Wiseguy
Smash Champion
Gentlemen, today is a great day! We just got the best Dojo update ever: the revelation that Brawl with support Wii mote, Wii mote & Nunchuck, Classic controller and Gamecube controller - with rumble! My take:
Wii mote: sure, it looks less than ideal - but for gamers pressed for cash, it's good cheap way to play Brawl without buying four more controllers.
Wii mote & Nunchuck: maybe this means that Johnknight1 will lose his $20 bet, but I'm pretty excited to see what Sakurai has come up with for this control scheme. Ultimately however, I suspect this will probably wind up the way of the C-stick in that it will only be used by less skill players.
Classic Controller: haven't got my hands on this one yet, but it's tiny size and lack of rumble make me think that this will be far inferior to...
GAMECUBE CONTROLLER: Rejoice! We'll be able to play Smash Bros with the Gamecube controller, the way it is MEANT to be played - complete with rumble. Unfortunately, all my old Gamecube controllers' control sticks are beggining to vear to the left or right after years of abuse. Time to hunt for some new Gamecube controllers...
But wait, there's more! I've also got a juicy update: I've made some changes to my character list. let me know what you think.
Also, I command you all you check out Stryk's awesome new comic:
http://www.smashboards.com/showthread.php?t=105757
Sorry to ruin your day, but I really think Fox is due for a nerfing. Just as Kirby and Ness were dumbed down in their transition to Melee, so also will the high tier characters be cut down to size (if they aren't cut...). Don't worry, given Fox's popularity, I don't think he'll be made as useless as Kirby was - he'll just be brought down to the same level as Mario and Link.
Though I would hardly call myself a fan of either series, I think the Pokemon and Earthbound fans out there deserve to have a objectivly fair number of representatives. My goal in making this list was to make a logical prediction that would make the greatest number gamers happy (or at least content), not just the ones who share my likes and dislikes.
It is a shame that we probably won't see the GBA games represented, but as long as we don't see any Japanese-only characters I can live with it. BK and Miciaiah are both great choices, so I winded up including them both in today's update.
Are PSX games playable on PS2? I've convinced one of my Wii-less PS2 friends to trade consoles with me for the summer games draught, so I'll finally have a chance to broaden my RPG horizons.
In terms of pacing, WW seems tighter because it's only a third as long! It's like comparing a short story to War and Peace.
The world in SotC is certainly beutiful to look at - for the first few hours. But after a while, it becomes a chore to make the long treks between epic boss battles in a world where there isn't really anything to see or do.
In Twilight Priness, there is not only a greater variety of enviornments to explore, but there are characters to interact with and enemies to fight. In Collosus, the world is more realistic in detail and more vast in scope, but the most exciting thing you'll see in your journey to the next boss is a rock or a tree.
To summarize, Collusus has TP beat as far as boss battles are concerned (as well as pretty much every game ever) - but the bosses in TP are nothing to sneaze at, in spite of being pretty easy to beat. Also, Bosses are only aspect of TP's greatness (immersive combat, brilliant dungeons, memorable characters, greater value, etc) so that's why I rank it as a better game overall.
As for FSA, I called it innovative - not great. They are two different things. Thanks for the interesting article, though.
You hear that Sakurai? You'd better include online, or face the consequences! [/QUOTE]
Anyway, Cow missles own! I think I'll go play a few dozen more hours terrorizing the hapless civilians in that game.
But the mess with melee's clones (Ganondorf in particular) is precisely why I think they will carefully plan out their clones ahead of time to get them right.
My idea for clones is a bit different from your create-a-character idea. I see all the Miis as having a moveset with moves from Wii Sports, Wii Play and Brain Age Academy. The only thing customizable would be their faces, which are already on the Wii's harddrive in the Mii Channel.
I'm with Smash Daddy on this one. Banishing the Miis to their own roster would take out the fun of Pitting your own creations against your favorite Nintendo characters.
Wii mote: sure, it looks less than ideal - but for gamers pressed for cash, it's good cheap way to play Brawl without buying four more controllers.
Wii mote & Nunchuck: maybe this means that Johnknight1 will lose his $20 bet, but I'm pretty excited to see what Sakurai has come up with for this control scheme. Ultimately however, I suspect this will probably wind up the way of the C-stick in that it will only be used by less skill players.
