Well, I log on to see if my beloved thread had died again - only to discover that it had expoded! In graditude, I'm going to respond to EVERYONE who posted in my absesnce. Am I insane for taking on such a feat? Maybe.
I apoogize in advance for the length of this post. If your post was directed towards me (or if you said something that I found interesting) it's definitely somwhere in this mess.
I hope you don't mind that I've put your quotes out of sequence. I wanted to address them in my own order.
Not at all.
I don't really understand where you're getting this idea that any current character can be so wildly out of wack that its harder to bring them in line in terms of balance with other characters than to make up a completely new one. If you can recognize that a character is unbalanced then you should easily be able to determine the reasons why and address those issues specifically. With a new character you have an entire new set of moves and other character dynamics to look at, any part of which may or may not be over/under-powered. The challenge of a new character is determining if anything is broken in the first place. Once you've done that, fixing the problem is a relatively small task.
Well, I think it realy depends on how drastically the character has to be altered. Fox example, it looks as though Fox has been changed quite dramatically - not only in appearance but in size and shape. It seems to me that since Fox was a chararacter that clearly needed to be nerfed dramatically Sakurai elected to redesign him from scratch (though that's admittedly only speculation since we havn't seen much of his moveset.)
Ah, but I'm guessing that the reason you're getting the impression that Zero Suit Samus would be so easy to balance is because it seems like she may be a very similar character in terms of moves to Sheik itself. This of course may turn out not to be the case, and even if it is I would still argue that balancing an almost exact copy is easier than balancing a character that is merely similar (for the aforementioned reason of already knowing where the problems lie).
Again, I'm no programer, but I suspect that if a character is character is broken on multiple levels (*Cough* Shiek *cough*) then it would be easier to design a similar character from scratch with the Brawl engine specifically in mind than to fix a character who is busted to its core. This is especially true if (as I suspect) the Smash team is aiming to make Brawl as balanced as SSB 64.
That said, I agree that the developer workloads may be comparable enough that the new character is still a better choice than the old one (if it does indeed come down to a choice between one or the other). In terms of Sheik, I think this is probably the case if Zamus is indeed similar to Sheik in play style like she appears to be, mostly because Zamus is more likely to be a popular character. From what we've seen of Zamus I think that it's more likely than not that the developers have already made the decision to remove Sheik (because of their apparent similarities), but that's just speculation.
It is jumping the gun a bit to say that Zamus is Sheik's replacement for certain, but that is the indication that most people get from what we've seem of her moveset. So yeah: highly probable but not 100% for certain.
I don't know what you're basing your assumption that a Mii character would be easy to balance, because even though a Mii character would have to have a "generic" move-set to some extent, I still think the developers would work hard to make those moves dynamic and interesting in terms of game play (perhaps extra hard specifically because they're worried the Mii character would be too bland otherwise), which would result in a more difficult balancing process.
I compared G&W with Mii becuase they are two characters with very basic appearances and wacky movesets. So it seems to me that rather than adjusting G&W's stats and lag to make him more competitive they could simply design the Mii as his replacement in about the same period of time.
In general, I think that the difference in developer time between most new characters (specifically the ones that appear to not be heavily based on existing characters like Zamus may be) and returning characters may be more vast than you're assuming, but the actual relative amounts are obviously hard to pin down for people with largely uninformed perspectives on the whole process such as ourselves. That is, it's really hard for any of us to say for sure. I'm just making my best guess.
Well said, sir. We can both make educated guesses, but knowing as little as we do they are just that - guesses. However, you have made a strong case for the ease of prodraming returning characters and I wouldn't be surprised in your prediction can true over mine.
Psyneegy=magic, Djinni=summons, and Ragnarok is a (pretty bit**in) spell where a giant energy sword falls on an enemy.
Good to know. Thanks.
In almost every screenshot there's a character using an air attack. But then, that's just them using composition to make every pic look exciting and full of energy. I've also heard tell that the game's going to be slowed down a little bit (think Soul Calibur 2 to Soul Calibur 3, only backwards).
I think Sakurai said something to that effect (that the game would be slowed) on Panda's thread. Personally, I'm all for it. SSB 64's slower pace allowed for more strategy than Melee's lightning fast gameplay.
