Tobi_Whatever
あんたバカァ~!?
I'm by far not the best player out there but I main ZSS and recently picked up Ike as secondary. Anything specific I can potentially help you with?I need some zss knowledge. Anyone got any?
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I'm by far not the best player out there but I main ZSS and recently picked up Ike as secondary. Anything specific I can potentially help you with?I need some zss knowledge. Anyone got any?
Honestly, I hope I am wrong and just missing something here.Ike wins the Sonic match up Rango. To put it bluntly: you are very wrong.
I'd advise you look up Ryo vs Static Manny and figure out how to play the MU. Ryo beat his Sonic so hard one tournament that he switched to Roy the next. And seeing how that's the best Sonic, the one who came 9th at both APEX and EVO, there isn't really much room for debate on it. Ike doesn't win by a lot, but he does win.
Also, Ike doesn't doesn't have any MUs that are 35-65.
I don't understand the whole Wi-Fi difference, to be honest. I mean, sometimes there's a flub like he'll UThrow > Uair and combo kill me even when I mashed the hell out of R and it should have been an airdodge. On the other hand, I believe I mentioned it, but when it comes to read, my last two Sonic opponents could just derp me from across the screen and punish everything.There's a biiig difference.
It's wifi Sonic.
Nuff said.
Sonic used to beat Ike but a lot of his moves were weakened. Ike doesn't have to fear attacks until proper kill % instead of absurdly early like before.
I thought Ike was 35:65 to Sheik during 1.0.4. It's probably 4:6 now IMO, and only because of the Sheik metagame developing her needle movement options and mixups. A Sheik that doesn't utilize all her options will probably have a tough time vs. the good Ike players.
Sadly, I live in Augusta. We're a developing tournament scene as of last December. Online is where I've gotten all my practice from, and admittedly, it's how I've gotten good enough to take on the best players in the state and can handle myself well against other high-ranking players or even take sets off of them.Wifi always adds a significant amount of input lag even if you don't notice it. That greatly favours characters that are quicker more than characters are slower. The lag input also means a lot of Ike's tighter combos simply aren't going to work, or that a lot of things you try to punish and would be able to punish offline miss online.
Never, ever, ever, ever, ever, ever, ever, ever, ever count wifi experience for how you think a MU goes. It adds an inconsistent factor that renders things completely different from reality. Really in general you should never take wifi with any amount of seriousness. If you do, you'll develop bad habits.
Ryo doesn't use Eruption enough. Eruption would beat out Sonic's Uair easily, he just doesn't use it much in general. He also doesn't use Uair enough, but the video still showcases fairly well how to play the MU.
The only Sonic player I've played offline is Aurora. I fought him at MomoCon in the bracket, and then we did some friendlies at CEO. But I haven't traveled to any tournaments since, and no one in my area uses Sonic. Our best players in Augusta use Pikachu, Charizard/Dr. Mario, Mario/Link, and Captain Falcon.Helps you get good, but it doesn't give you the exact experience of how an MU plays out most of the time. Not a big deal. We're trying to tell you that you may find it's an easier experience offline. Chances are you might not as well.
Part of me wants to say Luigi, but the truth is, his recovery game is weak. Even though he can get you from 0% to 58% in seconds flat, he has trouble landing the kill. Now that his fireballs have more hitlag, any attempt for him to followup into dash grab is thwarted by a jab. Plus his air time makes it easy to smack him out of the air. It used to be pretty damn bad, though, but just keep an eye out.Who else are bad match ups for Ike? Aside from I mean. I've watched Ryo and he beats out and . Yet alone the I saw him beat wasn't ESAM level but still. Against Rosalina Ike can kill Luma consistently from my own experience against some good and bad Rosas+Lumas on For Glory and due to her weight Ike just kills her easily.
Only one I can think of that REALLY gives Ike trouble aside from Sheik is
Hit their attacks since they lack as much disjoint. Instead of outranging these characters, you may find success if you can out-disjoint them.I actually struggled getting in on a good Charizard I played a while ago. However, I suspect it's more because of something I have trouble dealing with in general rather than a specific matchup - how do you deal with characters that can repeatedly throw out large or long-lasting aerials with no landing lag for a short hop in an attempt to wall you out, such as ROB, Rosalina, and Charizard's Nairs, Fox's Fair, or even Ike's own Fair? I am frequently at a loss when people pull out this tactic while retreating at the apex of their hop, as if daring you to enter their wall of hitbox.
