ZiggaWaTT
Smash Journeyman
Anyone else here play starcraft? dem Legacy of the Void changes. Hopefully the Swarm Host wont ruin the game anymore
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okI'm not part of PMDT but you could give me a hot towel.
And a really nice bath.
For the same reason there are people out there who think Majora's Mask sucks compared to Ocarina of Time. It's different, therefore it's ruined.Finally got to play and finish Metroid Prime 2.
Why do people hate this game?? Easily outclasses Prime 1 in every department
The level design was fantastic
Sanctuary Fortress is my new waifu
And Quadraxis is my husbando
Standing on the ship in Prime 1, side jumping to the platforms in the back to get the double-jump early for instance. Which is pretty game-breaking by itself.holy **** no way
that is awesome, ive never known about this
in what way can you use this thing
Get items early, get to areas early, skip entire areas etc.holy **** no way
that is awesome, ive never known about this
in what way can you use this thing
LmaoI mean, I like and reapect SSB4 because it actually has a balanced roster
Is your icon from "Baccano!" ?Yeah, the keys thing rehash from Prime 1 was a bad idea. In fact, the whole ending part was meh imo.
But holy **** are Torvus and Sanctuary fortress amazing. Sanctuary might be my fave location in any metroid game, everything was perfect
yepIs your icon from "Baccano!" ?
For sure.I worded it badly. I wasn't trying to call him or even his incorrect opinion stupid, I was more calling the number of uninformed/unexperienced players willing to say that kind of thing a stupid fact. But then I went and put it next to my main call out that was on him and his statements (that of ignorance) as if they were adjectives describing the same thing. That's my fault. But it's hard to avoid faux pas like that while directly telling somebody they are wrong. That's why it's often a "philosophical" stance of mine that anybody should at all times be immune to insult but not immune to criticism. Meaning- you should never take offense or react negatively emotional to anything directed towards you; rather address it and come to a conclusion between you and the critic on the nature of the statement (jest, sincere criticism, somewhere inbetween) and handle it accordingly.
If there's another word that can better describe how the outcome of something (winner) won't be adequate to determine the desired outcome (who's the best) of the activity used to search for that outcome (competition) due to elements that attribute to things OTHER than the intelligence of those who are searching for it (the competitors) then I'd love to know of it.
The word random is actually 100% fitting there, if you can look at it for what random itself actually is rather than look at the things that you can label as 'random' because they have randomness as an element.
Hope that makes sense of things but it's not a big deal. Long sentence to clear stuff up = can be hard to follow.
It's like watching that 1st link I posted here. Both Allan's and Krishnamurti have very different (more adequate) definitions of the words they use. That's more the way I'm using words than common-folk talk because I've listened to them recently and talk to people who talk like that. So my bad if there's confusion. haha
You're the only one throwing anything out of proportion here with hyperbole. lol
Might want to read the posts again (probs mine but the one you quoted/others too) about how every smash game is good for competition. Apparently you missed all of that section and the points of everything...
Fully on RNG mechanics are WAY out of context. When talking about a Mario Kart competition, the RANDOM factors that matter AT ALL aren't the items/etc, though those do play into outcomes etc. The significance of what the competition is 'for' is what matters. Is it to determine who's the 'best' at the game as a whole in 1v1s? Sure, you could not use items and go on 'balanced' courses or something, but this isn't even about balance. Pick the same character and problem solved, the factors that come into play go deeper than that. The outcome STILL won't match what the aimed-outcome is, so there are other factors in play that basically make the outcome random rather than directly on-point.
If the game doesn't have enough leeway for both short and long term decision making and tactical understanding/manipulation/appropriate working with/around the other competitors mind (their own decisions around all this in return) then there's elements missing when it comes to the competition that cannot present an outcome of 'who's better at the game' through something like a 1v1 (or other) organized activity with the game. (these things are really observable when talking about mechanics if you really want to, since they're so obvious like what I covered earlier about flexible[aka meaningful] options, but it can come from anywhere) All about the mind part of the game, the game can have elements that help, that's why smash IS good for that overall.
Maybe run-on sentences, but there's a reason some games live and some die, and it has little to do with anything regarding the 'mechanics' of the game being too random/not random, or balanced/or not. It has almost everything to do with how the outcome of the activity with the game matches what the target outcome is. Want to see who's the 'best' at the game overall? The game in question is a 1v1/2v2 platformer/direct competing with interacting with another person? Then game has to be suited for that. Some, are more suited than others. That's all.
^Lots of that might answer Thor's confusion too.
They explain the whole mental and technical aspects of what mental and technical things are in some much accuracy and thorough detail, but LOOK AT THOSE POSTSSeems to have some tech involved but either way I don't think saying it's a mind based game more than tech one actually means anything. They're not all at parallel or even relatable when it comes to 'proportionally' being factors in a game.
Melee isn't good because it has a balance of mind and tech. It has lots of tech to keep the mind part near infinite. They aren't parallel or related in any other way than the mechanics of the game allowing for the mental part of it to be fully functional. If you could do craycray shizz in Mario Kart, it would just open up the options to have a more flexible decision making spectrum within the game, but it's not more 'tech heavy' or 'mind heavy' or anything. There's both and one 'can' compliment the other, but not necessarily.
Even WoW or something. There's no mind to the 'building of a char' when the tech flushes out because they mechanics of the game (the tech) doesn't flexify the game when static things come into play like the stat numbers or whatever for optimizing. The gameplay itself isn't effected on a mental level by the mechanics of this.
Smash 4 has flexy-tech, but it's NOT more mind heavy because of lacking tech. Don't make that mistake.
Random notes...
Nixie you gotta be premium for that I think
Word, I love that anime to death. I need to rewatch it
but some people still love it D:Smash 4 was so close to being the game everyone could love, but then blast zones and vectoring happened.
You say that like it is a good thing.I think melee crouch cancelling is back
I'm still gonna love it for a good while, but it only needs like 3 little tweaks to be a far more combo oriented, fast game.I love it
It's got freaking 4 or 5 characters with boxing gloves
And you can play as Miis
And it's got gyros and sweet amounts of diverse characters
And boardgames that have like allstar mode functions in multiplayer
sick game
You're all just ahterz