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Project M Social Thread Gold

TTTTTsd

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PM 3.5 Changelog
- Ganon is now better than everyone else.

Honestly I'd like more info too but holding it back is how they keep us hooked and sane but also insane at the same time. Super manipulative.
 

Empyrean

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Finally got to play and finish Metroid Prime 2.

Why do people hate this game?? Easily outclasses Prime 1 in every department
The level design was fantastic
Sanctuary Fortress is my new waifu

And Quadraxis is my husbando
 

Saxophoneoftime

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I have all of the Prime games but haven't touched any of them for more than 5 mins. Isn't there a lot of crazy easy sequence break stuff you can do in 1? Maybe I'll try to do those on my first playthrough if I ever get around to playing it.
 
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Empyrean

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Yes, sequence breaking is very abundant in Prime 1, dunno about others.
They also make speedruns incredibly boring to watch compared to the 2D 'troids
 
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Vashimus

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Finally got to play and finish Metroid Prime 2.

Why do people hate this game?? Easily outclasses Prime 1 in every department
The level design was fantastic
Sanctuary Fortress is my new waifu

And Quadraxis is my husbando
For the same reason there are people out there who think Majora's Mask sucks compared to Ocarina of Time. It's different, therefore it's ruined.

Prime 1 feels a lot more "organic" to go through, but 2's world is just so much more hostile, you either love it or hate it.
 
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OSCA MIKE

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what are these sequence breaks you speak of
ive had that game forever and ive never run into spots where it seems like i can sequence break

then again, im probably bad/i sequenced broke it and i dont remember
 

Empyrean

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It involves the side dashes you do when targeting something. There are some parts you can clip through this way
 

OSCA MIKE

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holy **** no way
that is awesome, ive never known about this
in what way can you use this thing
 
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Vashimus

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holy **** no way
that is awesome, ive never known about this
in what way can you use this thing
Standing on the ship in Prime 1, side jumping to the platforms in the back to get the double-jump early for instance. Which is pretty game-breaking by itself.
 
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trash?

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prime 2 actually has some ridiculous sequence breaks rivaling the first game in silliness, but nobody ever notices b/c it's not the first game

it's very much the majora's mask of the prime games, even when acknowledging speedrunning. R.I.P.
 

GP&B

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I looooove getting Ice and Plasma early. Thardus weirdly enough has a programmed weakness to Plasma. Look up metroid2002 for all the sequence breaking stuff.

Also Echoes is fantastic. I give the edge slightly more to 1 for different reasons but Echoes does a lot of things right. Only real problem is forcing the final stretch of keys to the very end.
 

Empyrean

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Yeah, the keys thing rehash from Prime 1 was a bad idea. In fact, the whole ending part was meh imo.
But holy **** are Torvus and Sanctuary fortress amazing. Sanctuary might be my fave location in any metroid game, everything was perfect
 

Comeback Kid

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If the Dark World wasn't a lifeless ugly purple maybe Prime 2 would be liked more.

Majora's Mask may alienate people by being hard, but the art design is always top notch in that game.
 
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Zoa

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I rank MM as my favorite game amongst all the Zeldas. OoT scared me ****less as a kid in the first dungeon. Freaking Skulltulas...
 

Kati

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Skipping the suit loss sequence happened too late in mp2's life to be noticed. It's quite a recent achievement really.

Mp2 is great... but, it felt rushed. Apparently the game wasn't even 40% done with three months left to go before the holiday deadline/desparate attempt to take on halo 2. Multiplayer definitely needed more time to justify the time it took from the main game.

On top of the key system, the dark world kills the pacing too easily for inexperienced metroid/impatient players.
 

DrinkingFood

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I mean, I like and reapect SSB4 because it actually has a balanced roster
Lmao


EDIT:
Also I think it's really stupid and ignorant when people say stuff like "I like Smash4/Brawl because they are more mindgame/mentally based instead of PM/Melee which are about tech skill." It really shows that the person in question doesn't understand Melee/PM beyond a very low level. There is a technical barrier to overcome getting into PM or Melee competitively but technical ability is not a high level skill, it is a low level skill required for the entry to the huge amount of available options. The variety of options involved in any given situation in PM/Melee far outnumber those in Smash4/Brawl meaning at any one time you have much more to consider and much less time to consider it given the pace of play. If you don't think that's more mentally challenging then you clearly haven't experienced Melee or PM at a high level of play. I often have a headache following grandfinals in PM tournies here in Louisiana, and these are at 50 player MAX tournies with usually only 6-8 relevant top LA players. And the next day I'm effectively a zombie. There's no way it's not just as mentally taxing and stressful as other games. AND your hands might hurt, on top of that, depending on your character.
 