You and me both brother; that mode is pure heck. It might help though, if my copy wasn't busted.
At least you have an excuse, my copy is in good order and collecting dust. I usually enjoy challenging games (anyone here played I-Ninja ?) but GX's story mode was so mind-bogingly hard that I was forced to give up.
On the late smashbros.com, in that section about the game being made, it states that Sakurai was not only given a 50 man studio built just for Brawl, but that he also received the complete Melee code/engine. I think Brawl being Melee-based is a fair assumption.
They, I remember reading something to that effect...
However, just because the game is based on Melee's engine doesn't mean that drastic changes weren't made. Afterall, Twilight Princess was originally based on Wind Waker's engine.
I haven'tgottenaround to Ouendan 2 yet, but comparing the guys from EBA to the guys from Ouendan (1) is just silly. Everyone knows Ouendan's better than EBA.
If only Wiseguy would import one of them.....his life would be complete.
Well, if it will make my life complete then maybe I will import for once. I'll put it on my to-do list.
I'm likin' this 'Drascin' fella' more and more!
You've gotta respect Drascin. He's one of the more intelligent voices here on Smashboards.
WW's about as close to the original LOZ as you can get outside of the game itself. The huge overworld, complete with no load times and a whole crapton of things to find really harkened back to the glory days of the NES. And the story was way better than any other Zelda. And then there's the characters: no other Zelda (maybe Majora) has had so much personality in it's populace.
The only flaw was the Triforce shards, but that can be overlooked if you play the game with a mindset not founded on the linearity of Ocarina. If all you'd played of Zelda prior to WW was the original, you'd have had a perfect experience.
Wind Waker's story is one of the better ones in the series, no doubt, but at it's core WW still follows the same old Triforce storyline that has been with the series since the beggining. Majora's Mask's storyline is far superior because it's off the wall plot never ceases to surprise.
And while WW's cast was certianly not lacking in the personality department, it simply can't top MM. The Meanacing moon? A dancing ghost? An invisible soldier? The introduction of Tingle? The Skull Kid as the main villian? ALIENS ABDUCTING COWS?!? Sorry, but Termainia's inhabitants are far more compelling.
Trode doesn't exactly appeal to me either.
Come on! Trode would rock! He could use his alchemy pot to create an item out of thin air and his horse daughter could trample his opponents as his Super Attack.and-
Geez, I just realized that I'm starting to sound like McFox when he talks about Paras...
Fact of the matter: Andy is "the" Advance Wars guy, and there's not many other choices (I'd prefer Grit myself) that are as iconic as he. Also, a wrench is in the freakin' Advance Wars logo...I'd say it does justice.
I'll give you that Andy is the most likely representative of the series, but he isn't the only one. We could also see someone from the awesome Advance Wars spinoff: Battaleon Wars.
Left to right: Brigadier Betty, General Herman and Colonel Austin.
2. His Final Smash would something. But I don't know what. I usually make movesets for characters I really, really want to see make it (see: the Phoenix Wright and/or Mach Rider threads), and I only made one for Andy to illustrate my point to Wiseguy: that he'd be fun to play as, and not at all impossible to program.
He wouldn't be impossible to program, but I still don't see him as a particularily compelling character. Most of his moves involve wacking people with a wrench - which isn't very exciting.
Dear Mr. Wright,
Wow, I've never been told off by a fictional character because of one of my posts before.
I apologize if you took offense to my statement. If it's any consolation, I would never question your coolness, and think that you would also be a fine addition to Brawl.
However, facts are facts: Kahn's dance moves are so mind-blowingly rad that they can bend space and time to solve ordinary life problems like rescuing hieresses from a desert island or helping a washed up baseball star defeat a fire golem. In comparion, you are just an overglorified pencile pusher. No offence.
For your sake, I hope you never have to call The Agents to solve one of your life crisis because Kahn (in all his heterosexual, meat eating manliness) would problebly send his agents on a coffee break instead.
Regards, Wiseguy
P.S. I should get around to putting you on my runnerup list eventually. You're somewhere between Daisy Duke and Howard the Duck.