Classic Controller: haven't got my hands on this one yet, but it's tiny size and lack of rumble make me think that this will be far inferior to...
GAMECUBE CONTROLLER: Rejoice! We'll be able to play Smash Bros with the Gamecube controller, the way it is MEANT to be played - complete with rumble. Unfortunately, all my old Gamecube controllers' control sticks are beggining to vear to the left or right after years of abuse. Time to hunt for some new Gamecube controllers...
But wait, there's more! I've also got a juicy update: I've made some changes to my character list. let me know what you think.
Also, I command you all you check out Stryk's awesome new comic:
http://www.smashboards.com/showthread.php?t=105757
Thanks for the compliment.your list is down to earth and realistic, but nerfing fox? booooooo booooooo
Sorry to ruin your day, but I really think Fox is due for a nerfing. Just as Kirby and Ness were dumbed down in their transition to Melee, so also will the high tier characters be cut down to size (if they aren't cut...). Don't worry, given Fox's popularity, I don't think he'll be made as useless as Kirby was - he'll just be brought down to the same level as Mario and Link.
Thank you for that great rating!I agree with most but the one im hoping is true is Geno I give your list 9/10 because i dont like the earth bound additions (never heard of ness before SSB for 64) and i think the only pokemon it needs are pikachu and jiggilypuff
P.S Good list
Though I would hardly call myself a fan of either series, I think the Pokemon and Earthbound fans out there deserve to have a objectivly fair number of representatives. My goal in making this list was to make a logical prediction that would make the greatest number gamers happy (or at least content), not just the ones who share my likes and dislikes.
Ike is probably my favorite lord, but your milage may vary.You're probably right, which makes Drascin a sad panda in snow (despite we being 35ºC around here). Lady Lyndis > Ike, IMO, but the Japanese's dislike for the GBA games makes her imposible. Dammit, Sakurai, the Japanese already shape the list enough, throw us europeans a bone, the GBA games were bestsellers around here! She would also be nice to have if we're talking movesets. Ike would take care of the "Hulk smash!" type of swordsman, while Lyn would be fast and light. Meanwhile the Black Knight, while awesome, would be very clony, only super-heavy (though I'd say, it's not BK who should be a clone of Ike, but Ike who is a clone of BK ). I really don't know Micaiah, but the way you're talking, looks like she would also be an interesting and unique moveset, which is a plus. And given past experience, I'd say she has more of a chance than BK if they don't have to resort to making the second FE character a clone, as she would basically take Roy's post in the "promotion the next game" shtick .
It is a shame that we probably won't see the GBA games represented, but as long as we don't see any Japanese-only characters I can live with it. BK and Miciaiah are both great choices, so I winded up including them both in today's update.
WE'RE NOT WORTHY, WER'RE NOT WORTHY!!! *Cowers in fear*Prepare yourselves, mortals, for a god walks amongst ye.
Thanks a bunch - Err... I mean, Drat!Plug my thread will you? Well, I'll show you: next time I post somewhere else, I'll let EVERYONE know how cool this one is.
That'll learn ye.
I respect the DKC games, and I have no issues with their gameplay. I just don't think they should be credited with inventing the "run-to-the-right-jump-jump-on-reptiles-collect-shiny-objects" genre.I disagree. I'm a very vocal DKC detractor, and from my recent experiences with DKC2 on the VC, I can say with confidence that my opinions are not without merit.
Maybe it's just me, but a good platforming game needs more than good graphics, with a side of trial=and-error pathfinding to justify said graphics.
And while I'm on the subject, someone (Johnknight1?) mentioned earlier that DKC innovated by introducing dual-character gameplay. That's not exactly true. Lost Vikings, a really old Blizzard game, not only came out before any of the DKC games, but was also much better. So there.
Good point. And wouldn't you know it, I just included a third FE character to my list! As they say, great minds think alike.I think the one on fire is the FE castle, and the one with all the greek statues and such is...well my best guess is Medusa's Underworld (Kid Icarus), but I'm probably in the wrong on that one. Anyway, if there are two whole FE stages, we'll definitely be seeing at least 3 FE characters.
