Shadic
Alakadoof?
Geno Blast isn't staying in my version of Geno for much longer, but I'm pretty sure Indigo likes it quite a bit.EDITEDIT: Oh, yes...a bit of constructive criticism, while I'm at it. Geno seems...OP. Just one of my stupid ideas, but, I think it would be best to nerf his specials a bit...I mean, 40% on fully charged Geno Blast?
I don't really think the physics have much to do with the move strength, especially one that you can't use while moving. The only special of yours that's nerfed on the port to Fighter Geno is Geno Boost, because he's not in the air nearly as long. However, I think that's balanced out by the fact that he rises much quicker.I haven't done a lot of testing to figure out the potential interactions between my Specials and Fighter Geno's physics. Try out Cosmic Geno to judge Specials, it could be that Fighter's, being a faster character in general, might need to be nerfed.
Awesome. Post your progress, maybe with some pictures?I just found out something good! By changing all Trans values on all bones for an animation, you can get any character's animation to fit any model! So some of the older animations might work with the Ness/Lucas body shape. I'm going to try it out.
Edit: Oh Douhneill - After thinking about it a bit, I've slightly changed my mind on the animation I was requesting. Can you make it so the split/charge point between animations is where Geno pulls his arms back? That'd also be where the first animation stalls for a while to charge.