But MS owns the franchise (by proxy, of course) now, so any rights Ninty had were lost when they sold Rare. Oh well.
Sure, MS owns the rights to the PD franchise, but Nintendo must have some claim to the Perfect Dark game published on N64.
At least, that's my hope. Otherwise, all my dreams will be crushed...
I don't agree with the guy I'm quoting, but that's, I think, what most detractors seem to think about it.
Nuts to him and all other Wind Waker haters. The sprawling, stunning ocean was a pleasure to explore, and anyone who thinks otherwise is wrong - plain and simple.
I'm looking forward to some more high seas adventure once Phantom Hourglass is released.
You forgot true love.
I just don't like em' that much. The writing's always good (oft hilarious), but I can't stand the pacing, the music, the difficulty (it's too easy) or the cross of Mario and random RPG sterotypes. And the gameplay just gets terrifically boring after a while, especially in Super Paper Mario. I realize I'm an anomaly on this board, but that's just how I feel about them. The only Mario RPGs I like are the AlphaDream-developed ones (the Mario & Luigi games), because the writing's better, the games are actually challenging, and getting to your destination isn't as boring. Again: opinion. I'd rather not get into an argument over this, so whenever you see my username on these boards, I give you permission to scoff.
*Scoff*
Fine. You're entitled to your opinion. Though I think most people forgive the uneven pacing and low difficulty in the Paper Mario games because of the brilliant writing and clever level design.
Oh it does. And then it gets better. Instead of being stuck on one line all the time in battles, you can depress R2 to break off of the line and run around freely. When you let go of R2, you lock back into a 2D plane (and your enemy). Plus it's got a cool theme song:
http://youtube.com/watch?v=YhoKpafXyQY&mode=related&search=
http://youtube.com/watch?v=MNUpj9lBdX4 (Again, but in Japanese!)
I'm sold! This will be the first PS2 game I play after I can my friend into lending me his for the summer.
Also, Luke's much cooler than Lloyd. He also gave a certain SWF member his username...
So the truth comes out! To think that all this time I assumed that Luke Fon Fabre was his actual name...
You forgot the best reason to play Disgaea: undead exploding penguin murderers.
That is a pretty great reason. I can't wait!
Ouendan's never coming stateside, so import them while you can. Seriously, you need zero Japanese skills to play them, and it only costs 5-10 extra bucks to import them. The DS is region-free, so no need to worry about that either.
Fine. I know a guy. He'll get me an import copy.
The story wasn't bad, but it wasn't as good as WWs, and frankly, with all the hype surrounding the game (Aonuma: IT'LL BE THE BEST ZELDA EVAR, 10X BETTER THAN OCARINA!!!!!!!!!), I was dissapointed. All of the plot twists were predictable, and then the story sort of "left" for four or so dungeons...
///////////////////////////
I like TP alot more than OoT, but it's a bit of an exageration to say that it's ten times better...
I loved both games, but I felt that WW ended just when it hit its stride. TP's might seem more uneven on the whole - but that has a lot to do with the fact that the game is about three times as long as WW. Also, TP introduced one of the most compelling characters in the series (Midna) and the some of the minor plot twists (like Malo opening a shop) were surprising and memorable.
Woo! Done for now. Hopefully FFXII won't keep me away for so long next time!
How is that game by the way? It's another PS2 game I'd like to try out.
http://www.youtube.com/watch?v=AofMoT69UOk
At around 5:30 Goroh uses his sword and Pwns everyone.
That was pretty entertaining, but to be fair - that was from the F-Zero anime and not the game. Give the dwindeling popularity of F-Zero recently, I'll be happy if Goroh gets in period (clone or not) but I'll conceed that he has the makings of an awesome sword based moveset.
@numa dude
cool, i never realized he had a sword, as i never completed story mode either. i stil think either the black shadow or blood falcon should be in over him though.
Blood Falcon will likely return as an alternate costume of Captain Falcon's, but I sincerely hope that the Balck Shadow doesn't get in - let alone over Goroh. He might be the lamest villian ever. Let's never speak his name again.
