ZiggaWaTT
Smash Journeyman
I guess no one wanted to talk about starcraft earlier I would go to starcraftboards (teamliquid) but all I would probably hear there is "EVERY RACE BUT MINE IS IMBALANCED!"
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Oh dude i'll talk to you bout SC hardcore. Did you see the new **** on LotV yet?I guess no one wanted to talk about starcraft earlier I would go to starcraftboards (teamliquid) but all I would probably hear there is "EVERY RACE BUT MINE IS IMBALANCED!"
I agree that Sm4sh would have been so much better with increased hitstun, at the very least. The game so far feels like it has really flowcharty combos at low percents, and then becomes a game of cat-and-mouse at higher percents because of the weakness of hitstun and the strength of knockback, vectoring and defense options. I actually don't think vectoring is that bad of a concept, and is actually intuitive (before learning about DI I'm sure most of us were trying to vector in previous Smash titles), and the fact that it makes trajectories far less predictable could have been a plus to the competitive depth of the game if the hitstun allowed for more followups to string. The problem is not really a single component to the games design, but how all the mechanics are balanced together. In many ways, I think the strength of vectoring, the weakness of hitstun, the buffed recoveries, blastzones, rage mechanic, etc. were the dev team's solution to making the game "balanced."Just want to state though that the main reason Sm4sh has so few combos isn't really vectoring as much as it is low hitstun and low-risk airdodges. Vectoring in another environment, like PM, probably wouldn't be that big of a deal besides invalidating most DI mix-ups and making flowcharting punishments like 10x harder, which for most people isn't a huge deal since they tend to just improvise combos with BnB stuff mixed in (but it's a big deal to me since I develop like half my punishments beforehand in the lab).
That Angry Birds mode made me so mad when I saw it. Break the Targets was such a great concept because the courses were designed specifically for each character. It's one of those things that hardcores would love, but would alienate casuals. I almost want to pop in Melee right now to play that and Adventure Mode.I'm amazed that single player stuff has actually continuously gotten worse though. Classic does look interesting, but I don't really care for "Angry Birds, but with targets".
Take a wider-view than just how many copies of the game are sold. Support for competitive play and streaming is tantamount to free advertising for Nintendo. Core-gamers that are into competitive fighting games could have taken an interest in the game, and picked up the Wii-U where they might not have, otherwise. More consoles sold means a bigger player base for third-party developers to try to sell to, leading to more titles on the system.the reason is that what the competitive community wants is not automatically what's best for the game
also keep in mind that brawl sold almost twice as well as melee did in the long run - the idea that the competitive community is what's gonna drive the dollar is a fantasy
I had the same thoughts: Buffing old terran units that we love but didn't have enough competitive value with cool new abilities was exciting, and I also liked the new rocket-tank thing. And yes, the new Protoss units, changes were boring to me. I want them to come up with more new unique units. What did they introduce at all even besides the floaty ball thing that looked exactly like the cut Replicant?Yes I did see the new LotV stuff! Thats what made me want to talk about SC in the first place. Most of the ideas for the new units seem pretty interesting. Also lurker is back yay! :D Love that they are giving terran mech some more love. Protoss changes seem a little underwhelming however but just like with HotS, a lot of this stuff will change
Interesting. What exactly did they say?There's a reason why Nintendo admitted that their strategy with the original Wii failed, despite their sales numbers.
You're not wrong.I guess no one wanted to talk about starcraft earlier I would go to starcraftboards (teamliquid) but all I would probably hear there is "EVERY RACE BUT MINE IS IMBALANCED!"
First I'll state that I kind of left this thread then came back because I was tagged and I was like "Alright what now?"I tried to sugar-coat the **** out of my last few posts
Keep them as basic as possible without going into the depths what the difference is between PM/Melee and Brawl/S4 in my mini-convos with Thor and Saik
Just so it wouldn't bring in some kind of endless banter that usually doesn't go anywhere because of some ignorance being latched onto.
But then in comes Drinkingfood of course with the raw call-out to it.
Even calling it stupid and ignorant in the first sentence.
Hopefully I explained it well while working around the silliness of the discussion but like comon that's so direct. Just because it's ignorant doesn't mean it's stupid, they just don't know any better. Only when the convo goes into super defensive-mode about their (not so much them but anyone discussing) own bias and observable ignorance of the situation can it actually be called stupid.
