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Tubacabra
this hurts metechnocly
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this hurts metechnocly
Speaking of TASes, this has to be my favorite one at the momentMy god I can't wait for this TAS to be finished later down the line. RTA's of this game already look pretty awesome but the sheer level of movement and formation tech is godly.
...is this even remotely possible to beat without TAS? Holy ****Speaking of TASes, this has to be my favorite one at the moment
Plenty of insane ****
Bowser is a Turtle Ox you fooli dont know what sadder. the fact that they called zard a bowser clone. or that bowser is technocly more of a dragon than zard is
I am currently not seeking new pupils. It is a very long process. Sorry.oh god why I am awake, I woke up early no reason whatsoever ughhhh it hurts to have my eyes open.
Today will be a day spent wallowing in self-pity and semi-darkness.
@ Strong Badam teach me the secrets of schleep
NO CONTEXT!
To be fair, that was more applicable in the original design.Bowser is a Turtle Ox you fool
http://en.wikipedia.org/wiki/Bowser_(character)To be fair, that was more applicable in the original design.
Note the lack of horns, so we can't say those are supposed to be Ox-like.
Bowser's design is hugely, unnecessarily polarizing due to his being 'MURICA sized, his dependence on the armor mechanic (and a few very centralizing moves - nair, fair, dash attack), and his lack of available counterplay against dash dancing and grabs (notably, no means of hindering or discouraging dashdancing such as a projectile or low-commitment neutral options, and no remotely usable spotdodge), which collectively render him incredibly frustrating to crack for some characters, and a complete joke for others - hinging mostly onAwh but I want to play IC's . What do you mean by fixing their "design"?
What to do against it? Many design fix suggestions go along the lines of making polarizing characters more like others. If we were doing that consequently, the uniqueness of characters would decline.Bowser's design is hugely, unnecessarily polarizing due to his being 'MURICA sized, his dependence on the armor mechanic, and his lack of available counterplay against dash dancing and grabs (notably, no means of hindering or discouraging dashdancing such as a projectile or low-commitment neutral options, and no remotely usable spotdodge), which collectively render him incredibly frustrating to crack for some characters, and a complete joke for others - hinging mostly on
1. how good the other character's grab game/followups are
2. whether or not it's a fast faller
3. whether or not the other character has moves with extreme rewards for precision (such as Zelda's kicks, the Knee, Ivy's upB, etc) that aren't actually remotely difficult to land on Bowser.
Given what Odds is saying, I don't think he'd have an issue with this in regards to Bowser.What to do against it? Many design fix suggestions go along the lines of making polarizing characters more like others. If we were doing that consequently, the uniqueness of characters would decline.
You'd think making the Juggernaut more viable wouldn't be too difficult.BOWSER STUFF
That is true. It might be a problem for the game as a whole on the longrun.Given what Odds is saying, I don't think he'd have an issue with this in regards to Bowser.
1. DLC backlash against Capcom for being the most absurd and content on the disc.Bamco, Squeenix, and Konami have done things that are just as bad and in some cases worse than the things Capcom have done.
i aint editing it nerdthis hurts me
hopefully they won't install that democracy bull**** againOh **** TwitchPlaysPokemon redoing Red starts today
rip all my free time
I think it's supposed to be anarchy onlyhopefully they won't install that democracy bull**** again
I'm inI think it's supposed to be anarchy only
Maybe because they dont get blown up as hard as Capcom does but please enlighten and remind me?I know Capcom has done dirty **** in recent years, and I know a lotta people **** on them for it. Well deserved too.
My question is, why aren't folks doing the same for Bamco, Square Enix, and Konami?
Bamco, Squeenix, and Konami have done things that are just as bad and in some cases worse than the things Capcom have done.
More armor, bigger hurtboxes, 1hko moveshmm in the game where how fast you can do things determines how effective you are how can we make the slowest character better hmm I wonder hmm
it's not just the easiest solution, it's literally the only solutionWe want slow and powerful to be a thing too, speeding up everything is the easiest solution that people are trying to avoid for the sake of an interesting game.
Here's Konami as an example.Maybe because they dont get blown up as hard as Capcom does but please enlighten and remind me?
Not true at all. Observe how D3 fits neatly inside two 'blocks', while Bowser nearly takes up a neat three - look at the shadows if you're not sure - I'm quite certain that the Training stage is lit from directly above.Being hunched over, Bowser is only slightly bigger than Dedede.
The short version: provide him with some of his missing tools with existing moves where possible, scale back his size and some of his more ridiculous moves. I don't think he needs a wholesale redesign - just some medium-to-heavy tuning.What to do against it? Many design fix suggestions go along the lines of making polarizing characters more like others. If we were doing that consequently, the uniqueness of characters would decline.