Bleck
Smash Master
- Joined
- May 27, 2010
- Messages
- 3,133
oooooooooooooooooooohWith DI, you can't affect your knockback, simply the direction the move puts you in.
okay I get it now
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oooooooooooooooooooohWith DI, you can't affect your knockback, simply the direction the move puts you in.
That's not the only thing that makes the game kind of blah to me. For Glory mode being so reminiscent of that stupid Fox Onry, No Items, FD ! meme still bugs me.Smash 4 was so close to being the game everyone could love, but then blast zones and vectoring happened.
to be fair, stage striking only exists as a concept because of adaptation for the competitive scene - the only way to have a standardized ruleset for competitive play was to have a standardized stage, and though arguments could be made for Battlefield, Final Destination was probably the safest bet (which is also why they nerfed so many projectiles, probably)That's not the only thing that makes the game kind of blah to me. For Glory mode being so reminiscent of that stupid Fox Onry, No Items, FD ! meme still bugs me.
it's the voice actors from Star Fox 64 3D, which in Fox' case is also the original voice actor from Star Fox 64Fox and Falco's voices are kind of stupid during their Final Smashes. Fox's reminds me of Professor Frink from The Simpsons and Falco's sounds like they got the whitest sounding guy in the office to say "I prefer the air" in the most stereotypical white guy voice possible.
That might be true CCing (2/3rds knockback multiplier) if that is the case. But true CCing isn't what people typically refer to when they talk/complain about CCing. Usually they are referring to the hitstun canceling effects of ASDIing into the ground, by holding down.I said I think it's in
Results for vectoring show that whenever someone holds down on the ground instead of the air, they survive a kill move much longer at the same percent. Not sure how reliable these tests are, but some form of crouch cancelling might be in play here
Not their level of maturity, that's for sure.So, uh, whats up with you guys?
Because they're bad at the game.How do you get hit by dthrow uair so damn much
If the Dark World wasn't a lifeless ugly purple maybe Prime 2 would be liked more.
Yeah, the keys thing rehash from Prime 1 was a bad idea. In fact, the whole ending part was meh imo. *deliberate snip*
Damn right, son.Finally got to play and finish Metroid Prime 2.
Why do people hate this game?? Easily outclasses Prime 1 in every department
The level design was fantastic
Sanctuary Fortress is my new waifu
And Quadraxis is my husbando
****in' died when 3.0 came out of the water.
Oh, because it is the story of jesus...I see what you did there.no but seriously that bible video about pm is literally gahlike seriously omg
I originally was a Brawl kiddie... This all started because I said the game just barely missed the mark for having a really solid, combo oriented game with sets that ended in a very reasonable time.Stop complaining about exploitable aspects, you cowards, make use of them instead of wangsting about things you "dislike".
Do something about that stuff instead of whining like you're a Barwl kiddie lol
That's possible, but in a platform fighter like Smash, forcing us to play on a stage with no platforms just seems a little counter-productive to me. It's like they wanted to appeal to a competitive audience, but didn't want to do any homework as to what the competitive scene does in terms of stages. Granted, we can still make our own stage lists, but online is kind of homogenized into the same bland stage every game.to be fair, stage striking only exists as a concept because of adaptation for the competitive scene - the only way to have a standardized ruleset for competitive play was to have a standardized stage, and though arguments could be made for Battlefield, Final Destination was probably the safest bet (which is also why they nerfed so many projectiles, probably)
it's the voice actors from Star Fox 64 3D, which in Fox' case is also the original voice actor from Star Fox 64
...which I think is a neat throwback, but their voices are still kind of really awful
Recoveries are nerfed? That was a good one.I like that Smash 4 takes away the ledge invincibility when going for subsequent ledgegrabs, but that's just it. Every time Smash 4 gives you chocolate truffles, it has to take away heart medication with its other hand.
Recoveries are nerfed across the board, yay!
Edgehogging is completely removed, boo!
This creates a dynamic where the game is centered around KO'ng rather than gimping, yay!
Vectoring allows you live well into the triple digits anyway, boo!
Air dodges have landing lag now, yay!
Rolls have barely any ending lag, boo!
Fox and Falco's voices are incredibly lame, boo!
...Nope, nothing compensates for that.
Heavy weights still ironically have a hard time KO-ing anyways, boo!This creates a dynamic where the game is centered around KO'ng rather than gimping, yay!
Villager, lucario, spacies, and many others say Hi.Recoveries are nerfed across the board, yay!
competitive players who don't appreciate all the work put into the not-competitively-oriented content are probably less than one percent of the actual smash fanbaseAll the resources spent on Smash 4 on bonus content that's valuable for casual consumers took away from making an actual game.
You are correct, I enjoy me some classic mode from time to time. The new format looks sick too.competitive players who don't appreciate all the work put into the bonus content are probably less than one percent of the actual smash fanbase
Nothin I just came into work, alone. It's 1 am. I need ppl to talk to.So, uh, whats up with you guys?
In sm4sh? Nothing with a story. Not like Subspace Emissary.is there an adventure mode of any sort or nah?
The adventure of collecting and training your very own amiibo! Buy now for 29.99 S&H not included.is there an adventure mode of any sort or nah?
I've had it for about as long and i'm still playin it now and again but I've already decided I can't get into the competitive online gaming because of hour frustrating the lag is. Smash just isn't fun for me if it's not 100% responsive.I've had Sm4sh 3DS for like a month, and I've already kind of lost interest in it. While I don't agree with a number of the game's design choices, I do think that the Sm4sh meta game has the potential to develop into something really cool. That being said, it's just not the game for me.
Anyway, can 3.5 be released soon?
You went a whole month? I was done in 2 weeks. I really wanted sm4sh to be decent and tried my very best to like it. But alas it was not meant to be.I've had Sm4sh 3DS for like a month, and I've already kind of lost interest in it. While I don't agree with a number of the game's design choices, I do think that the Sm4sh meta game has the potential to develop into something really cool. That being said, it's just not the game for me.
Anyway, can 3.5 be released soon?
What did you like about it? Was I the only mother ****** who just couldn't stand poor lan/online control response time? Ugh.You went a whole month? I was done in 2 weeks. I really wanted sm4sh to be decent and tried my very best to like it. But alas it was not meant to be.
Totally agree that most of the fan-base wants the single-player & collectable content. That said, I'd argue there's absolutely no reason why the game physics shouldn't have catered to the competitive community's desires. In any industry, you always want to make sure your most frequent consumers are happy, and the competitive players would have been playing sm4sh long after the more casual players move on to something else.competitive players who don't appreciate all the work put into the not-competitively-oriented content are probably less than one percent of the actual smash fanbase
like I'm sorry if this hurts to hear but if you're only interested in smash as a competitive game then you've never really been the target audience
the reason is that what the competitive community wants is not automatically what's best for the gameThat said, I'd argue there's absolutely no reason why the game physics shouldn't have catered to the competitive community's desires.
3ds controls and lag was a big part of me not liking it yes, but also the single player just isn't anywhere near as interesting as brawl or even melee was imho. The lack of a subspace emissary made me sad and smash run just isn't that fun to me. I know the WiiU version will have more stuff but im not going to buy a WiiU for sm4sh. Plus I don't like the general mechanics of the game.What did you like about it? Was I the only mother ****er who just couldn't stand poor lan/online control response time? Ugh.
I want to believe.the online is actually really good, you probably just have ****ty internet