I think that Mach Rider would make a better Captain Falcon rival (and at the same glorious time represent another Nintendo series. The only catch is working him to be different then C. Falcon and Snake. Maybe I'll cook up a moveset.
I've heard alot of people mentioning this character, so I read up on his Wikipedia article. I can definitely see the potential. Also, I'd love read your moveset on this or any other character. Anything to keep my thread alive!
Uh, maybe...but shouldn't a villain come from the same series? Regardless, here's my totally awesome Mach Rider moveset!
Mach Rider
A - Lifts his bike's front wheel off the ground and spins it, dealing several low-damage hits.
AA - Repeatedly spins the front wheel.
---
Side+A - Whips the front of his bike across in front of him.
Down+A - Lifts his front wheel up, then slams it down, damaging in front of him.
Up+A - Does a handstand on his bike seat, and thrusts both feet upwards.
---
Side Smash+A - A short, forward thrusting wheelie.
Down Smash+A - Lifts up the front of his bike. Before that part hits ground, his back goes up. His front and back ends land consectively, creating strong shockwaves on both sides.
Up Smash+A - Uber-wheelie! A full backflip, bike and all.
---
Nair - Does a lateral spin with his bike.
Fair - Front wheel spin.
Bair - Kicks out with one foot behind him.
Uair - Gripping the handlebars, he whips the bike out above him, then pulls it back under himself.
Dair - Swings the front of his bike across in front of him, spiking the opponent (think Samus' Dair, only with a motorcycle).
---
Grab - Turns his bike sideways, then reaches out with one hand. A running grab would produce a sliding effect, with Yoshi-esque lag.
Grab Hit - Mach Rider cracks his enemy's skull against his bike's front wheel.
F Throw - Grips the enemy's collar, then winds up with this other arm and delivers a straight to the jaw that sends the opponent sailing forwards.
B Throw - Tosses the enemy over and behind him, then, gripping the handlebars, double kicks behind him, hitting the enemy.
U Throw - Tosses the enemy with both hands lightly upwards, then backflips his bike. The front wheel does a few points of damage, then the back wheel sends them flying upwards.
D Throw - Drops the enemy to the ground, then places the front wheel on top of them and revs the engine.
---
B: Backfire - His engine pops, sending him forward in a short burst. At the end, he turns around. If you press B again right after he switches directions, the move goes off again, leading to an endless chain of backfires.
Side+B: Ripcord - Revs his engine, then releases his bike. It crashes forwards, then u-turns back into his waiting hands. The danger here is that he doesn't move while his bike isn't in his hands.
Up+B: Up In Smoke - In a burst of smoke, he separates into five or six shards, then reforms above his original position. Enemies caught by the shards take damage. (Obviously ripped from Deathborne's set)
Down+B: Spin Out - His engine bursts into flame, and his bike does a series of close, repeated circles, ending in a small explosion of fire (Mario Tornado-esque move).
---
Brawl Attack: Gunblaze - For a short time, Mach Rider's machineguns fire an endless stream of bullets (or lasers...whatever), no matter what he's doing. The rounds have a limited range, and do less damage than Sheik's needles, but they're endless, and when used in conjunction with Spin Out or his Dair, can create some very heavy damage totals.
///////////////////////////////////////////////////////////////////////////////////////
So there you go, an awesome moveset for an awesome character, that would bring a whole other dimension to the Smash Bros. universe. Tell me again why this is a bad idea?
EDIT - Oh, hold on. Looks like I missed some stuff.
Edge grab: he'd hold the edge with one hand, while his other hand gripped the back wheel of his bike. His recovery attack writes itself on that! (Hint: Whips the bike in an overhead arch, then jumps onto it. The bike deals the damage.)
Double jump: His first jump is created by him quickly slamming his front tire into the ground, creating a flipping jump. His second comes from a burst of energy out of his exhaust. It should be noted that he'd have Bowser-quality jump height.
Crawl: Eh, he couldn't do this one. But hey, they only gave us walljumping with like, three characters in Melee. I don't think crawling's going to be an incredibly necessary technique.
...
