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Project M Social Thread Gold

Pwnz0rz Man

Smash Lord
Joined
Mar 30, 2008
Messages
1,862
Location
Nowhere, Kansas
3DS FC
1950-9089-5761
Smash 4 was so close to being the game everyone could love, but then blast zones and vectoring happened.
That's not the only thing that makes the game kind of blah to me. For Glory mode being so reminiscent of that stupid Fox Onry, No Items, FD ! meme still bugs me.

Mario having F.L.U.D.D. bugs me too, especially in that it seems lazily designed and nearly directly copied from Brawl. If they would have made it function in a manner at least somewhat similar to how it does in Sunshine (With different nozzles for alternate moves, maybe a hover), I wouldn't be so disappointed...but it really feels like they put almost no effort into it.

Fox and Falco's voices are kind of stupid during their Final Smashes. Fox's reminds me of Professor Frink from The Simpsons and Falco's sounds like they got the whitest sounding guy in the office to say "I prefer the air" in the most stereotypical white guy voice possible.

Then again, I'm a complainer. After seeing the work and love the PM crew put into their game, Smash 4 just feels like a cash grab with as eh as it all seems.
 

Bleck

Smash Master
Joined
May 27, 2010
Messages
3,133
That's not the only thing that makes the game kind of blah to me. For Glory mode being so reminiscent of that stupid Fox Onry, No Items, FD ! meme still bugs me.
to be fair, stage striking only exists as a concept because of adaptation for the competitive scene - the only way to have a standardized ruleset for competitive play was to have a standardized stage, and though arguments could be made for Battlefield, Final Destination was probably the safest bet (which is also why they nerfed so many projectiles, probably)

Fox and Falco's voices are kind of stupid during their Final Smashes. Fox's reminds me of Professor Frink from The Simpsons and Falco's sounds like they got the whitest sounding guy in the office to say "I prefer the air" in the most stereotypical white guy voice possible.
it's the voice actors from Star Fox 64 3D, which in Fox' case is also the original voice actor from Star Fox 64

...which I think is a neat throwback, but their voices are still kind of really awful
 

DrinkingFood

Smash Hero
Joined
May 5, 2012
Messages
5,600
Location
Beaumont, TX
I said I think it's in
Results for vectoring show that whenever someone holds down on the ground instead of the air, they survive a kill move much longer at the same percent. Not sure how reliable these tests are, but some form of crouch cancelling might be in play here
That might be true CCing (2/3rds knockback multiplier) if that is the case. But true CCing isn't what people typically refer to when they talk/complain about CCing. Usually they are referring to the hitstun canceling effects of ASDIing into the ground, by holding down.
Melee and PM CCing are both these things. I stated earlier that I thought having ASDI-down to cancel hitstun was better than not having anything at all. But by now I've forgot what I was even responding to or even if I was, and cbf to go back and look to clarify lol
 

GP&B

Ike 'n' Ike
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Orlando, FL
NNID
MetalDude
I like the VA throwback, but the voice director needs to be thrown in the garbage for that work. SF64 Fox was kind of campy and goofy sounding, but never offensive on the ears. It's just... so bad in Sm4sh.
 

MechWarriorNY

Smash Master
Joined
Oct 3, 2009
Messages
4,455
3DS FC
5387-4245-6828
Stop complaining about exploitable aspects, you cowards, make use of them instead of wangsting about things you "dislike".

Do something about that stuff instead of whining like you're a Barwl kiddie lol.
So, uh, whats up with you guys?
Not their level of maturity, that's for sure.
( ͠° ͟ʖ ͡°)
How do you get hit by dthrow uair so damn much
Because they're bad at the game.
If the Dark World wasn't a lifeless ugly purple maybe Prime 2 would be liked more.

Yeah, the keys thing rehash from Prime 1 was a bad idea. In fact, the whole ending part was meh imo. *deliberate snip*

Finally got to play and finish Metroid Prime 2.
Why do people hate this game?? Easily outclasses Prime 1 in every department
The level design was fantastic
Sanctuary Fortress is my new waifu
And Quadraxis is my husbando
Damn right, son.
 

Lizalfos

Smash Master
Joined
Dec 30, 2013
Messages
3,483
Location
Greenville, SC
no but seriously that bible video about pm is literally gahlike seriously omg
Oh, because it is the story of jesus...I see what you did there.
Stop complaining about exploitable aspects, you cowards, make use of them instead of wangsting about things you "dislike".

Do something about that stuff instead of whining like you're a Barwl kiddie lol
I originally was a Brawl kiddie... This all started because I said the game just barely missed the mark for having a really solid, combo oriented game with sets that ended in a very reasonable time.
 
