Wave⁂
Smash Legend
- Joined
- Feb 16, 2006
- Messages
- 11,870
This .Cosmic Geno 1.2's link is broken DX
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This .Cosmic Geno 1.2's link is broken DX
This is my first stage hack. What folder to I put it in? I'm guessing by the name pf/stage/melee/DX/shrine?.
And so I present to you Forest Maze, based off of the same area of Super Mario RPG fame! It has fog adjustments so it's the entire SSE level recently released with the B+ beta. It replaces Hyrule Temple. Enjoy!
Link: http://www.mediafire.com/?vzdwzgho2wl
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I did, Fighter Geno doesn't work but Cosmic Geno did. Strange.It's meant for Brawl+. I don't know if Custom Stage Method works properly for character .pacs.
Also, did you make sure to copy over the FitToonLinkMotionEtc.pac ? That file is vital for everything to work properly.
Thanks so much!File replacement code.
Put it in pf\stage\melee
Don't rename it.
Select Hyrule Temple.
http://www.youtube.com/watch?v=pC1_0WPaVqkHello any song for the geno custom stage?
I agree, it would be great.Request. Is it possible to have the custom stage made to replace wifi room? I want to use it with PW's code.
Maybe when I get back home.Request. Is it possible to have the custom stage made to replace wifi room? I want to use it with PW's code.
Forest Maze is a good song, only problem is that it's kind of a bit slow for a fighting game. If you look around though, you'll find plenty of remixes. My favorites are the following:http://www.youtube.com/watch?v=pC1_0WPaVqk
This one would be cool, but I haven't got this one in .mp3, so I can't send a request to the music request thread.
I agree, it would be great.
You're right, but I personally prefer the Brawl-made one.Forest Maze is a good song, only problem is that it's kind of a bit slow for a fighting game. If you look around though, you'll find plenty of remixes. My favorites are the following:
http://www.newgrounds.com/audio/listen/119772 (Sounds like a boss battle song)
http://www.newgrounds.com/audio/listen/95827 (A little slower but still upbeat)
You can download the MP3s from the links as well.
PSAs don't work on PAL.noone gonna help me?
wha wait a sec....NOT on pal? now i really need to check mai wii out...dont be pal wii!PSAs don't work on PAL.
Thanks. I don't have any rel files for hyrule temple, so using this stage with PWs 9 additional stages code locks up the wii.Maybe when I get back home.
By posting the model, you mean releasing it to Indigo and I, correct? Either way, it's a moot point until we can import the model in the game. I'd love to see the progress of the model itself though, once you being working on it.*post*
Sure, I could probably do something like that. Should I replace a particular animation, or should I just save it as "(insert name here).chr0"?By posting the model, you mean releasing it to Indigo and I, correct? Either way, it's a moot point until we can import the model in the game. I'd love to see the progress of the model itself though, once you being working on it.
Also, if you're working on animations for Toon Link/Geno, I have a small request.
Two animations, one where he puts forth both arms like so:
![]()
And holds his arms out for... 100 frames?
And then the second animation would just be him returning back to a neutral position, starting from the end point of the previous one.
I haven't done a lot of testing to figure out the potential interactions between my Specials and Fighter Geno's physics. Try out Cosmic Geno to judge Specials, it could be that Fighter's, being a faster character in general, might need to be nerfed. Also, make sure you're playing a human opponent, CPU's habit of running back and forth in the path of an oncoming attack tends to make them a lot easier to hit with slow-charge, long-range attacks.EDITEDIT: Oh, yes...a bit of constructive criticism, while I'm at it. Geno seems...OP. Just one of my stupid ideas, but, I think it would be best to nerf his specials a bit...I mean, 40% on fully charged Geno Blast?
I think you should either make nerf each of the specials by 1/4, or at least give them a bit of recoil (like Pichu). Again, this is just one of my stupid ideas, feel free to ignore me.
Hm, trying against a human player...that's one of the main problems I've always had while playing Brawl, though I do see your point. The only person that I have near me that could possibly be a test is my brother, though he's hard to convince. I'll try later when he gets home from work.I haven't done a lot of testing to figure out the potential interactions between my Specials and Fighter Geno's physics. Try out Cosmic Geno to judge Specials, it could be that Fighter's, being a faster character in general, might need to be nerfed. Also, make sure you're playing a human opponent, CPU's habit of running back and forth in the path of an oncoming attack tends to make them a lot easier to hit with slow-charge, long-range attacks.
The unorthodox design of Geno Blast's hitbox, lag, and power been a point of contention since the beginning, but I think if anything it's underpowered, since it's practically impossible to land it on a human player.
Mmm...yet another semi-embarrassing thing. I made replays of each match, then pulled out my step-dad's camera and played them again. The video-capture part of the camera is...painful -- that's the reason that the videos (most noticeably the second one) were so shaky. But yes, it is a CRT, and I have a camera available...most of the time.Shadic said:Looks like you've got a camera put up to a CRT television?