Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
True, but ZSS has a ponytail and... a big bust which Litchi also has.I think ZSS would make a better Noel but.......its up to yall
Just wanted to drop in and say that damage and growth are inherently tied together in this game, and is the reason stale moves reduce knockback in vbrawl. Growth*damage = true growth, so if you want to compensate the knockback, you'll need to use the formula:on another note ill upload a fixed version of 4.0 later tonight to fix the accidently overpowered fair, nair and side smash, hmm but now that i think of it i only increased the damage of these attacks slightly not the kbg nor the bkb, seems damage also affects these two thing, interesting
lol I've watched this vid about 1000 times. I tried as best as I could to emulate some of his moves.Hey Ryko or Yingyay or whoever is in conrol of Bang Shishigami making....here's the utorial video of Bang....see which moves are doable in the making of Bang Shishigami Shiek
http://www.youtube.com/watch?v=jb5fcvUVOMI
Ike should be Hakumen.
But Ragna is Ike...
dunno how to do any of that stuff. item stuff editing is impossible, and anything where i litter the ground with items is overpowered in general.Just watched the video of Rachel's moveset nice job so far, two things though.
One, is it possible to make her turnips stay on the floor and if they are touched they get stunned (kinded like ZZS's gun stun) I think this would really add to the Rachel theme its close to the frog she has. Problem is we have to regulate how many can be out, and also making sure she doesn't pull any other items out, unless we want her to, but what they should do its something entirely different.
Two, make toad also give the stun effect, it reminds me of the move where here umbrella turns into a chair and electrifies.
Use PSA to have any move (like a taunt or something) spawn a ray gun or super scope, and work from there.
True, but ZSS has a ponytail and... a big bust which Litchi also has.
Though no other character really uses guns besides space animals. Male space animals for that matter.
Sheik has no guns so idk how you guys are going to make her. I mean seriously. Custom Models I want.
Well all the moves related to bang are on the 1st and 2nd post links i put up.okay....which moves did you get so far?
Awesome work all around.i believe that jin is done for now, unless any new ideas pop up which i dont doubt, so i believe i wanna take on the hakumen link project
To no avail, but I do have an idea. I dont exactly know how to change speed using codes but It's possible to change her attack strength so maybe I'll make it like that and take out her invisibility mode.@Ying
Okay....Have you tried making his Furinkazan doable yet?
it might be possible but i tried editing his final smash once and it is hell, because for some reason it goes from animation 1 to animation 2 to animation 3 of the final smash, no matter how many wait frames i put on the command he would always try to go to the next animation on frame 1 and it looked wrong and unnatural, for example id have to find 3 animations that i can combine together to look like a natural slash animation the attack on the other hand is actually easy but ill look into it@Marth175
Can you make his Final Smash into Arctic Dungeon?
How about this, Make Animation 1 where Marth steps back and Animation 2 he stabs the ground and animation 3 he sheathes his sword. The 3 main animations of Arctic Dungeonit might be possible but i tried editing his final smash once and it is hell, because for some reason it goes from animation 1 to animation 2 to animation 3 of the final smash, no matter how many wait frames i put on the command he would always try to go to the next animation on frame 1 and it looked wrong and unnatural, for example id have to find 3 animations that i can combine together to look like a natural slash animation the attack on the other hand is actually easy but ill look into it
That might work, make it one of her taunts to help even moreTo no avail, but I do have an idea. I dont exactly know how to change speed using codes but It's possible to change her attack strength so maybe I'll make it like that and take out her invisibility mode.
Oh yeah, forgot Link Toon Link and Pit also have swords lol XD. (Or well, Pit has blades not swords).@Ragnarok
I think Link would make a better Hakumen
yeah lol X3Oh yeah, forgot Link Toon Link and Pit also have swords lol XD. (Or well, Pit has blades not swords).
Marth never stabs the ground in any animations last time I remember.How about this, Make Animation 1 where Marth steps back and Animation 2 he stabs the ground and animation 3 he sheathes his sword. The 3 main animations of Arctic Dungeon
Use the animation from Ike's Eruption or have his sword upside down like when he is sheathing it thanks to the Jin Marth Marth175 madeMarth never stabs the ground in any animations last time I remember.
Use the animation from Ike's Eruption or have his sword upside down like when he is sheathing it thanks to the Jin Marth Marth175 made
That could actually work. Nice idea Zephron
You can't use animation from another character on Marth <_<
Also I think you could use Marth's "Sleeping" animation but it'd look choppy.
He is stabbing the ground somewhat though.
Shoot. Tell us ^w^ oh and send me the link, I'll test it out ^^i think i have an idea for jins final smash, wont be easy but might as well give it a shot
Awesome ^^Not like it matters terribly much but here's a heads up on the Litchi Progress:
Texture: 95% (I don't think I'll get it to 100%. I feel satisfied with what I have now, even if it has some graphical problems)
Throws: 100%
Aerials: 80%
Jabs & Tilts: 0%
Smashes: 0%
B-Moves: 0%