By Jove, I think I've finally got it!
(Disclaimers are at the bottom of this post)
I believe I just found (and remembered) an actual piece of
evidence that further suggests the possibility of this new theory taking place. No less, it's something
Sakurai said. It's also something,
ironically, most of us (those who've seen it) discredited as a slip up, or just something
completely insignificant.
Do any of you remember when Sakurai said he treats Smash on the
3DS and Smash on the
Wii U like
Smash 4 and
Smash 5 respectively?
http://kotaku.com/an-in-depth-chat-with-the-genius-behind-super-smash-bro-530744390
I'll wait a moment to see if you can see where I'm going with this---and why it's potentially
very important to the new theory...
Here's the theory for those who haven't seen it yet, by the way:
Can you see why this information may be important to the theory?
If not, allow me to elaborate:
Firstly, while keeping the new theory in mind, this is
evidence that both of the games
won't be the same. Now, in a general context, this could seem insignificant. We should already know that both games will have different features already, what with all the different game modes (feasibly) and different stages.
However, what
kind of differences would warrant the
3DS and
Wii U versions to be called "
Smash 4 and
Smash 5" by Sakurai? Would the differences be limited to
only the game modes and stages? I frankly don't believe so. By saying this, Sakurai has effectively taken on
two iterations of Smash at the
same time.
I think the differences include the different hidden unlockable characters in both versions as well.
I'm going to sidestep here briefly to clarify something I feel I didn't in the theory. When I said that both versions could have different unlockable characters to be transferred from the
Wii U version to the
3DS version (and vice-versa), I meant these would probably those
few hidden unlockable characters---
not the characters we will know
before the
3DS launch. I think the characters known before the
3DS launch are going to be readily available in
both versions. Whether some of these already known characters will be unlockable or not won't mean anything. I'm referring specifically to those characters that are
hidden (or potentially made for the
initial roster on one of the versions---the roster on one version
before transferring the character data to and/or fro).
Back to the differences in both versions.
Imagine this perspective:
What if both games were to be released at the
same time, instead? If this were the case, I would be inclined to believe that each version would share the
exact same roster, as the time frame wouldn't suggest much of a difference in each version (that time frame would also suggest horrible marketing; which, the marketing is a key point in the new theory). However, as you and I know, this isn't the case.
The
real time frame between both releases is between 2-3 months. This gives Sakurai enough time to detail much of the
Wii U version before its launch---
especially since the info will focus
specifically on the
Wii U version, since the
3DS version would already be released.
Yes, Sakurai
did say that the time frame difference was because "debugging the
Wii U version takes longer than the
3DS version". This could
easily be a
partial truth. But...
Guess what? It's
already a partial truth. I can
prove it.
Let's take a look back at the marketing of Sm4sh.
As we should know, releasing both versions at the same time would be horrible marketing. The best way to handle marketing
both games at once would be to release information about each version
consecutively. First, release information about the
3DS version to make it appear more attractive than the
Wii U one, leaving the
Wii U version in the dark. Nintendo's strategy is
painfully obvious, as the
3DS version comes out
before the
Wii U one. What this strategy
does, is that it could entice you into buying the
3DS version when it comes out---for a couple reasons:
- We want to experience the new Smash as soon as possible. Since the version that currently appears the most attractive is releasing first, we may be influenced to purchase it.
- This reason partly intertwines with the first. Those who decided not to buy the 3DS version may eventually give into the pressure---the pressure to Smash. Thus, they may purchase the 3DS version sometime between the 2-3 month gap separating the 3DS version release and Wii U version release.
- You generally want to own both versions---in which case you've already decided the fate of your money, so it doesn't matter.
But wait, what about the Wii U version?
Oh, don't worry. Nintendo will
make you want to buy that one too---
just not now.
And this, ladies and gentlemen, is the crux of the new theory.
You see, Nintendo wants to make the most sales between
all of their Sm4sh peripherals. In fact, any other sane business-oriented company in Nintendo's position would strive for the same goal---it's almost entirely for the money. Smash is a
goldmine.
However...