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Pwnz0rz Man

Smash Lord
Joined
Mar 30, 2008
Messages
1,862
Location
Nowhere, Kansas
3DS FC
1950-9089-5761
to be fair, stage striking only exists as a concept because of adaptation for the competitive scene - the only way to have a standardized ruleset for competitive play was to have a standardized stage, and though arguments could be made for Battlefield, Final Destination was probably the safest bet (which is also why they nerfed so many projectiles, probably)



it's the voice actors from Star Fox 64 3D, which in Fox' case is also the original voice actor from Star Fox 64

...which I think is a neat throwback, but their voices are still kind of really awful
That's possible, but in a platform fighter like Smash, forcing us to play on a stage with no platforms just seems a little counter-productive to me. It's like they wanted to appeal to a competitive audience, but didn't want to do any homework as to what the competitive scene does in terms of stages. Granted, we can still make our own stage lists, but online is kind of homogenized into the same bland stage every game.

I knew that Fox's voice was the same, but that Landmaster line was really badly done. Maybe Mike West was channeling his inner-Jerry Lewis.. Falco's voice sounds terrible to me though, again, it could just be that line. The director really should have had him do it again and should be slapped in the back of the head for not.
 
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Vashimus

Smash Master
Joined
Jan 1, 2013
Messages
3,308
Location
Newark, NJ
I like that Smash 4 takes away the ledge invincibility when going for subsequent ledgegrabs, but that's just it. Every time Smash 4 gives you chocolate truffles, it has to take away heart medication with its other hand.

Recoveries are nerfed across the board, yay!
Edgehogging is completely removed, boo!
This creates a dynamic where the game is centered around KO'ng rather than gimping, yay!
Vectoring allows you live well into the triple digits anyway, boo!
Air dodges have landing lag now, yay!
Rolls have barely any ending lag, boo!

Fox and Falco's voices are incredibly lame, boo!
...Nope, nothing compensates for that.
 

RIDLEY is too SMALL

Smash Journeyman
Joined
Nov 25, 2013
Messages
452
Location
Phoenix, AZ
Out of the Metroid Prime Trilogy, all the best puzzles, bosses (especially Quadraxis), environments (Sanctuary Fortress is like 3 hours of non-stop phenomenal gameplay), weapons, upgrades (Echo Visor is brilliant), and overall level design are in Metroid Prime 2. While it has a few negligible flaws, it doesn't deserve any of the hate that it gets. It boggles my mind every time someone says that it's the worst of the 3 games. It's the pinnacle of the series' gameplay and level design.

(Also, the Dark World makes for some ingenious puzzles, so why does everyone hate it so much?)
 
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Lizalfos

Smash Master
Joined
Dec 30, 2013
Messages
3,483
Location
Greenville, SC
I like that Smash 4 takes away the ledge invincibility when going for subsequent ledgegrabs, but that's just it. Every time Smash 4 gives you chocolate truffles, it has to take away heart medication with its other hand.

Recoveries are nerfed across the board, yay!
Edgehogging is completely removed, boo!
This creates a dynamic where the game is centered around KO'ng rather than gimping, yay!
Vectoring allows you live well into the triple digits anyway, boo!
Air dodges have landing lag now, yay!
Rolls have barely any ending lag, boo!

Fox and Falco's voices are incredibly lame, boo!
...Nope, nothing compensates for that.
Recoveries are nerfed? That was a good one.
The compensation for Fox/Falco is that they can't cancel lasers.
 

GP&B

Ike 'n' Ike
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NNID
MetalDude
This creates a dynamic where the game is centered around KO'ng rather than gimping, yay!
Heavy weights still ironically have a hard time KO-ing anyways, boo!

Also seconding that recoveries weren't really nerfed. Ledge grab range is thankfully worse, but some recoveries are still Brawl level if not outright crazier.

Oh my gosh False, can he get the gimp?
Oh my gosh False, can he get the gimp?
Oh my gosh False, can he get the gimp?
Oh my gosh False, can he get the gimp?
Oh my gosh False, can he get the gimp?
Oh my gosh False, can he get the gimp?
 
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JANKX

Smash Apprentice
Joined
Oct 19, 2014
Messages
81
3DS FC
4871-3927-9545
All the resources spent on Smash 4 on bonus content that's valuable for casual consumers took away from making an actual game. Smash 4 isn't a bad game, it's decent but misses a few marks from being a great game.

Also, I'm sure Vashimus didn't mean to say "nerfed recoveries" but rather "buffed recoveries."
 
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Bleck

Smash Master
Joined
May 27, 2010
Messages
3,133
All the resources spent on Smash 4 on bonus content that's valuable for casual consumers took away from making an actual game.
competitive players who don't appreciate all the work put into the not-competitively-oriented content are probably less than one percent of the actual smash fanbase

like I'm sorry if this hurts to hear but if you're only interested in smash as a competitive game then you've never really been the target audience
 
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GP&B

Ike 'n' Ike
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MetalDude
Regardless of competitive merit, I am going to make the biggest, most excellent custom penis-shaped stage in Smash 4 and that's all there is to it.

I'm amazed that single player stuff has actually continuously gotten worse though. Classic does look interesting, but I don't really care for "Angry Birds, but with targets".
 

