Shadic
Alakadoof?
My bad, I didn't see your last post about that. Tossing it up now.
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Sure, go ahead. Just make sure to say that it's a WIP.Well now that it exists, would I have permission to do a video for Cosmic Geno? I haven't seen one for him yet.
Hmm... Is it the animation length or the customization itself?Okay, so I tested it, and the game still freezes on a custom animation for SpecialNStart. Indigo, how did you make that part of the attack? Actually, could you just take the original animation (for now) and lengthen it to however long you need it, then code the attack the way you intend, then send that to me so that I can make the whole thing work properly the first time?
Thanks a lotToon Link, you are now hardly required, and now you are almost out of Brawl completely. Why, is a question that may come to your mind. You see, I'm here to announce:
R.I.P. Toon Link version 1.0
You see, with permission from Bionic Sonic, I found out I was allowed to post the .pac files that I have edited, in order to easily replace you in Brawl. That means that you can no longer show your face on the CSS screen, battle screen, and many other places. In fact, you are hardly in Brawl at all now. There are still a few places you can stay for now, but once we find out where the files you are hiding are, we'll kick you out.
Version 1.0 Features:
Alters the following:
Moveset "Toon Link" to "Geno"
Textures "Toon Link" to "Geno"
CSPs "Toon Link" to "Geno"
CSS Icon "Toon Link" to "Geno"
CSS Text "Toon Link" to "Geno"
SSS Stock Icon "Toon Link" to "Geno"
In-Battle Icon "Toon Link" to "Geno"
VS. Mode In-Battle Text "Toon Link" to "Geno"
After-Battle Icon "Toon Link" to "Geno"
Tournament In-Battle Icon "Toon Link" to "Geno"
Tournament CSS Icon "Toon Link" to "Geno"
Tounament CSS Text "Toon Link" to "Geno"
Tounament Stock Icon "Toon Link" to "Geno"
Training Mode In-Battle Text "Toon Link" to "Geno"
Home-Run Contest In-Battle Text "Toon Link" to "Geno"
Boss Battles In-Battle Text "Toon Link" to "Geno"
Single Player Events 35,37 and 39 pictures altered
Co-op Event 15 picture altered
Events Icon "Toon Link" to "Geno"
Group Records Icon "Toon Link" to "Geno"
Unlock notices "Toon Link" to "Geno"
Replay Icon "Toon Link" to "Geno"
Brand New "Challenger Approaching" screen
Classic Mode In-Battle Text "Toon Link" to "Geno"
Classic Mode Ending Screen "Toon Link" to "Geno"
All-Star Mode Ending Screen "Toon Link" to "Geno"
Subspace Emissary "Continue" Icon "Toon Link" to "Geno"
Cosmic Geno Dwonload : http://www.sendspace.com/file/p6vxmt
Fighter Geno Download : http://www.sendspace.com/file/qlb7yn
**NOTE**
This will replace all files that are in you pf or pfmenu2 folders, so back them up if you still wish to use them.
Yeah, I know I missed that, I didn't have a picture to use. Victory Screen after a VS. Match? No, I haven't. I'm starting to believe that some of these are going to be un-editable, and that a code may have to be used to alter all those texts from "Toon Link" to "Geno"Awesome! Although you did miss bk_toonlink in pf\menu\titleloop\sunset.bbres.
Also, any luck in finding where it says Toon Link in the Victory screen? Haven't tested that out yet.
Great work!
No problem.Thanks a lot
It seems kind of weird what causes freezes and what doesn't, and where BrawlBox is accurate and where it isn't. I tried to make a new Geno Beam animation by simply using the regular Bow animation and changing his arm into a gunstick (shortening the upper arm, shrinking the hand, enlarging a finger). It didn't freeze, but although it looked great in BrawlBox, in the game his hand somehow got attached to his shoulder or something, the arm appeared hollow and the stick came out at a weird angle - but only on the startup and charge animations. On the firing animation, it looked fine.it's not SpecialNLoop that freezes, it's SpecialNstart. I had it set up while only changing each individual part, SpecialNStart is the only thing that still freezes. Right now, the best idea would be for you to just take the original animations, change the length to whatever you need, program him the way you'll use it, send that to me, and then I'll make him look pretty. You probably only need Start and End, actually.