I know I'm a little late to this discussion, but something quick to add is that Sonic's attacks have terrible priority. Once he throws out an attack, most notably spin-dash, it can be beat by pretty much anything if you just time it right. You can shield grab or pivot grab him out of it. If you're not comfortable with that, Sonics usually jump if they hit shield with Spin-Dash, so they're pretty open for punishes.I can attest that Sonic is Ike's worst matchup. 6-4 on the best day, 65:35 at worst.
I think Sheik is just great against everyone. But Sonic has the damage build, cancels, recovery options, punish options, and can disrespect Ike's disjoint with his lanky limbs (e.g. FSmash beats out Ike's Nair).
Sonic has the ability to perfectly punish you from anywhere on the screen if you whiff anything, even a jab. He can use the springs to gimp you easily, and repeatedly, can use repeated Fairs to gimp you if you DI incorrectly, and has stage advantages on every stage, to include Delfino and Battlefield.
Bair and Nair have longer amounts of active frames than most attacks, and he can damage you from 0% to 30% in one combo, and Spin Dash to Bair in a 90% combo.
Sonic is able to grab past your Nair on shield-grab, even when spaced, abuse pivot grabs, and purposely baits naked shorthops, knowing he can punish you for doing nothing. You have no aerial defense against him, as if he snags you in a setup and sends you flying and you try to retreat Fair, he can Fair or Bair you first.
His Bair has a high hitbox. This keeps him from getting hit by your Nair. Given its range, it can also beat you out if you're just a pixel too far.
He has a lightweight frame with midweight survivability. He will dodge your attacks just barely while surviving at percents he has no business surviving at.
Sonic enjoys grabbing you as a primary punish while landing. This is his main way to screw toy over. Note his excessive grab range in the video critique thread. I will be posting my matches against PhoenixDark later this evening for reference.
The most detrimental part of this matchup is that you must rely on well-timed reads to damage Sonic. On the other hand, he can punish your every move from across the screen. He has a huge window of punishing Ike.
The second worst part of the matchup is trying to grab Sonic - our primary source of damage. He can simply grab faster, grab farther, jab as a fail-safe, and Spring his way to safety.
Lastly, his aerial movement makes getting to him difficult. Even when going for a punish, you will find yourself constantly attacking JUST out of his hitbox before he lands and punishes you.
It is at the very least suggested that you have a pocket secondary going into a tournament against a Sonic player. In fact, I highly recommend having a secondary.
San told me it's Wi-Fi, which I'm willing to believe. Wi-Fi Sonics can abuse that with their punishment speed.I know I'm a little late to this discussion, but something quick to add is that Sonic's attacks have terrible priority. Once he throws out an attack, most notably spin-dash, it can be beat by pretty much anything if you just time it right. You can shield grab or pivot grab him out of it. If you're not comfortable with that, Sonics usually jump if they hit shield with Spin-Dash, so they're pretty open for punishes.
Also since Sonic doesn't have what I'd consider a real projectile, you can camp and force him to approach. If you go in, he has a bazillion ways to punish you, but if he comes in you can punish him. You gotta play patiently, more so than most MUs.
Ryo drowned in pools against Neos' Rosalina at CEO and I lost to Xaltis. Rosalina takes out advantages, at Delfino and Battlefield, and completely uses them against us. If you're going to fight this matchup, you need to play pure defense, stay out of the air, kill the Luma with tilts and jabs, and stick to your jabs to punish her.Ike has the advantage.
Seen people on both sides of the MU agree about this. Luma is just dying too much. Rosalina's Uair is what keeps it close.
The problem is Rosalina can get campy and use those Fairs and Nairs to keep you off and auto-cancel to make it hard to punish.Perhaps this might help shed some light on Ike and Rosalina MU (SM vs Aphro): https://www.youtube.com/watch?v=AT8x6yvxbSQ
I'd say that luma can definitely keep the pressure on Ike. But once Ike kills luma, the pressure game flips in his favor and he can immediately start pressuring Rosalina and try to KO her before another luma spawns back.
I only have a little bit of Greninja MU experience, but it's from a while back. I'll let you know my full thoughts on the MU when I get to fight a good Greninja again.Hello Ike mains, the Greninja boards is going to discuss you guys: http://smashboards.com/threads/mast...m-week-8-24-8-31.369356/page-25#post-20005352
Please help us prepare ourselves.