Empyrean
Smash Champion
Nah, it's pretty sadYou say that like it is a good thing.
I hadn't realized how terrible CC is until Smash 4.
Plz remove that **** in 3.5
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Nah, it's pretty sadYou say that like it is a good thing.
Need to have fun with the stuff I do, even if it isn't up everyones alley. And hey, I thought it'd be fun to add a bit more fun and kookiness to the MOST SERIOUS TOPIC OF SMASH BROTHERS.I watched Alax's "Melee is a Beautiful Accident" video. Was neat. I cringed at the part where Fox, Falco, and Kirby talked tho.
vectoring is just a less autistic DIThe vectoring thing really hurts me too.
Thanks Pac-manI liked Smash 4 before it was cool
Thats what I'm saying. DI is stupid, thats why we should play 64. It didn't have DI.I liked Smash 4 before it was cool
vectoring is just a less autistic DI
I have been waiting for an explanation as to why vectoring matters at all, yesBut if you really want to have this conversation, I'll tell you why vectoring actively ruins your fun.
Maybe we get Wii U, then a patch for 3DS to bring us up to date. We can dream.What I mean is people, like myself (And many i've talked to) haven't taken the game seriously and wanted to pick up the Wii U version. I didn't mean "be quiet" so harshly so I apologize, I just mean it's still far too early to tell with the Wii U version still not launched. Also, am I the only one who suspects some differences a la Melee Pal vs. NTSC?
I love PM rn alot it's my main game. With Ganon as my main, it's probably not hard to transfer skills to Smash 4.
All I know is that when I win neutral and get a hit in, half of my options are invalidated by the stupid airdodge.Lizalfos doesn't seem like you smash4'd much
Airdodge isn't barwl calibur in dat gaem
It's gonna really suck to airdodge at the wrong time in that game cause of the punishes and how not-really-free it is, and when peeps start to stop overcommitting then we gon see the offensive game shape up a bit more with proceedures a little more.
But still it's not as flexible or option filling as momentum changing airdodges and stuff... but it aint the same game.
All I know is that when I win the neutral, certain options are invalidated when my opponent vectors.I have been waiting for an explanation as to why vectoring matters at all, yes
also the idea that we should denounce smash 4 after two months but we should still pretend like melee is some fresh new **** literally a decade later is like lol would you look at these nerdlords
ccing really helps me as bowser, yepYou can have fast long reaching moves that combo that aren't game making/breaking at low percents in neutral because of CCing.
Wow what a ****ing suuuurrprise ehh falco and fox ruin yet another thingCC is that double edged sword, where it can help you in some matchups, but then Fox/Falco have it too so wow **** CC shine what?
this doesn't really explain anything to meAll I know is that when I win the neutral, certain options are invalidated when my opponent vectors.
try thinking about it, I heard that helpsI don't understand your response. Who said anything about bowser, or about balance?
Combo DI in Brawl and Melee creates counterplay, because I can still read your DI, possibly create DI mixups. Vectoring is entirely a win for the person getting comboed, and creates little to no counterplay.this doesn't really explain anything to me
try thinking about it, I heard that helps
Rofl please stop responding like an ultra edgy 15 year old. Your response was vague and didn't address anything I said.try thinking about it, I heard that helps
I don't think he is disagreeing actually, strange.Rofl please stop responding like an ultra edgy 15 year old. Your response was vague and didn't address anything I said.
whyVectoring is entirely a win for the person getting comboed
you said CCing is a good mechanic because of the implication that without it [x] would be overpowered or something but I feel as though the character with [x] is still better than 80% of the characters in PM (and 90% of the characters in Melee) so like why does it even matter, you know?Your response was vague and didn't address anything I said.
He was talking about in the Smash 4 environmentyou said CCing is a good mechanic because of the implication that without it [x] would be overpowered or something but I feel as though the character with [x] is still better than 80% of the characters in PM (and 90% of the characters in Melee) so like why does it even matter
how does vectoring add no depthMy whole point is "why". Why add something that provides no depth.
Let me measure out with my hands the amount of nothing.how does vectoring add no depth
? I still don't see how that addresses my post. I said nothing about balance. All my post suggested was that mechanic [y] allows more variety such as [x] to exist because it is counterplay to [x] therefore allowing [x] to exist without breaking the game. I am and was always talking game design. Sheik being a great character and other characters being bad is a result of their individual design.why
you said CCing is a good mechanic because of the implication that without it [x] would be overpowered or something but I feel as though the character with [x] is still better than 80% of the characters in PM (and 90% of the characters in Melee) so like why does it even matter
I'm gonna just reply here too. If you vector to out reach a combo, I can't do anything about it as the comboer. Its a get out of jail free card. It makes games last longer, it reduces reward for the person who lands a hit, and it actively makes less things happen.like your problem (and everyone else's who has a problem with vectoring) is that they don't seem to be capable of explaining why it's bad
I'm legit asking for an explanation here but the response I'm getting as to why it's bad is "because"
What no CCing isn't in smash four. Not CCing as in ASDI down to cancel hitstun anyway lol, which is what people usually mean when they say CC. I was talking about sheik in PM+MeleeAnd what Drinking Food is saying is that CCing is in smash 4, and that it helps against S4 Shiek.
yo I got about this far in this post and decided I was moving on I'm sorry? I still don't see
like I'm pretty sure combo DI is a thing in previous games, how is this differentI'm gonna just reply here too. If you vector to out reach a combo, I can't do anything about it as the comboer. Its a get out of jail free card. It makes games last longer, it reduces reward for the person who lands a hit, and it actively makes less things happen.
PRESS UP TO NOT GET HIT BY THAT U-AIR, THUS NOT DYING
yo I got about this far in this post and decided to just ignore you
my edgy 15 year old remark couldn't be more right
Now I'm REALLY confused. Somebody last page said that Melee CC was in, so I believed him. The *******.What no CCing isn't in smash four. Not CCing as in ASDI down to cancel hitstun anyway lol, which is what people usually mean when they say CC. I was talking about sheik in PM+Melee
I told you, combo DI creates DI mixups and I get to read your combo DI in most situations.like I'm pretty sure combo DI is a thing in previous games, how is this different
is it not possible to read vectoringI told you, combo DI creates DI mixups and I get to read your combo DI in most situations.
What vectoring does is allow you to add or subtract to the knockback that a move gives you. So at low percents, if you hold in the direction that the move launches you, you are actually increasing the amount of knockback you take from the attack- not enough to get you killed, of course, but enough to invalidate a lot of otherwise viable follow ups to that initial hit. Suddenly, you are back in a neutral situation because you broke their string.like your problem (and everyone else's who has a problem with vectoring) is that they don't seem to be capable of explaining why it's bad
I'm legit asking for an explanation here but the response I'm getting as to why it's bad is "because"