It's just ignorance. That's a good thing.
#sugarcoatingfailstho
There's a reason you can shield. And unlike in Melee/64/PM, shielding is not a bad option. Also CCing > Roy, which I find rather unfortunate. I think CCing is on balance not a good thing (it had redeeming qualities, but it causes a lot of problems too).DrinkingFood said:"I think CCing is awesome"
A) Combo-DI does same thingLizalfos said:"I don't like vectoring being escape combos"
Well they nerfed/buffed the immortal by removing the passive shield that couldn't take more than 10 damage and replacing it with a activate shield that grants them immunity for a short time.I had the same thoughts: Buffing old terran units that we love but didn't have enough competitive value with cool new abilities was exciting, and I also liked the new rocket-tank thing. And yes, the new Protoss units, changes were boring to me. I want them to come up with more new unique units. What did they introduce at all even besides the floaty ball thing that looked exactly like the cut Replicant?
Yeah all those changes are neat I think but my point is that they're just new **** for old units and they've essentially introduced no new units to the race that's focused on in this chapter of the game. If they don't come out with THREE brand new Protoss units from scratch I think it'll be a bit of an upset.Well they nerfed/buffed the immortal by removing the passive shield that couldn't take more than 10 damage and replacing it with a activate shield that grants them immunity for a short time.
Warp prism get to pick up units from a distance so im expecting a lot more drops from them.
Oracle combined invision and revelation into one cast, and they gave it a stasis trap which is cool
Tempest can only target ground units but gained an ability to give a never ending DoT to another unit.
I am also liking the swarm host changes. they can now move while they spawn locus but the time is increased between each locus wave. Hopefully that will make the swarm not boring to use and not terrible to fight against
MW what video was it- my work blocks vid sites. Also I'm not PC master race at all. SC is one of like maybe 3 PC game franchises in my whole life i've ever been kind of invested in. I honestly prefer consoles over PCs for gaming.Stop wasting time on talking about crap you are unable to change/mods, you scrubs. ADAPT IN GAME instead of whining here.
...Wait, lemme fix my face.
Two words:
Also, that video, holy fuuuuuuuuu
The Project M Movie - Part 1: The Birth of Project MMW what video was it- my work blocks vid sites.
What if I told you that Optimus is cuter than kittens, Mech?*cute Optimus GIF*
P:M Lucas is what Lucas acts like after he goes through character development and matures into his badass state at the end of Mother 3Cause Drinking Food wants you to get gud scrub. Honestly, I always find myself agreeing despite how blunt he is.
I watched Alax's "Melee is a Beautiful Accident" video. Was neat. I cringed at the part where Fox, Falco, and Kirby talked tho.
I was thinking about how he said people see the characters as hitboxes and movesets instead of Nintendo characters.
I couldn't agree more actually. I feel like the original Nintendo characters are such a small part of the character personality in smash games.
Sometimes the source material fits the way they play, like Luigi's slippery weirdness.
Sometimes the smash personality is the definitive one. See: Captain Falcon
Sometimes the smash personality isn't even close to the source material, more so if we are talking about P:M. Lucas isn't a crybaby, he is freaking Neo. Pichu isn't a unevolved rat to be trained into something stronger, he is that guy who sandbags in friendlies, a danger to himself and others. I mean, Fox too. Canonical Fox needs to be a leader and avenge his father. Smash Fox is definitely a cold calculating mercenary, trumping opponents with his sheer discipline and skill. Isn't Snake supposed to be a top secret experimental black-ops agent? Naw man, he is flashy as hell, everything he uses explodes.
I honestly would rather have characters with deep personality imbued into them rather than just a story handed to them.
I really felt like the hundreds of extra special moves for solidified characters was a massive waste of time. They could've used those resources for unique characters to take up DPit, Luc and Dr.M's roster squares.I seriously am sorry for saying that Smash 4 could be better. Just like how Melee could be better. To me the best version of Smash 4 isn't even remotely similar to the best version of Melee BTW. I just really felt like there are all sorts of extra mechanics that only detract from Smash 4.