Rᴏb

still here, just to suffer
Joined
Feb 1, 2012
Messages
1,595
is there an adventure mode of any sort or nah?
also prime 2 has the best music of any metroid game
 
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RIDLEY is too SMALL

Smash Journeyman
Joined
Nov 25, 2013
Messages
452
Location
Phoenix, AZ
I've had Sm4sh 3DS for like a month, and I've already kind of lost interest in it. While I don't agree with a number of the game's design choices, I do think that the Sm4sh meta game has the potential to develop into something really cool. That being said, it's just not the game for me.

Anyway, can 3.5 be released soon?
 

Lizalfos

Smash Master
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Dec 30, 2013
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Greenville, SC
Imma hold out for the day when Falco's Dair makes him the best character because he can 0 to death in Smash 4.

So why not play Marth? Does Ken combo work on people who know what they are doing?
 
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Warsaint777

Smash Lord
Joined
Jun 15, 2014
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1,173
Location
Louisville, KY
3DS FC
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I've had Sm4sh 3DS for like a month, and I've already kind of lost interest in it. While I don't agree with a number of the game's design choices, I do think that the Sm4sh meta game has the potential to develop into something really cool. That being said, it's just not the game for me.

Anyway, can 3.5 be released soon?
I've had it for about as long and i'm still playin it now and again but I've already decided I can't get into the competitive online gaming because of hour frustrating the lag is. Smash just isn't fun for me if it's not 100% responsive.

So all I'm left with is the 1 player games and playing comps, and the occasional lagless lan matchup with a friend but even that's rare so far.
 

DrinkingFood

Smash Hero
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Beaumont, TX
Just want to state though that the main reason Sm4sh has so few combos isn't really vectoring as much as it is low hitstun and low-risk airdodges. Vectoring in another environment, like PM, probably wouldn't be that big of a deal besides invalidating most DI mix-ups and making flowcharting punishments like 10x harder, which for most people isn't a huge deal since they tend to just improvise combos with BnB stuff mixed in (but it's a big deal to me since I develop like half my punishments beforehand in the lab).
 
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ZiggaWaTT

Smash Journeyman
Joined
May 30, 2014
Messages
306
Location
Coachella Valley
I've had Sm4sh 3DS for like a month, and I've already kind of lost interest in it. While I don't agree with a number of the game's design choices, I do think that the Sm4sh meta game has the potential to develop into something really cool. That being said, it's just not the game for me.

Anyway, can 3.5 be released soon?
You went a whole month? I was done in 2 weeks. I really wanted sm4sh to be decent and tried my very best to like it. But alas it was not meant to be.
 

Warsaint777

Smash Lord
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Louisville, KY
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You went a whole month? I was done in 2 weeks. I really wanted sm4sh to be decent and tried my very best to like it. But alas it was not meant to be.
What did you like about it? Was I the only mother ****** who just couldn't stand poor lan/online control response time? Ugh.
 

Bleck

Smash Master
Joined
May 27, 2010
Messages
3,133
the online is actually really good, you probably just have ****ty internet
 

Paquito

Smash Journeyman
Joined
Sep 25, 2004
Messages
235
competitive players who don't appreciate all the work put into the not-competitively-oriented content are probably less than one percent of the actual smash fanbase

like I'm sorry if this hurts to hear but if you're only interested in smash as a competitive game then you've never really been the target audience
Totally agree that most of the fan-base wants the single-player & collectable content. That said, I'd argue there's absolutely no reason why the game physics shouldn't have catered to the competitive community's desires. In any industry, you always want to make sure your most frequent consumers are happy, and the competitive players would have been playing sm4sh long after the more casual players move on to something else.
 

Bleck

Smash Master
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Messages
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That said, I'd argue there's absolutely no reason why the game physics shouldn't have catered to the competitive community's desires.
the reason is that what the competitive community wants is not automatically what's best for the game

also keep in mind that brawl sold almost twice as well as melee did in the long run - the idea that the competitive community is what's gonna drive the dollar is a fantasy
 
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ZiggaWaTT

Smash Journeyman
Joined
May 30, 2014
Messages
306
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Coachella Valley
What did you like about it? Was I the only mother ****er who just couldn't stand poor lan/online control response time? Ugh.
3ds controls and lag was a big part of me not liking it yes, but also the single player just isn't anywhere near as interesting as brawl or even melee was imho. The lack of a subspace emissary made me sad and smash run just isn't that fun to me. I know the WiiU version will have more stuff but im not going to buy a WiiU for sm4sh. Plus I don't like the general mechanics of the game.
 

Warsaint777

Smash Lord
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Louisville, KY
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It's nice to know someone else hates the lag and also liked subspace haha. But poor Sakurai worked so hard and no way he coulda put in a story mode.

the online is actually really good, you probably just have ****ty internet
I want to believe.

@ Bleck Bleck for real what kinda of internet do you got? Be specific if you don't mind bout the specs.
 
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