There is an
issue with our current knowledge/assumptions with how the
Wii U version's content will be handled. Like I've said before, we're
assuming that the
Wii U roster is
explicitly whatever the
3DS roster will be. How can we be so certain of this? We have
no idea how the
Wii U's content will be handled---Sakurai hasn't even added the
Wii U version's homepage on the official site yet!
Besides, we were only ever accustomed to
one Smash releasing per console generation---
not 2. This is only given more credence by Sakurai's statement regarding both versions being
Smash 4 and
Smash 5 respectively.
Hypothetically, there is
also an issue with Nintendo's marketing choices,
if the rosters are explicitly the same in both versions:
If this is the case, the
only things that would motivate people to buy the
Wii U version over the
3DS version would be to have a version of Smash that would play on the bigger screen, have better graphics, and/or to have those different in-game features (unless they have some kind of
other philosophy that drives them to buy it).
From this, we must ask this important question and answer it from a
business perspective:
Would that be enough marketing security for Nintendo regarding the Wii U version's sales---especially considering that there are currently far more 3DS consoles out there in the world than Wii U consoles?
To us, it could seem that the answer would be yes.
However, if there are more
3DS consoles out there than
Wii U consoles, the
3DS version is automatically considered more
convenient for the consumer to purchase---at least in the general sense. Thus, the convenience of the
3DS version could
triumph over those other reasons to buy the
Wii U version, especially if they don't own a
Wii U. I've already seen
plenty of arguments on these forums about this issue. I'm sure these arguments have happened on plenty of other websites---and even offline---too.
Look, Nintendo doesn't
just want the
Wii U version to sell well---as all of their other Sm4sh peripherals. They want, extensively, the Wii U console
itself to sell as well. Here's another question to consider:
Does the bigger screen, better graphics, and different stages/game modes warrant that Wii U console sale?
Actually, this question is almost impossible to answer, at least factually. It's a question about someone's perspectives. What do
they prefer?
Can you see where I'm getting at?
These are the questions that Nintendo must consider, since they're dealing with
two different versions of Smash. Nintendo, as a business, must find a way to influence
us into buying
both versions---or at least to find the
formula with the highest probable success rate regarding the sales of all Sm4sh peripherals.
Do you know what this formula is? If you know what
mainly sells Smash, you should know the formula.
It's the characters.
Alright, back to Sakurai's partial truth telling about the gap between the release dates of the
3DS and
Wii U versions of Sm4sh---where he said "it was for the debugging purposes"...
What if the partial truth wasn't
only for that surface-layer marketing I exposed just above?
What if the marketing included these hidden unlockable characters that need to be transferred from one version to the other in order to have the full roster in either game?
Just
imagine how that would affect the consumer's decision among purchasing certain Sm4sh peripherals. We would effectively have to get
both versions in order to have the
complete Sm4sh roster. Yes, this would seem like a b*** move from Nintendo---but the fact that this possibility exists
cannot be denied! Therefore, we
cannot look at the
3DS roster (when the
3DS version releases) and say "that's all folks!", e
specially considering there's so much info currently
unknown about the
Wii U version!
Alternatively...
I've actually found yet another possibility.
Imagine the above happening. It'd be all the same. The only difference would be DLC.
What if Nintendo allowed cross-platform DLC to avoid any consumer backlash regarding their choice for version-designated hidden unlockables?
Now, imagine you've purchased the
3DS version only. What if Nintendo allows
3DS version owners to download the hidden characters from the
Wii U version
without having to own the
Wii U? Of course, it would cost money, but not
nearly as much as the
Wii U + the
Wii U version of the game. The same thing could work vice-versa for the
Wii U version owners.
This way, Nintendo would effectively be catering towards
both markets---as well as consumer interest. If they are geniuses,
this would be the path they choose. And to think,
this is all possible!
Now that I think about it...
Would you care to hear what
exactly caused me to come up with this theory in the first place? Well, it
really stemmed from a spot of information regarding Brawl's leaks. Here's an OP from a thread entitled "
The Truth About Leaks: Why Don't Leakers Have The Full Picture?":
Pay
close attention to the
bolded part.
That's right. There were
multiple,
different builds released to the different playtesters for
Brawl. Meaning:
Something similar---in regards to leaks---has happened before.
