Sorry about that. Here's what I have so far: Barrier is in a weird place. Right now the animation works great. He puts out his hand nice and smooth, and then a purple burst comes out of his hands. The whole move lasts for almost a second (39 frames). The problem now is twofold:
1. I can't get him to reflect stuff
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2. I can't get it to only cancel on jumps (he can walk, jump, attack, etc after frame 20).
While these problems sound pretty big, I'm pretty sure I'm right around the corner of figuring them out. I'm just trying to figure out some extra flags that can give me the effect (reflect) that I need. I'm going to look at Lucas' and Ness' shines to see if I can find a jump-only command. I believe it has to do with variables. That also means I can look at Ike's side b too.
In other news, jab is prefect. It comes out on frame 4. It's as strong as Ganon's, and the hitbox is in a good place now. Fsmash functions pretty well now. It's a slow starting smash that hits really hard (think
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) at the hand and arm hitboxes, but not at the extended hitbox (think old
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). Basically, it's a punch where his hand emits purple flames, sort of like warlock punch. (
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). The animation looks a little strange, which I think is related to the fact that he slides backwards at the beginning without moving his feet. It's nearly finished. Ftilt is coming along smoothly. I'm experimenting with the same flags I was talking about earlier with the down-b. Basically I'm stretching the hitbox on his throw bone along the entire length of the bone. I'm actually really close to finished with this one, In fact, I just need to test it once more and I'll be done.
Other miscellaneous things:
I have been trying to contact the PM guys to find out how they added dash-dancing. I met JCeaser at Xandu a few days ago. Unfortunately he didn't know how they coded the dash dancing, but he directed me to some other people. I have been trying to figure it out on my own with little success. I might be on to something though. I have also been experimenting with the plug and play .rels. Right now they just make the game crash...
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. I have no idea how these work, so I'm going to send a message to the guy who started the thread and see if he knows how to do this for Project M. I'm not sure this part will work out, but I really hope it does. In terms of good news I found the screen shake command and I added to his dsmash and his fsmash. I have been trying to get the fsmash to look really strong, and the screen shake adds to the feeling imo.
Writing all this down it occurred to me that I'm trying to do too much for this next version. I'll just release one with a proto down b once I get the reflect working, a finished fsmash, and a finished ftilt. Expect something really soon!