That's not really the reasoning here. Melee was successful on both fronts. It lending itself well to competitive play did not detract from it as a casual game. I also hope you aren't implying that Brawl being more casual (disregarding the meaning of saying this) is what made it sold more. Riding on the success of Melee + being sold on a user base that was at least triple that of the Gamecube does a lot for sales.the reason is that what the competitive community wants is not automatically what's best for the game
also keep in mind that brawl sold almost twice as well as melee did in the long run - the idea that the competitive community is what's gonna drive the dollar is a fantasy
Melee was since release till present the best selling game on the gamecube. The main reason brawl sold more than melee is because the Wii was so much more successful than the gamecube being one of the best selling consoles ever. For contrast, Brawl was the NINTH best selling title on the Wii. It's not really fair to compare the design success of the games based on sales considering the difference of system sales between them. No comment on all of the other arguments.also keep in mind that brawl sold almost twice as well as melee did in the long run - the idea that the competitive community is what's gonna drive the dollar is a fantasy
my bad on the bad posting I sucksnip.
There's a reason you can shield. And unlike in Melee/64/PM, shielding is not a bad option. Also CCing > Roy, which I find rather unfortunate. I think CCing is on balance not a good thing (it had redeeming qualities, but it causes a lot of problems too).
B) If this works, you gave up stage position and/or are in primary position to get juggled - and while Smash 4 has the most balanced way to deal with juggling vs landing so far (Brawl was slightly in favor of landing player unless you had RCO and/or you were fighting MK, Melee and 64 had it favoring juggler), that's not where you want to be. And those are both bad spots that are likely to lead to more hits = more damage = more potential for combos if they mess up their distance influence [DI] at all.
Dude. WHAT?my bad on the bad posting I suck
This is the kind of 'endless discussion with no end' I hoped wouldn't come up, but I'll play just a litttttle bit.
Just gonna point out things you stated here and why they're really weird to me (and others I guess).
I won't understand them unless you explain, but even then I really don't think I'll understand why you think certain things when you're saying what seems to me to be very contradictory as far as I can tell.
So I'll just share my interpretation of what you just said. AKA what your post means as far as I can tell.
-You just directly stated that options in a game that give the game flexibility are bad for the game... eg: CCing caused more harm than good?
-But also implied the opposite of various other option-related things basically in contradiction to that idea... eg: Stale move negation being more good than harm?
-As well as said things that just straight up prove your own points seemingly inaccurate. Like how the smash4/brawl way in most areas discussed are 'exactly-worse' than the melee/pm way even by YOUR OWN descriptions of them... eg: Air dodges working in a way that negate advantage gained from out-playing the opponent, which implies that other kinds of mechanics would be more beneficial to have here when it comes to determination of skills and all other points you've brought up when it comes to competition legitimacy (your own def that you gave of what that means earlier) and with the ideas that the way they are in one game is better than the other/vice-versa. You're basically supporting the arguments against the examples you brought up, and it's really strange.
I'm not sure if you'll catch what I'm pointing out, but it's really confusing to me because of that, and seems to be the common confusion that happens in these kinds of discussions. To me (and most others it seems), you (or anyone posting those kinds of contradictory/not in-line/even inaccurate in a lot of ways, points) seem to not pick up on those inconsistencies in your own understanding of your own ideas.
I'm not sure I'll understand what's confusing you/me, and maybe you (general word) get something we don't, or we (general word) get something you don't, but what you've posted, and the way you've posted it, really don't add up to making any sense, and seems almost like you're nit-picking odds and ends and getting mixed up in your own mess of bias or perspective. Basically it's just ignorance, which is fine and we all have some, but that mess of opinion that's so observable in the points made while not wavering to think clearly or differently about it as if there might be something 'off' in the way you see it is where that whole Drinkingfood approach comes in (the part where it's actually completely reasonable for him to say 'that's just stupid' when it comes to your points)
Maybe that makes sense, but no biggy. To each their own, fun topic.
There's a difference between subjective and objective. We're dancing with that, more than anything 'tangible' when it comes to the game. Always remember that, and it's really hard to make the mistakes it 'seems' you/others have/do/might be doing, when it comes to these kinds of topics.
Just my 2cents but what do I know? :D
That's what I'm saying too. lolDude. WHAT?
I would say that you would be correct.What if I told you that Optimus is cuter than kittens, Mech?
>waifu pillowguys i bought a new waifu pillow and took a selfie with it, chekkit
Oh is that from the like new swimming series?guys i bought a new waifu pillow and took a selfie with it, chekkit
sounds to me like youre just jealous>waifu pillow
>not waifu
make me sick
idk **** about the show, i just bought it cuz it was like 10 bucks newOh is that from the like new swimming series?