For Sm4sh, the Ninka/Vaanrose leaks (to which the newer 3-piece 3DS roster leak
heavily agrees with) appear to stem from
different playtester builds. It seems Sakurai is up to his old shenanigans again.
However, this led me to wonder about
other potential gaps in the roster. If you read my
original new theory post, you'd understand what I'm saying here. I'm referring to the lack of newcomers from Star Fox, Donkey Kong, Legend of Zelda, and Kirby.
If you read my original new theory post, you'd also understand that I was focusing on franchises, and not specific characters---for the franchises divvied by newcomer inclusion
could have varied with each version of Sm4sh. If this is the case, then we could see playtester leaks appear that show newcomers from franchises that have a
heavier influence on the West within the
Wii U version. The opposite goes for the
3DS version---and
these playtester leaks certainly seem to agree with this.
If you read my original new theory post, you would also understand the premise I set up for Sm4sh's general marketing: the
East vs.
West idea---marketing each different version more towards each culture. This also explains the
color choice for each version of Sm4sh. Culturally, the
East is more associated with
Red, while the
West is more associated with
Blue. As you should know, and as I've mentioned in my original new theory post, Japan adheres to culture ideas
strenuously. Thus, having them center their marketing strategy for Sm4sh around the
East vs.
West mentality is
certainly not far-fetched.
Not only that, but dividing Sm4sh up and marketing it in a
East vs.
West sense would be
absolutely genius! This way, instead of trying to market
one version of Smash to the
entire globe, they can focus on giving content specific to each version that would appeal with their respective marketing intent. Yet, at the same time, allowing the smashers options to use
both versions' content
simultaneously in each specific version, based on the cross-platform connections. That's pretty freaking genius, huh?
But wait,
I'm not done yet!
Does anyone remember this potential pattern/theory?
Well, we're nearing the release of the
3DS version, right? What does this mean, again?
It means we are close to receiving information about the
Wii U version...
Think of it this way:
Which franchises have yet to get much content?
Besides Zelda, pretty much
all of the franchises that are lacking newcomers. This
includes Star Fox, Kirby, and Donkey Kong. Metroid is in another boat because of all of the potential and non-clarified Ridley teases.
Well, guess what? Donkey Kong and Kirby
have yet to get
Wii U stages! Star Fox's
Wii U stage is
barely known!
So... When would be the perfect time to reveal these stages/reveal more info about these stages?
That's right,
when Sakurai begins to solely reveal info about the
Wii U version---which is
after the
3DS version releases.
Whether or not
these franchises will have a reveal to solidify the idea before the
Wii U version releases is up in the air. Right now, that doesn't necessarily matter, for my new theory remains possible with
or without reveals.
However, the possibility of these stage reveals
teasing a franchise newcomer as a version-designated unlockable for the
Wii U version
always exists!
Can't you see just how uncannily all these things can add up together?!
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
*phew!*
This is it. I've laid
all of my cards on the table. I'm unable to foresee any other possibility---beyond the possibility of these theories
not coming true.
I apologize for the amount of Phoenix Wright content in this post. It gets me in the mood, and it keeps me sane while constructing these 5-6 hour long posts.
I also wish to apologize with this theory/post not having to
directly relate to Krystal---but it
is inclusive.
With that said, I wish to ask any mod who reads this:
Would you suggest me making a thread about this theory under the General Character Discussion forums? After all, it
does have to deal with most other franchises not included in the newest leaks.
First, I'd have to come up with a name for the theory, of course.
I merely used this thread to establish the base of this theory, and to hear basic feedback. That, and it
does have to deal with Krystal, in part.
Hope you all enjoy.
EDIT: Under all of this, and considering the
Wii U version coming after the
3DS version, it seems Sakurai might just pull the biggest troll move ever. This move would
first devastate us
Western smashers after the
3DS roster officially comes to light after its release (what with it not featuring the franchise newcomers that have heavy influence over here in the
West). Then, Sakurai comes out with the
ultimate surprise:
The
Wii U version has these franchise newcomers. Honestly, without leaks, this would be absolutely unexpected.