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1FD

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I tried to sugar-coat the **** out of my last few posts
Keep them as basic as possible without going into the depths what the difference is between PM/Melee and Brawl/S4 in my mini-convos with Thor and Saik
Just so it wouldn't bring in some kind of endless banter that usually doesn't go anywhere because of some ignorance being latched onto.

But then in comes Drinkingfood of course with the raw call-out to it.
Even calling it stupid and ignorant in the first sentence.
Hopefully I explained it well while working around the silliness of the discussion but like comon that's so direct. Just because it's ignorant doesn't mean it's stupid, they just don't know any better. Only when the convo goes into super defensive-mode about their (not so much them but anyone discussing) own bias and observable ignorance of the situation can it actually be called stupid.
It's just ignorance. That's a good thing.

#sugarcoatingfailstho
 
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DrinkingFood

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I worded it badly. I wasn't trying to call him or even his incorrect opinion stupid, I was more calling the number of uninformed/unexperienced players willing to say that kind of thing a stupid fact. But then I went and put it next to my main call out that was on him and his statements (that of ignorance) as if they were adjectives describing the same thing. That's my fault. But it's hard to avoid faux pas like that while directly telling somebody they are wrong. That's why it's often a "philosophical" stance of mine that anybody should at all times be immune to insult but not immune to criticism. Meaning- you should never take offense or react negatively emotional to anything directed towards you; rather address it and come to a conclusion between you and the critic on the nature of the statement (jest, sincere criticism, somewhere inbetween) and handle it accordingly.
 
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Lizalfos

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Cause Drinking Food wants you to get gud scrub. Honestly, I always find myself agreeing despite how blunt he is.

I watched Alax's "Melee is a Beautiful Accident" video. Was neat. I cringed at the part where Fox, Falco, and Kirby talked tho.
I was thinking about how he said people see the characters as hitboxes and movesets instead of Nintendo characters.
I couldn't agree more actually. I feel like the original Nintendo characters are such a small part of the character personality in smash games.

Sometimes the source material fits the way they play, like Luigi's slippery weirdness.
Sometimes the smash personality is the definitive one. See: Captain Falcon
Sometimes the smash personality isn't even close to the source material, more so if we are talking about P:M. Lucas isn't a crybaby, he is freaking Neo. Pichu isn't a unevolved rat to be trained into something stronger, he is that guy who sandbags in friendlies, a danger to himself and others. I mean, Fox too. Canonical Fox needs to be a leader and avenge his father. Smash Fox is definitely a cold calculating mercenary, trumping opponents with his sheer discipline and skill. Isn't Snake supposed to be a top secret experimental black-ops agent? Naw man, he is flashy as hell, everything he uses explodes.

I honestly would rather have characters with deep personality imbued into them rather than just a story handed to them.
 
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TTTTTsd

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Don't call a game more complex than another game unless you play both consistently. I don't think Smash 4 is more DEEP than P:M, I think it has a different meta and an entirely different playstyle, I can't class it in the same way.
 
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Comeback Kid

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It's funny when people get offended by Brawl 2.0 in regards to Smash 4 when most arguments in favor of the game are that it is faster and more balanced and has improved mechanics......compared to Brawl while rejecting the previous lineage of Smash games as unimportant.
 

1FD

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I worded it badly. I wasn't trying to call him or even his incorrect opinion stupid, I was more calling the number of uninformed/unexperienced players willing to say that kind of thing a stupid fact. But then I went and put it next to my main call out that was on him and his statements (that of ignorance) as if they were adjectives describing the same thing. That's my fault. But it's hard to avoid faux pas like that while directly telling somebody they are wrong. That's why it's often a "philosophical" stance of mine that anybody should at all times be immune to insult but not immune to criticism. Meaning- you should never take offense or react negatively emotional to anything directed towards you; rather address it and come to a conclusion between you and the critic on the nature of the statement (jest, sincere criticism, somewhere inbetween) and handle it accordingly.
For sure.
I think it was clear if you look at it properly, but it wasn't so much the confusingness of your post that mattered. It was good and direct, you just used words that could be used to 'call-out' and it was leaning on a call-out type of topic/lingo.
I tried sugar-coating so didn't say anything too directly related to incorrectness/misunderstanding/ignorance/etc, and just tried to explain it cleanly to share insight they might not have. @Thor seems like a smart guy and I'm sure he gets it so no sense in going into detail there. Even if he doesn't he's cool and it doesn't matter so <3 to him. @Saikyoshi seems new or something and hopefully he gets some clarity out of these discussions, but again it doesn't matter.
Just be happy and play! Such is life. I think we all good there.

