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Project M Social Thread Gold

Raccoon Chuck

Smash Lord
Joined
Feb 2, 2013
Messages
1,194
Location
Chico, California
3DS FC
3437-3568-6776
For me Skyward Sword was just marked by poor development choices clouding what would have otherwise been a very enjoyable experience.
The overworld felt basically empty. It's the area that you CAN explore but have no desire to explore. The ocean, while certainly with problems of its own, worked so much better just in the nature of the exploration and the characters that fill the world. You can basically ignore everybody in the sky if you want to. Sure, there are side quests, but after the opening sequence everybody that lives in the sky kind of just stops mattering. The characters throughout the ocean have their sidequests too, but even if you don't bother with the sidequests you still have some regular interaction with a lot of these characters in the main quest, and that actually draws you into the sidequests!
Then you have the ground below. Interesting and unique areas, filled with characters that I want to be memorable. These were areas that I WANTED to explore, but couldn't. This made the characters that lived there ultimately forgettable because they were nothing more than just part of the progression; you moved on past them after you were done in the area and there was no exploring the area around them that could teach you more about who they are. These are the characters that are actually progressing the storyline with you, and these are the characters you want to see developed more.
It's like, Groose is great, and then everybody else is just forgettable. I really can't think of any other character that sticks out in SS, and that's a first for me when it comes to Zelda games.

Don't even get me started about the Imprisoned...
I just wan't to see WindWaker HD retextured with skyward sword style lighting. I haven't played through the game but dammit THAT LOOKS BEAUTIFUL TOO!!!
 

Pitzer

The Young Lion
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Newport News, Virginia.
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Pitzer757
Eh, homing missiles were crap next to Sylux's healing. Noxus' freezing was good, too, and so was Trace's camo.

Missiles don't make samus the best. Morph Ball made her the best. You can't drain anyone in alt form unless it's weaviles body turret, Noxus was dumb as he could freeze everyone on the map by just aiming down and shooting a fully charged judicator on WIFI only, easy kills freeze, imperalist headshot zoomed in for 200 damage easy peasy. Trace was godlike on big stages with red/brown backgrounds. Sylux was stupid good on every stage even without his affinity weapon trip wire bombs are insta kill if you trap them in three. You could also make people take a lot of damage by letting them hit a trip wire and keep pushing the bomb button LOL.
 

Pitzer

The Young Lion
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I think the tier list was like

God Tier:
Morph Ball Samus (alt form only)

Top Tier:
Sylux.
Samus. (not in alt form)
Noxus. (WIFI only)

High Tier:
Trace.

Mid Tier:
Noxus. (VIA WIRELESS MULTIPLAYER)
Kanden.

Low Tier:
Spire.

Weavel Tier:
Weavel.
 

Fortress

Smash Master
Joined
Oct 2, 2013
Messages
3,097
Location
Kalispell, MT
What? Oh, Hell. I fell into autopilot. My bad. I'm not even paying attention to what thread I'm in.

(I hope you get the alert tee hee)
 

Chzrm3

Smash Ace
Joined
Feb 4, 2008
Messages
625
3DS FC
3926-5442-3703
I remember buying oracle of seasons when I was 5, playing for 15 minutes, and then I somehow managed to forget it existed.
I was a silly child.

I got so hopelessly stuck in that game. @_@ Never did beat it.

Honestly, I don't know if I even wanna play through it again. That was so hard.
 

GHNeko

Sega Stockholm Syndrome.
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GHNeko
So I was watching extra credits last night and that put me in a strong game design mood that hasn't faded.

Does anyone want to have a sidebar about various things related to game dev and design? Or should I keep droning on about that stuff with my wife?
 

Vashimus

Smash Master
Joined
Jan 1, 2013
Messages
3,308
Location
Newark, NJ
I would like to point out the story gives a very good reason as to why Samus can't use her stuff. Maybe you didn't catch that the 1 time you played it.
You have two scenarios. Imagine you're jumping out of a crashing plane, and you can't use your parachute either because the parachute is broken (past Metroid games) or because you weren't told to pull the cord (Other M). Which one is the more practical excuse?
 

GP&B

Ike 'n' Ike
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Orlando, FL
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MetalDude
**** Neko if I had my laptop back from repair, I'd be super down to talk about that. If you want another fun (albeit quite long) and good read, Korval's Mother, may I see the Metroid? writeup. I really hope I get my laptop back soon.
 

GHNeko

Sega Stockholm Syndrome.
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Ill check it out.

But yeah man. You should of seen the minor wall of text I posted on social media last night.

It was about, "Is it possible to make traditional JRPG battle systems intrinsically enjoyable."

It was a pretty fun write and kind of a brain turner when it came down to trying to make the navigation of the battle menu intrinsically enjoyable, based of the idea/perception that the menu as a whole and in itself is also "apart" of the battle system and not something that can be dismissed due to how it can simply be considered a part of the "body" of a JRPG and not a part of the action itself, similar to how you could consider your legs apart of your body and not something you can simply "enjoy" but rather the actions you do with your legs being the what matters and whether those actions are intrinsically or extrinsically enjoyable or not, so the baseline would start with the actions you take with your legs, and not the legs themselves.

I came up with a plausible solution by making the menu more "embedded" with the battle itself, trying create a parallel to action RPGs and the notion of controlling your character real time, and attempt to simulate the feeling through the menu.

This also revitalized and greatly strengthened my appreciation for the "Active" ATB system found in pre-PS2 FF games and what I based my plausible solution on.

It was tremendous amounts of fun.
 

teluoborg

Smash Otter
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teloutre
Well wasn't it what xenoblade was trying to do ?

