Anonistry
Smash Journeyman
- Joined
- Aug 11, 2013
- Messages
- 214
After playing a couple of matches, I can honestly see why they needed to give reflect to shine: especially since we can't hold it, most projectiles are simply spammable enough that the barrier was pointless. Against ZZS: Block one, next one up on me the moment I am finished. You'd prefer to not let a full charge Samus shot be blocked, yet its setup actually much favors a clever, quick maneuver against such an attack.
I don't know, you could give it absurd recovery, but that would open a whole other can of worms. You could give a roll or allow slow movement during the barrier, but that just screams broken and way too useful. Without reflect, I fear it will be much harder to make a kind of shine that still demands respect, thus why I think a reversal option would be decent.
By momentum, I meant who had offense and who had defense. In lots of fighting games, there are reversals, particularly DP aka Shoryuken clones, that are to bait and/or punish bad moves on the enemy's part. They make it so that reckless mixup and poor anti-wakeup calls get stuffed. It could be really dangerous on an already heavy character, to be sure, but you can also make it a terrible move to make a mistake with, like most DPs are. \
I will say that right now, Mewtwo feels like he could use a good "spacing" tool besides his projectiles, simply because he is a bit to slow to get up too close, his grab range means he actually likes more of a midrange feel, AND I have noticed that his ftilt misses when they are right beside him, meaning what I find to be his quickest footsie is actually not ready at point-blank, and I find his jab can be a bit too slow and too short reach, which the combination means it is much less effective a neutral and defensive tool than I'd expect for a slow grab-type character, but yet it can't be much faster as, like Ganondorf's, what it CAN do is quite potent. So, maybe let down-B be useful as a quicker, longer reach move that is more about an attempt to demand space somehow.
So yeah, spacing tool/potential for resetting game from defensive to neutral for Mewtwo. I'd rather have a good shine, but... I don't know what is good besides reflect to make an effective but not potentially broken one. At least not without removing any non-projectile related features so as to allow for less concerns about what it can do with other avenues.
I don't know, you could give it absurd recovery, but that would open a whole other can of worms. You could give a roll or allow slow movement during the barrier, but that just screams broken and way too useful. Without reflect, I fear it will be much harder to make a kind of shine that still demands respect, thus why I think a reversal option would be decent.
By momentum, I meant who had offense and who had defense. In lots of fighting games, there are reversals, particularly DP aka Shoryuken clones, that are to bait and/or punish bad moves on the enemy's part. They make it so that reckless mixup and poor anti-wakeup calls get stuffed. It could be really dangerous on an already heavy character, to be sure, but you can also make it a terrible move to make a mistake with, like most DPs are. \
I will say that right now, Mewtwo feels like he could use a good "spacing" tool besides his projectiles, simply because he is a bit to slow to get up too close, his grab range means he actually likes more of a midrange feel, AND I have noticed that his ftilt misses when they are right beside him, meaning what I find to be his quickest footsie is actually not ready at point-blank, and I find his jab can be a bit too slow and too short reach, which the combination means it is much less effective a neutral and defensive tool than I'd expect for a slow grab-type character, but yet it can't be much faster as, like Ganondorf's, what it CAN do is quite potent. So, maybe let down-B be useful as a quicker, longer reach move that is more about an attempt to demand space somehow.
So yeah, spacing tool/potential for resetting game from defensive to neutral for Mewtwo. I'd rather have a good shine, but... I don't know what is good besides reflect to make an effective but not potentially broken one. At least not without removing any non-projectile related features so as to allow for less concerns about what it can do with other avenues.