Meanwhile, the model hacking isn't going as well as I had hoped. Mostly because I have no idea what I'm doing (then again, that's a sure-fire way to show that when I'm done, it'll be done right). I've been asking around a bit, but 3d software wasn't as easy to pick up as Photoshop was (which, ironically, I didn't understand when I got it either. hmm....). But instead of moping around and waiting for answers, I've decided to work on the design for his bone structure (that cape is going to be a lot more troublesome than you might think), and for alternate textures (so far I have 2 different ways to have the doll structure, 3 different outfits, and one idea that I thought would be pretty nice to try out, but I'd have to somewhat change what kind of doll he is).
Oh, Shadic, Nice taunt! The only way I could make it better is if I spent forever to actually weave his arms around each other (which I don't plan on doing with this model).
Anyway, class is starting. Keep up the good work!
Oh... Sorry Shadic, I thought I could contribute something, I should have read the topic.Erm. I've already got one that's finished, along with CSS and in-game portraits. fortwaffles made the other color textures.
I wasn't going to say anything until we had one complete pack to throw together, which marter here basically completed. >_>
Mine are just simple recolours of hair and clothing, etc. Red w/ Grey hair, Yellow w/ Red hair, etc. His is probably better, since I have no previous texture hacking experience.We can always see which set are better, if you'd like. If you've made significant progress, I don't want to make that fruitless.
Great, more textures for Geno! I'm glad I could contribute to this project, and help it move along.Erm. I've already got one that's finished, along with CSS and in-game portraits. fortwaffles made the other color textures.
I wasn't going to say anything until we had one complete pack to throw together, which marter here basically completed. >_>
And then it transitions into a Megaman remix for no reason other than that it transitions perfectly. And that I like Megaman.http://www.newgrounds.com/audio/listen/119772 (Sounds like a boss battle song)
Someone was talking about getting characters to work like that, I forget who.Dunno if it's been asked before, but would it be at all possible to create a move for Adult Link, that transforms him into Toon Link? (the way Zelda turns into sheik, and Samus turns to ZeroSuitSamus)
Was thinking the Toon link files could be stored in a folder that doesn't normally exist, as long as the move he does points to that folder when looking for Toon Link.
This way Toon Link would not have to be excluded from the game when using Geno, but he wouldn't be wasting a spot on the character selection screen either. :-P
thats the thing, it didnt give me a zip when i downloaded the link on the OP. it gave me a PAC file for some reason....I have no idea what you're doing for Fighter Geno. You open up the zip, and drag all the files inside to:
SD:\private\wii\app\RSBE\pf\fighter\toonlink
Sadly, I have no "page" for Mallow at the moment, but however, there is an old old project I was working on (that I might revive ^_^) that has some progress and early alpha's and tests of Mallow. They are old, and I will be working on newer moves, but this is the best I can give you ATM:Dude! Mallow! Awesome!
okay, I'm done.
Lots of mallow's moves are probably going to need to be done from bottom to top (starting with animations), and I'd love to help, but I have little computer time as-is. But I'll be following the project if you start posting your progress. Can I get a link to the page?
*chuckles* Man, if you knew ANYTHING about Geno, then that move would make perfect sense yo you.FB:
Pros: Quick projectile.
------A move you will never need to master because you will never use it.
Cons: Wtf is this? It has very short range, a delay before it goes off, low damage, and in the air its even weaker than on the ground (less range and narrower hitbox). I'd say its the only move that needs total reworking for Cosmos Geno.
I concur. Try pressing A or B when the attack hits the foe. You might just change your mind.*chuckles* Man, if you knew ANYTHING about Geno, then that move would make perfect sense yo you.