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Yeah, StarWaffle needs to fix that since he made the thread.Shouldn't the title be updated since the huge problem is now fixed?
Just a quick question.Yo, I have the same problem you had with his running, that he would run too far and loop back to where he should've been. I already switched the bone indexes of what moves him and the original TransN. Could you detail exactly what you did to fix it? It would mean a lot =D
Haha, Magmortar over Mario, and eventually Marowak over Diddy Kong. But yeah, would you happen to have an answer to my question? =3Just a quick question.
Who are you doing?
Just curious...
Try finding a unused bone (a bone that isn't attached to a polygon or body), hex the BoneIndex to have the same index as the original TransN and rename it to TransN.Haha, Magmortar over Mario, and eventually Marowak over Diddy Kong. But yeah, would you happen to have an answer to my question? =3
You have to rename it TransN as well? Okay, I'll try that. I already remapped the transn bone index to origin, the movement bone common among all pokepark pokemon. Hopefully this'll work =3Try finding a unused bone (a bone that isn't attached to a polygon or body), hex the BoneIndex to have the same index as the original TransN and rename it to TransN.
If origin doesn't work, try to find a bone which if you change the translation of, doesn't modify the model.You have to rename it TransN as well? Okay, I'll try that. I already remapped the transn bone index to origin, the movement bone common among all pokepark pokemon. Hopefully this'll work =3
If I found a different bone, would the animation move forward/sideways in Brawlbox?If origin doesn't work, try to find a bone which if you change the translation of, doesn't modify the model.
It would most likely be standstill.If I found a different bone, would the animation move forward/sideways in Brawlbox?
Cool, cool. Testing now.It would most likely be standstill.
Which doesn't mean it didn't work.
Marowak instead of Cubone makes me sad, but good luck.Haha, Magmortar over Mario, and eventually Marowak over Diddy Kong. But yeah, would you happen to have an answer to my question? =3
Well Shock's working on the PSA now and considering we're just working for a beta atm, we're overlooking some minor glitches which will be fixed later on hopefully but that just means that it will take less time. And I for one have nothing better to do with my time for the next several weeks than to make animations... So if all goes well, it shouldn't be much longer ^^Marowak instead of Cubone makes me sad, but good luck.
On a note more relevant to the thread, is Klonoa truly back on track now? I.e. are you guys making progress as quickly as you were when the project first started again or is it going to be kind of slow for a while?
Yep. Frosty's helped out with some new animations while StarWaffle was gone. I'm not very good at PSA but I'm slowly learning how to do it.Well Shock's working on the PSA now and considering we're just working for a beta atm, we're overlooking some minor glitches which will be fixed later on hopefully but that just means that it will take less time. And I for one have nothing better to do with my time for the next several weeks than to make animations... So if all goes well, it shouldn't be much longer ^^
PSA is actually one of the only things i'm good when it comes to customizing. I never took the time to learn bone indexing and all that stuff. I was working on a Sephiroth PSA to go with the vertex hack that was made but I stopped for a bit since Brawl- came out.Yep. Frosty's helped out with some new animations while StarWaffle was gone. I'm not very good at PSA but I'm slowly learning how to do it.
Would you like to help me out with the Klonoa PSA then?PSA is actually one of the only things i'm good when it comes to customizing. I never took the time to learn bone indexing and all that stuff. I was working on a Sephiroth PSA to go with the vertex hack that was made but I stopped for a bit since Brawl- came out.
Sure, I'd love to help. I'll do what I can.Would you like to help me out with the Klonoa PSA then?
I had the same problem until now. It kept sending me back to 25 then I got an error and now it looks like it's gone...Why can't I go to page 26?
Okay now it decided to work. But I tried clicking the 26 link and it kept sending me to page 25. I tried clicking the arrow and it gave me an error. I was able to get to page 26 by going to the beginning and then to the last page. I'm having the same problem at the Fully New Character Archive thread. And clicking last does not take me to the last page. It takes me to the second to last.Um...You're post just made page 26...
Oh, hell no. It's site-wide.Everything that was on pg 26 is back now after another 502 bad gateway error...
Edit: I'm not the only one getting these errors am I? These 502 Bad Gateway and 504 Gateway Timeout errors.
Ness and Lucas say hi :DI think it would be safe to say no towards projectiles for a forward smash. It seems like something a neutral B attack or -> B attack would do.
Don't worry we are making some good progress. I'll update the OP sometime this evening. I am at school right now and won't be back till about 5pm.wow did the entire thread slow down or something? because i would like to know how far along you've gotten in 4 days.