FE fans are a very niche crowd, but also very loyal. There's a few hundred thousan of us who will prurchase anything with "Fire Emblem" in the name. I suspect that the old FE games would be among the most downloaded games if they were localized.I don't think so. Those games are very, very niche, and the resources it'd take to provide a good translation of them outweigh the payoff. Think about it: FE1. from what I've played of it, is terribly backwards compared to even FE7. The only people who'd download it are really, really stupid nerds (like me!). It's always possible, but Ninty's not shooting themselves in the foot by not translating them.
That's an excellent question. Since MGS4 is supposed to be Snake's final game and the last instalment in the Metal Gear franchise, he may be cut for a more current Konami rep when SSB4 comes out. Then a again, a simple remake of the original Metal Gear game on Wii, DS or even the Virtual console could put him over the top. Personally, I'd love to see him made a permanent memeber of the roster, but we'll just have to wait and see.That brings up a good question: do you think Snake'd make it into the next Smash? It's a bit forward-thinking, but it's an interesting thing to think about. Is he good enough to be a staple of the franchise, or will he go the way of supposed "one time" characters like G&W or Ice Climbers?
Very, very true. I heard that they tossed around the idea of a Saumerai Jack movie at some point to wrap up the story, but it never took off. Come on Genndy, you can't leave Jack stranded in the future forver!Genndy's stuff is always good stuff. Shame he's not in the business anymore. Also, Samurai Jack is awesome.
Maybe, but I can dream...That's a bit too Snake Eater for a Nintendo game. But a tux would be neat.
I was trying to shield you from the terrible truth that you are only the crazy side of my personality that wants Andross and Jumpman in Brawl. But since you already know, I guess it's all good.Wait...we're not?
You don't think that Smash should be limited to videogame characters?Well...who says? I don't see any rulebook lying around.
That's kind of a leap. It's one thing to include a character in his standard form and give him all new abilities, its another to change his look entirely. It would be like including Young Ganondorf as a young Gerado boy. This form of the character never actually appeared, but was only alluded to the the game.If they can make up a set of moves for a racecar driver, they can make up a body for a primary villain.
I'll do that.
Look it up.
I've played all the ones you mentioned, save Arcadia which I can't seem to find. Paper Mario and the Thousand Year Door is also phenominal.Also, the GCN sucked it up in the RPG depot. Outside of FE, there's Skies of Arcadia, Tales of Symphonia, and Baten Kaitos...and that's about it. A PSX (they're like 10$ nowadays) would do you good.
Are PSX games playable on PS2? I've convinced one of my Wii-less PS2 friends to trade consoles with me for the summer games draught, so I'll finally have a chance to broaden my RPG horizons.
When the dugeons are of the such high quality, it's all good. Seroiusly, TP has the best dungeons in any adventure game to date. The Goron Mines, Yeti castle and Hyrule castle all raise the standard of what a dungeon can be and all the others maintain a consistent level of awesomeness - though I didn't care for the Water dungeon and the Sky Temple seemed a tad uninspired.But half of TP was just one big dungeon crawl! The pacing was worse than WW's!
Anyway, I basically disagree with all that, but I won't go any farther than that, since this is not the time NOR the place.
In terms of pacing, WW seems tighter because it's only a third as long! It's like comparing a short story to War and Peace.
I'll put those games on my PS2 to-do list.Hey, Pokemon ain't that easy. At least Ruby wasn't. Diamond was a cakewalk though...
If you're looking for a real challenge, go pick up Kingdom hearts 2 and play it on Proud Mode. Alternatively, Shin Megami Tensei: Digital Devil Saga has the hardest boss of all time.
If you're a fan of 24, you should check it out. From the reviews I've read, the gameplay is so-so but the story is as mind-blowingly awesome as an entire season of show. If you aren't a fan of the series, I urge you on the strongest possible terms to run to your nearest Blockbuster this very moment and rent the entire 1st season on DVD. Trust me, you'll thank me later.24: The Game
Maybe TP's controls weren't as revoltionary as some other games in the series, but I still find the Wii-mote to be vastly superior to all other previous Zelda control schemes. Moving the controller to swing your sword and aiming at the screen to shoot arrows made the entire experience far more immersive and fresh, and the deciding factor in my decision to rank it as my favorite Zelda.TP's Wii controls really aren't all that. The game was made with the GCN in mind, and it shows. Aiming's better, and swordplay is more visceral (at the expense of accuracy), but it wasn't up there in terms of LOZ or Ocarina improvements.