Dude that show is getting mad popular.
First off.MW Pacific Rim had awesome effects and robot/monster designs but are you aware that it was a
****ING STUPID MOVIE?
I don't mind these, and I'll do what I can to clear stuff up.my bad on the bad posting I suck
This is the kind of 'endless discussion with no end' I hoped wouldn't come up, but I'll play just a litttttle bit.
Just gonna point out things you stated here and why they're really weird to me (and others I guess).
I won't understand them unless you explain, but even then I really don't think I'll understand why you think certain things when you're saying what seems to me to be very contradictory as far as I can tell.
So I'll just share my interpretation of what you just said. AKA what your post means as far as I can tell.
CCing makes Roy's portrait on the CSS irrelevant-You just directly stated that options in a game that give the game flexibility are bad for the game... eg: CCing caused more harm than good?
-But also implied the opposite of various other option-related things basically in contradiction to that idea... eg: Stale move negation being more good than harm?
Exactly worse? I don't think that's possible... everything that could be ascribed better/worse is necessarily subjective by how we compare things. I can go get a dictionary and iron it out, but people don't like me citing Webster for whatever reason <_<-As well as said things that just straight up prove your own points seemingly inaccurate. Like how the smash4/brawl way in most areas discussed are 'exactly-worse' than the melee/pm way even by YOUR OWN descriptions of them... eg: Air dodges working in a way that negate advantage gained from out-playing the opponent, which implies that other kinds of mechanics would be more beneficial to have here when it comes to determination of skills and all other points you've brought up when it comes to competition legitimacy (your own def that you gave of what that means earlier) and with the ideas that the way they are in one game is better than the other/vice-versa. You're basically supporting the arguments against the examples you brought up, and it's really strange.
While you pointed two out (that I tried to respond to and explain), highlighting any other inconsistencies for me clearly would be appreciated, so we can better understand what's being said (since I do not detect anything, though I often try to make myself consistent before posting).1FD said:I'm not sure if you'll catch what I'm pointing out, but it's really confusing to me because of that, and seems to be the common confusion that happens in these kinds of discussions. To me (and most others it seems), you (or anyone posting those kinds of contradictory/not in-line/even inaccurate in a lot of ways, points) seem to not pick up on those inconsistencies in your own understanding of your own ideas.
I'm not sure I'll understand what's confusing you/me, and maybe you (general word) get something we don't, or we (general word) get something you don't, but what you've posted, and the way you've posted it, really don't add up to making any sense, and seems almost like you're nit-picking odds and ends and getting mixed up in your own mess of bias or perspective. Basically it's just ignorance, which is fine and we all have some, but that mess of opinion that's so observable in the points made while not wavering to think clearly or differently about it as if there might be something 'off' in the way you see it is where that whole Drinkingfood approach comes in (the part where it's actually completely reasonable for him to say 'that's just stupid' when it comes to your points)
Maybe that makes sense, but no biggy. To each their own, fun topic.
There's a difference between subjective and objective. We're dancing with that, more than anything 'tangible' when it comes to the game. Always remember that, and it's really hard to make the mistakes it 'seems' you/others have/do/might be doing, when it comes to these kinds of topics.
Just my 2cents but what do I know? :D
meiling pls, im at least a few times cuter than the skank on that pillowsounds to me like youre just jealous
That gif looks sooo cool... lol reallyFirst off.
Second off.
Come at me, you obnoxious prick.
What just happened exactly?meiling pls, im at least a few times cuter than the skank on that pillow
Side note:
Jesus
Two touche's for you:All of that is subjective.
I am NOT arguing with you about the "quality" of any movie script. [bias INTENSIFIES]
Nope.
Stop being a fuccboi lol.
I think that it was intentional, the creators wanted it this way. stop wavecheatingThat gif looks sooo cool... lol really
Look dude our hearts are of the same flesh brother, trust me: Pacific Rim was an EMOTIONAL UPSET FOR ME. It still matters to me to this day that the premise and artistic value of it was so amazing and that the acting, dialogue and story was so terrible.
I want to express this out of love. I was really wanting PR to be something that was narratively compelling and emotionally provocative, and it wound up just being hollow eye-candy, not nearly as awful but in the same category as the Transformers films.