I'm not going to try and argue that a character who rides a motorcylce with machine guns wouldn't be awesome, since lightning would probably strike me dead. Your moveset is definitely one the most creative I've read and I'd be a filthy liar if I said that I wouldn't like to see Sakurai try and implement it in Brawl.
However, it seems to me that a more Captian Falcon-esque moveset seems more likely for the character. A obscure (yet clearly awesome) character like the Mach Rider probably isn't at the top of Sakurai's list so I just can't see him placing so much importance on him that he would devote the time neccessary to vreate such a complex and unique character - but that's just me.
Also, if we got any samurai character--which we SHOULD--it should be an actual samurai, like say...Takamaru?
I like Saumerais as much as the next guy, but the thought of Japanese-only characters taking up spots on the Brawl roster makes me cringe. There are so many awesome characters that are loved in both Japan and North America - so why include Japanese only characters like Takamaru or American only characters like Laura Croft?
[UOTE=LukeFonFabre;2463945]You're talking about me behind my back!
On the topic of F-Zero characters, I think Goroh probably is the most likely seeing as he's one of the bigger characters in the series and has a pretty huge fanbase. Though seeing as any F-Zero character would have to have a moveset made from scratch, I suppose any character would fit.
Though I agree with Mendez, Takamaru is pretty much Nintendo's Samurai.[/QUOTE]
Goroh or any other F-zero character could have a unique moveset - but they don't necessarily have to. A cloned Goroh is also a possibility.
I strongly disagree with you on the subject of mewtwo, for a few reasons.
Okee-doke. It’s always good to hear a different point of view.
1) Deoxys are ****ing stupid, in every way. For one, next to no one could ever legitimately get them in the games, most pokemon fans HATE the stupid nintendo event crap. For two, they are obscenely overpowered, better than every other pokemon in every conceivable way. Thirdly, they look stupid, what are they even? Bad. Bad is what they are.
If you think that Deoxys is stupid looking, then that’s fine. I don’t disagree. In fact I’ll take it one step further: all the Pokemon look stupid. Every last one freakin’ one of them! If I were Sakurai, I would purge these annoying pests from the series altogether and replace them with Metal Gear Solid characters. But hey, that’s just me.
Frankly, I don’t care which Pokemon make it in. If we must have them as playable characters, I at least want them to be new so the roster has more variety than Melee, but beyond that we could see Paras replace Pikachu for all I care. I chose Lucario and Deoxys, not because I hate them any less, but because they seemed to have the most support on the Pokemon thread than any other new Pokemon.
2) Mewtwo is more iconic for the pokemon series than any other pokemon spare pikachu, tied with Charizard. Those three have always been the iconic pokemon, Charizard not really being eligable as a real character and instead appearing in pokeball for the SSB games. Mewtwo has tremendous potential as a character in Brawl, and really his character in SSBM is magnifacent. They just made him bad. You used the classic, flawed 'He's low tier so he's a bad character concept' logic. I shouldn't have to explain why that is obscenely bad logic, nor why mewtwo is an awesome character, just watch Taj's Combo Video 'ShadowClaw'
I never said that I cut him from the roster because he was low tier. I just make a joke about him being lower on the tier list than Pichu –which is true, but That’s not why I cut him. I cut Mew-two for the same reason that I cut Pichu – because I can. He wasn’t one of the original 12 and his role in the more recent games has been minimal, from what I understand.
If for nothing else, Mewtwo deserves a shot as a more playable character in Brawl, he was jipped in SSBM. And as for 'Out with the old, in with the new,' the more pokemon games they release the worse the pokemon look. Almost all of the coolest/most original pokemon are from the first generation, and even as a fairly competitive Diamond/Pearl player my entire team is Gen1 pokemon and their evolutions, although some of the evolutions come from later generations (Magmortar, Magnezone, Crobat)
I don't have the time to write some diatribe 10 page post about mewtwo, but there's really no reason to, if you don't see character potential you're so senselessly biased it's a waste of energy in the first place. With a few tweaks in Melee to make him ~high tier he would have been an incredible character for tournaments. [/QUOTE]
I assure you, I’m not biased. I hate all the Pokemon equally, regardless of what generation they are from.
