afaik, with dash grab, dash attack, and din's potentially reaching in time. Also, with the exception of a small window I think on Wolf and maybe CF who are wider targets than the other FFers during KB, if you can't just normal DI to the side to avoid another u-smash you can hold UP to be sent too high for a 2nd u-smash and force u-tilt or aerial instead to shorten the combo. While you can't really DI out in the middle of the move to my knowledge, ASDI on the multihits is strong enough to adjust the launch point significantly, and combined with ASDI on the last hit up you can go much higher than with no DI, unlike how no DI vs up DI on a vertical throw would have no difference.
Diddy can jump out of u-throw u-smash at 0 on no DI on the throw, and also DI up on u-smash to avoid another u-smash. Something like triple u-smash is possible if you DI to a side when you shouldn't have (kind of like extending a CG longer than it normally lasts by DIing it instead of going up), or tried to ASDI to the side then SDI+DI the last hit to the side and missed it.
With diddy, you just DI up/don't DI to avoid usmash chains. They only worked on junebug because he DI'd horizontallymaybe, haven't tested it much. I know I can SDI out if I get hit from below her hands easy, but SDIing out of upthrow upsmash is hard as balls.
When I get my TV tonight I'll put it on my list of things to test
Its just a you thing. SB DOESNT AGREE ME <3Ganon should totally rush forward with a knee with a darkness effect for his Down-B lol.
Also SOOO many people use "who's" instead of "whose."
Also noticed that Strong Bad only gives me a one liner/post before not responding. I wonder if it's a PMDT thing.
I'm finally planning to go to my first tourney after being on this site for 5 years. Don't know where one in my area is yet, but I'm going to stop being a shut-in and actually show up.
I dare someone to retype this but replace every single abbreviation with the words in full.Holding to a side during the multihits to reposition yourself then SDI+DIing the last hit of Zelda's u-smash to the side prevents being able to follow up with another u-smash in any situation afaik, with dash grab, dash attack, and din's potentially reaching in time.
Also, with the exception of a small window I think on Wolf and maybe CF who are wider targets than the other FFers during KB, if you can't just hold left/right to normal DI+ASDI to the side to avoid another u-smash you can hold UP to be sent too high for a 2nd u-smash and force u-tilt or aerial instead to shorten the combo. While you can't really DI out in the middle of the move to my knowledge, ASDI on the multihits is strong enough to adjust the launch point significantly, and combined with ASDI on the last hit up you can go much higher than with no DI, unlike how no DI vs up DI on a vertical throw would have no difference.
Diddy can jump out of u-throw u-smash at 0 on no DI on the throw, and also DI up on u-smash to avoid another u-smash. Something like triple u-smash is possible if you DI to a side when you shouldn't have (kind of like extending a CG longer than it normally lasts by DIing it instead of going up), or tried to ASDI to the side then SDI+DI the last hit to the side and missed it.
Uhh. What does SB doesn't agree me mean? Sometimes I wonder.Its just a you thing. SB DOESNT AGREE ME <3
I can never decide what I wanna call him
Holding to a side during the multiple hits to reposition yourself then smash directional influence plus directional influencing the last hit of Zelda's up smash to the side prevents being able to follow up with another up smash in any situation as far as I know, with dash grab, dash attack, and Din's Fire potentially reaching in time.I dare someone to retype this but replace every single abbreviation with the words in full.
remember when everyone tried to tell me that this game was accessibleHolding to a side during the multihits to reposition yourself then SDI+DIing the last hit of Zelda's u-smash to the side prevents being able to follow up with another u-smash in any situation afaik, with dash grab, dash attack, and din's potentially reaching in time.
Also, with the exception of a small window I think on Wolf and maybe CF who are wider targets than the other FFers during KB, if you can't just hold left/right to normal DI+ASDI to the side to avoid another u-smash you can hold UP to be sent too high for a 2nd u-smash and force u-tilt or aerial instead to shorten the combo. While you can't really DI out in the middle of the move to my knowledge, ASDI on the multihits is strong enough to adjust the launch point significantly, and combined with ASDI on the last hit up you can go much higher than with no DI, unlike how no DI vs up DI on a vertical throw would have no difference.
Diddy can jump out of u-throw u-smash at 0 on no DI on the throw, and also DI up on u-smash to avoid another u-smash. Something like triple u-smash is possible if you DI to a side when you shouldn't have (kind of like extending a CG longer than it normally lasts by DIing it instead of going up), or tried to ASDI to the side then SDI+DI the last hit to the side and missed it.
1500 pages later and it's still true.>Be me
>See someone on smashboards talking about $1 money matches
>check wallet to see if I could afford that
>$0.96
>MFW
you know what you need to get your hands on1500 pages later and it's still true.
I mean, even the simplest-at-its-face game looks unreasonably complex at its highest levels, that's why it's high levelremember when everyone tried to tell me that this game was accessible
Welcome to high-level anything, as a side-note most things are pretty accessible at a base-level but for some reason the deeper you go the more complicated things get =p However optimization really makes a huge difference in games that come down to micro-interactions.remember when everyone tried to tell me that this game was accessible
will giv rid if possSo, if I attend IaB this week (@ bec can i hav rid pls) I'm looking to do a dollar money match with the local top players.
Well, I'm a little hesitant about since I'm broke af, but I will have a confirmed $1 Bo3 with @ Strong Badam , if I attend.
you down adam
You seem to be mistaking a high skill ceiling as inaccessibility. Accessibility has to do with the skill floor, the minimum skill needed to play the game competitively, which is fairly low in PM compared to other competitive fighters. Exploring options and learning counterplay, however, is often difficult and at times unintuitive, which makes the game continually rewarding and satisfying to improve at even at high level. This doesn't make the game less accessible, because you've already accessed the game by the time you want/need to learn that type of thing.remember when everyone tried to tell me that this game was accessible
I once intercepted a Fox illusion by jumping into it from below to get him with the dair spike. **** was cash.That's only on aerial Wiz Foot.
But yeah that's such a pain.
I'm still salty from that one time I came down on a Toon Link from above with Wiz Foot, got hit by his dair spike and died while he was unharmed.
**** that noise.
Keep strawmanning for as long as you want. Let me know when you want to have a conversation and reply to what people have actually said.
since strawman was a verbwait a minute since when can Strong Bad even see my posts
I've been missing my daily dose of bleck."learning the ins and outs of the game is unintuitive and difficult and that's why it's accessible"
He didn't want to change his avatar, so he didn't baitI've been missing my daily dose of bleck.
Where were you when #Hylianation was happening?
I remember that but I'm a lonely nerd with lack of friends so lack of that is gonna do me lmao. If smash brothers can have a pause and record feature in training mode like EVERY OTHER FG OUT THERE then people can be nerds and practice this stuff by ourselves.I mean, even the simplest-at-its-face game looks unreasonably complex at its highest levels, that's why it's high level
brawl had guides on making sure you know how to properly survive every hit from every character, that's just a thing you need to pay attention to
This is perfection
they got one for rabbits too