I remember being extremely frustrated by the fact that, while I was completely free of my movement during a fight, there was absolutely no concept of spacing or dodging.
 

GP&B

Ike 'n' Ike
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MetalDude
I love Xenoblade but I'm also not a fan of its MMO style combat (although I like the whole stun and dizzy cycle concept). I hope this is something they improve a lot on in its spiritual successor.
 

Giygacoal

Smash Lord
Joined
Apr 30, 2011
Messages
1,651
Kingdom Hearts: Birth by Sleep has a really cool thing going with having special moves on wait after being used (reminds me of FFVII) and decks (like making a character move loadout in a typical rpg). There's definitely room and potential for more lively-feeling rpgs.
With KH in particular, I'd love to see greater strategic demand to better capture the feel of an rpg, as well as more technical execution heavy gameplay like in Devil May Cry 3/4. That would be really hard to implement well unfortunately.
 

GHNeko

Sega Stockholm Syndrome.
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GHNeko
Well wasn't it what xenoblade was trying to do ?

I remember being extremely frustrated by the fact that, while I was completely free of my movement during a fight, there was absolutely no concept of spacing or dodging.
I wouldn't consider Xenoblade a traditional jRPG, but my definition or interpretation of jRPG is more associated to games like FF1 to 10, Dragon Quest, Legend of Legaia, Legend of Dragoon, BoF.

Games like those. I kinda tightened up my boundaries last night actually. Games like Paper Mario and Mario and Luigi I consider hybrids, between modern and traditional.

I love Xenoblade but I'm also not a fan of its MMO style combat (although I like the whole stun and dizzy cycle concept). I hope this is something they improve a lot on in its spiritual successor.
Definately looking forward to the successor. But pls.

Smt x FE. Omg.

Kingdom Hearts: Birth by Sleep has a really cool thing going with having special moves on wait after being used (reminds me of FFVII) and decks (like making a character move loadout in a typical rpg). There's definitely room and potential for more lively-feeling rpgs.
With KH in particular, I'd love to see greater strategic demand to better capture the feel of an rpg, as well as more technical execution heavy gameplay like in Devil May Cry 3/4.
Guardian Heros pls.


Sent from my SGH-T699 using Tapatalk 2
 

MVP

Smash Ace
Joined
Aug 24, 2012
Messages
641
i know i'm super late to the party, but i wanted to express my opinion too.

the metroid series is my nintendo series. my personal fav is super and the primes. other m is fun to play, but still junk.


P.S. i paid 60$ when the game came out. now its at best buy for 5$ XD
 

Jolteon

I'm sharpening my knife, kupo.
Joined
Aug 9, 2006
Messages
6,697
Location
England
Am I the only one who felt KH: BBS was an absolute chore to play and not really enjoyable at all? I even enjoyed Days/Re:Coded more.
 

lami

Smash Journeyman
Joined
Dec 4, 2012
Messages
204
I haven't been into KH since the second one, and I'm not sure how much I'm looking forward to the third one.
 

Xebenkeck

Smash Lord
Joined
Mar 30, 2008
Messages
1,636
Location
My Head
You have two scenarios. Imagine you're jumping out of a crashing plane, and you can't use your parachute either because the parachute is broken (past Metroid games) or because you weren't told to pull the cord (Other M). Which one is the more practical excuse?
The reason given in the game is that she is on a Galactic Federation Frigate, she doesn't know that because she only intercepted a distress signal, the "baby's cry", a signal with the urgency of a baby crying

She being a bounty hunter, is independent of the Galactic Federation therefore has no business being on the Top Secret Frigate which Adam tells her when they first meet. Adam even tells her to leave.

She doesn't, and he tells her that unless she listens to him she is basically breaking the law. Which makes her no better then a space pirate in the GF eyes. They even allude to that at the end of the game with her transporting "illegal goods" the baby metroid. And basically arrest her until Anthony steps in saying she was apart of Adam's team. Otherwise they would have.

Irregardless she does end up not listening to Adam's commands anyways when she uses the screw attack unauthorized. That in it of itself should show she is independently strong and not someone to be "ordered around"


Irregardless I'm not trying to convince you guys the game is good. I trying to strike down some of the ridiculous misconceptions about the game that are not fair critisms at all.
 

MVP

Smash Ace
Joined
Aug 24, 2012
Messages
641
The reason given in the game is that she is on a Galactic Federation Frigate, she doesn't know that because she only intercepted a distress signal, the "baby's cry", a signal with the urgency of a baby crying

She being a bounty hunter, is independent of the Galactic Federation therefore has no business being on the Top Secret Frigate which Adam tells her when they first meet. Adam even tells her to leave.

She doesn't, and he tells her that unless she listens to him she is basically breaking the law. Which makes her no better then a space pirate in the GF eyes. They even allude to that at the end of the game with her transporting "illegal goods" the baby metroid. And basically arrest her until Anthony steps in saying she was apart of Adam's team. Otherwise they would have.

Irregardless she does end up not listening to Adam's commands anyways when she uses the screw attack unauthorized. That in it of itself should show she is independently strong and not someone to be "ordered around"


Irregardless I'm not trying to convince you guys the game is good. I trying to strike down some of the ridiculous misconceptions about the game that are not fair critisms at all.

what i don't understand is, yes she does disobey adam in the end. But she wait till the end to do so. and she only does cause he's dead..... if he wasn't she wouldn't have used screw attack.

this best explains it

edit:

These are just as good.



There's no shortage of Other M rants out there either.
 
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