Good point.A long long time ago, in a galaxy far far away, the Zelda Discussion Thread was called the "Final Zelda Character Thread". But look at it now!
Fine, but Link isn't the hero of TP - Midna is. And I'd stack her up against Wander any day of the week as far as personality is concerned.Bah! Wander had more personality and depth in his pinky finger than TP Link has in his entire body! That 'barren, boring wasteland' served to make the game that much more gripping: it really is just you and your horse, in a forbidden and cursed land ruled by terrible demons, out to save the one you love, despite the commands of your elders. SotC is the prime example of "games as art".
The world in SotC is certainly beutiful to look at - for the first few hours. But after a while, it becomes a chore to make the long treks between epic boss battles in a world where there isn't really anything to see or do.
In Twilight Priness, there is not only a greater variety of enviornments to explore, but there are characters to interact with and enemies to fight. In Collosus, the world is more realistic in detail and more vast in scope, but the most exciting thing you'll see in your journey to the next boss is a rock or a tree.
To summarize, Collusus has TP beat as far as boss battles are concerned (as well as pretty much every game ever) - but the bosses in TP are nothing to sneaze at, in spite of being pretty easy to beat. Also, Bosses are only aspect of TP's greatness (immersive combat, brilliant dungeons, memorable characters, greater value, etc) so that's why I rank it as a better game overall.
Phantom Hourglass isn't the first game to use the touch screen, but it is the first adventure game to use the touch screen exclusively - and also in new and brilliant ways such as the ability to draw maps.I think you give the Zelda series a bit too much credit. Touch screen controls are nothing new, and the whole "connectivity" thing would've been awesome, but the way it was lamed by costs just killed any impact it might've had. Plus, FSA wasn't even that good.
There's a really good article up at thewiire that you really should read. Link below!
http://thewiire.com/features/198/1/A_Link_to_the_Past_A_Link_for_the_Future
As for FSA, I called it innovative - not great. They are two different things. Thanks for the interesting article, though.
It's right at the top of my list for when I borrow my fiend's PS2 - along with 24: The Game, FFXII and MGS2. Any other suggestions?Well you'd better play Okami soon: the thing sunk at market faster than the Titanic, and in a few years, it'll be up there with Radiant Silvergun in terms of rarity. Also: BAH!
Nope."Stay golden Pony...stay golden..."
Anyone? Anyone get it?
Wright is cool and all, but Commander Kahn is infinitely more awesome.I think that'd be neat, if only because a "normal" person in Smash (Phoenix Wright, you say?) would be a nice change of pace.
Good point. Good to see there's at least SOMEONE who isn't gunning for me on that front (even if he is only my split personality...)I won't get too far into this debate, since I'm not a real Kirby buff, but if Dedede is a clone, all they'd really have to do is change a few A moves (use the hammer!) then make his B move have more knockback and DMG upon spitting.
Diddy Kong Racing is a Rare property also, and we just saw that on the DS. I wouldn't rule out PD on VC, but it will most likely also appear on XBOX arcade.I'm sure we'll see Goldeneye in time (Reggie's dead-set on that one), but PD is a Rare property, so...no. Also, Clover isn't "gone" per se. The staff is still with Capcom just no longer collected into one sigular body. Although Kamiya, Inaba and Mikami (Clover's head honchos) have left Capcom and have since formed the independent studio Seeds.
I tried the game out at my firend's house. She isn't what you would call a gamer, but she got ahold of her brother's copy of the game and proceeded to play it like I pro. I gave it a try, and was impressed by its originality - but walked away with an emabressingly low score and very sore hands (i guess I goy pretty into it). But yeah, it's a shame that game didn't get more recagnition. Did you know that the same team is currently making Mario Galaxy?...
Wow. Thats the first time I've seen someone besides me compliment Jungle Beat on these boards. Everyone else seems to be suych a huge DKC fan that they completely overlook how awesome the bongos are. Kudos 2 U.