Also, which characters will be high tier doesn’t concern me all to be frank. How powerful they are in their game of origin has not bearing on where they fall in the tier list, so any character has the potential to be high tier.
Also, before all the Pokemon fans lynch me: I have nothing against you. If you like to play Pokemon, that’s fine. It’s just not for me. Everything I’ve said is just my own personal opinion, and should not be taken personally.
well...im shocked you actually think falco could be kicked out of brawl. Falcos so cool....hes more foxlike than fox is. Im not saying that Wolf wouldnt be awesome in brawl, but i just have a feeling that falco will come back. But because there arn't going to be any clone characters, i believe that they are going to revamp him in some way or another. (such as that pimped out rocket launcher!) I mainly agree with your post. But i cant belive that falco will be kicked from brawl.
Personally, I think it could go either way. I originally had Falco on my list, but the Wolf fans gave me heck. Personally, I like Falco more but Wolf’s popularity makes him a more likely candidate for a third Starfox character in my opinion.
Hear, hear! I don't think any character on Melee's cast is outdated enough to be removed for that reason alone. Partly because of Melee, they're now well known characters, which means that most of them have a loyal following, even if they haven't been in any more recent games. It is particularly a tragedy for characters that provide unique play-styles to be removed, such as Ice Climbers, Mew Two, G&W, and Sheik (although I suspect that the last of these may be replaced with Zamus, to whom they may give a similar play-style).
The one thing I disagree with you on is removing Young Link, but that's just because he's a personal favorite of mine. I like having a small, agile sword/projectile user like him, so I hope that they merely change him into WW Link and give him a more unique move-set rather than remove him altogether.
Edit: I just wanted to note that I would also have put Ness and Jigglypuff in the category of endangered unique play-style characters, but luckily they're protected as part of the original 12.
Sure, characters like G&W and ICs are popular and unique – but if it comes down to either including them or a pair of unique retro characters I would prefer that they take the later route. I’ve played as the Melee cast enough for one lifetime, now I want to try out as many new characters as possible.
Of course, this goes back to our debate about how easy it is to include returning characters…
Jeeze...Samurai Goroh in the anime stabs jaws...Alright. I don't think ZSS is gonna in the game so Samurai Goroh's back on my list...<_< ...He could be a Takamaru clone...>_>
I suppose I could see that happening if Takamaru makes it in.
Meh, the Triforce shard was a bit of a monkey wrench in the linearity of the story, a way to say "you expected things to speed up now, eh? Yeah, not happening. Now go explore the world at once, dammit!" complete with sadistic laugh by the programmers. Needless to say, I loved it. Anything that gives me a good excuse to go around the world aimlessly, but with some objective, is fine by me.
I actually didn’t find the Triforce quest. I’m with you: any excuse to explore Wind Waker’s massive world.
Haven't really played the latest Dragon Quest, so me either.
Dude, you’ve got to play it. The world in Dragon Quest is about ten times the size of Wind Waker’s and almost as beautiful. If I’m going to check out your sissy cheerleader game, you should go out and rent Dragon Quest VIII at least.
Still, I'm not really that keen on him. I agree that Grit is just much more likeable. Andy looks too much like "generic shonen protagonist #12376".
Agreed.
You're the only person I know that thought that, to be honest. No one here expected Pit to make it into Brawl, and in fact most people wouldn't really associate the name at first.
I actually predicted it also – though I thought his name was Kid Icarus at the time….
Mmmm... I myself enjoyed Paper Mario a lot when I played it on the N64, but I agree that Mario&Luigi games are just better. It's the same formula, only evolved for the better, so of course I have to like them, ne? Also, giving more protagonism to Luigi is always a plus in my book
.
Yeah, I wish Luigi would star in more games. His personality is just priceless.
Now, for the changes in Wisey's list... Bonk I can understand, Trode I see it's just you being silly (we all need that sometimes
), but... ROB is the most implausible piece of utter genius you could come up with. Not happening, of course, but it would be oh so awesome. Five stars for that one, man.
Yeah, tragically Trode has zero shot of appearing…
ROB actually seems like the kind of surprise character that Sakurai would throw in just to blow our minds, so I actually see him as a possibility. At the very least, he could be an item or a map.