BTW I totally win the poorly worded confusion posts award.

Look at this ****ing ****
If there's another word that can better describe how the outcome of something (winner) won't be adequate to determine the desired outcome (who's the best) of the activity used to search for that outcome (competition) due to elements that attribute to things OTHER than the intelligence of those who are searching for it (the competitors) then I'd love to know of it.
The word random is actually 100% fitting there, if you can look at it for what random itself actually is rather than look at the things that you can label as 'random' because they have randomness as an element.
Hope that makes sense of things but it's not a big deal. Long sentence to clear stuff up = can be hard to follow.
It's like watching that 1st link I posted here. Both Allan's and Krishnamurti have very different (more adequate) definitions of the words they use. That's more the way I'm using words than common-folk talk because I've listened to them recently and talk to people who talk like that. So my bad if there's confusion. haha
You're the only one throwing anything out of proportion here with hyperbole. lol
Might want to read the posts again (probs mine but the one you quoted/others too) about how every smash game is good for competition. Apparently you missed all of that section and the points of everything...


Fully on RNG mechanics are WAY out of context. When talking about a Mario Kart competition, the RANDOM factors that matter AT ALL aren't the items/etc, though those do play into outcomes etc. The significance of what the competition is 'for' is what matters. Is it to determine who's the 'best' at the game as a whole in 1v1s? Sure, you could not use items and go on 'balanced' courses or something, but this isn't even about balance. Pick the same character and problem solved, the factors that come into play go deeper than that. The outcome STILL won't match what the aimed-outcome is, so there are other factors in play that basically make the outcome random rather than directly on-point.
If the game doesn't have enough leeway for both short and long term decision making and tactical understanding/manipulation/appropriate working with/around the other competitors mind (their own decisions around all this in return) then there's elements missing when it comes to the competition that cannot present an outcome of 'who's better at the game' through something like a 1v1 (or other) organized activity with the game. (these things are really observable when talking about mechanics if you really want to, since they're so obvious like what I covered earlier about flexible[aka meaningful] options, but it can come from anywhere) All about the mind part of the game, the game can have elements that help, that's why smash IS good for that overall.
Maybe run-on sentences, but there's a reason some games live and some die, and it has little to do with anything regarding the 'mechanics' of the game being too random/not random, or balanced/or not. It has almost everything to do with how the outcome of the activity with the game matches what the target outcome is. Want to see who's the 'best' at the game overall? The game in question is a 1v1/2v2 platformer/direct competing with interacting with another person? Then game has to be suited for that. Some, are more suited than others. That's all.
^Lots of that might answer Thor's confusion too.
Seems to have some tech involved but either way I don't think saying it's a mind based game more than tech one actually means anything. They're not all at parallel or even relatable when it comes to 'proportionally' being factors in a game.
Melee isn't good because it has a balance of mind and tech. It has lots of tech to keep the mind part near infinite. They aren't parallel or related in any other way than the mechanics of the game allowing for the mental part of it to be fully functional. If you could do craycray shizz in Mario Kart, it would just open up the options to have a more flexible decision making spectrum within the game, but it's not more 'tech heavy' or 'mind heavy' or anything. There's both and one 'can' compliment the other, but not necessarily.
Even WoW or something. There's no mind to the 'building of a char' when the tech flushes out because they mechanics of the game (the tech) doesn't flexify the game when static things come into play like the stat numbers or whatever for optimizing. The gameplay itself isn't effected on a mental level by the mechanics of this.
Smash 4 has flexy-tech, but it's NOT more mind heavy because of lacking tech. Don't make that mistake.
Random notes...


Nixie you gotta be premium for that I think
They explain the whole mental and technical aspects of what mental and technical things are in some much accuracy and thorough detail, but LOOK AT THOSE POSTS

Somebody help my posting.
I'm the worst

THE WORST

 

Empyrean

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Pretty sure vectoring is weaker than normal DI from the tests that happened
Results are still all over the place and we can't get to anything conclusive yet, but I think melee crouch cancelling is back
 

1FD

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I love it
It's got freaking 4 or 5 characters with boxing gloves
And you can play as Miis
And it's got gyros and sweet amounts of diverse characters
And boardgames that have like allstar mode functions in multiplayer
sick game

You're all just ahterz
 

Lizalfos

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I love it
It's got freaking 4 or 5 characters with boxing gloves
And you can play as Miis
And it's got gyros and sweet amounts of diverse characters
And boardgames that have like allstar mode functions in multiplayer
sick game

You're all just ahterz
I'm still gonna love it for a good while, but it only needs like 3 little tweaks to be a far more combo oriented, fast game.
 
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