Agreed. It almost looks like a REAL Final Fantasy, and not a half hearted spin off. I have high hopes for this one.ZOMG the main character doesn't look like a total **** this time around. Also, it looks like Skies of Arcadia if it had a child with FFXII. And that's a goos thing.
I'll take that as a maybe.
Agreed.Yeah, if NST was given the Corruption engine to work on a WiFi component with, I'd explode (with happy!).
What a cooincidence, My family happens to own a giant sea turtle farm! Sounds like fate to me.I'd also like to point out that WiFi in Brawl has yet to be confirmed...so there's still a chance that we'll have to all break out those torches and pitchforks and swim to Japan on the backs of giant sea turtles in the near future. Keep those torces loaded.
You hear that Sakurai? You'd better include online, or face the consequences! [/QUOTE]
True, though the Save the Cows sidequest was also pretty great.Same here. Ocarina popped my adventuring cherry, but Majora was just so dang involving. And it has the best sidequest evar: getting the Couple's Mask.
Wow, that was weird. Why are we both talking about cows?Cow missiles for the win, man!
Anyway, Cow missles own! I think I'll go play a few dozen more hours terrorizing the hapless civilians in that game.
Beats me.Anyway, if I mispelled something or mis-quoted someone...blame the guy who invented trackballs.
Seriously, what was that guy thinking?
So, am I going senile or am I right about the boxing thing?The very first game is indeed a while.
I'n not sure he has to have his hammer out ALL the time, personally. Like Mendez said, just give a few more Hammer attacks to replace the moves he can't copy from kirby and voila'.The hammer is a staple of his character. Like Marth's sword, Bowser's shell and Metaknight's cape. It needs to be seen on screen every moment you see him to get the message across of just how ****ing important that hammer is. Dx3 loves that hammer so much I would not be surprised if he set it upside down and sat on it for pleasure. So why would his main weapon not be used for his As? Kirby's hammer sucks, unless you alter everything to be better it won't work. And then that's just the rolling hammer in the air and the sidewards hammer on the ground, no uppercut hammer.
There's more too it that what I can grasp certainly, but cloning Kirby's jumps and sucking sounds like a good place to start. But again, I'm no programer.You also need the sucking in time to have a set few seconds of time, allow Dx3 to still float (unlike Kirby) as well as numerous other things. It's not that simple, especially if you want a balanced Dx3, it'd be a bigger job than re-animating everything for a new moveset. So what's the point?
Smashy, Smashy, Smashy... I could definitely see Kirby's jumping, sucking and hammer attacks working for Dx3. His up-b could be original (like Luigi's green rocket) and his down-b would involve him slamming down to earth Bowser style, which a close enough approximation of Kirby's down-b.Wisey, Wisey, Wisey... The modification needed would be so drastic. I can't see him not having his hammer for As. I can't see him not having a heavier flying technique to Kirby. I can't see him using the stone move of Kirby. I can't see him using the sword, the B> hammer for anything if his Hammer is A... Very messy. You'd have a bigger, complicated model using a small blob's moveset.
They don't neccessarily HAVE to give him none-hammer A attacks, but it is an option on the table - which maked my theory a possibility.They could - but shouldn't. Samus only shoots in her games, Dx3 basically wrestles and hits with his hammer. They had to give Samus kicks and punches. Dx3 doesn't require any further creativeness on the Smash team's side to fill in slots for moves, he has enough!
Funny you should bring up Luigi's mansion... just as Lugi COULD have recieved an all new moveset with a vaccume cleaner, but was instead included as a Mario clone to save time - so also could Dx3 be amde a luigifed Kirby clone to save time.Only if it saves time. Luigi is so much like Mario in appearance and in the games, especially before Luigi's Mansion, it makes sense for them to be similar. Ganondorf was a time problem, and will have a unique moveset in 'Brawl. Anyway, it's not like Ganondorf was that popular for 'Melee. Dx3 is the most popular for 'Brawl.
I hate to keep bringing it up, but the similarities between CF and ganondorf are even more flawed. Sure, it was a different set of circumstances, but it IS possible that the same will occur with Dx3.Yes, the ICs suck and will be removed. But the similarities with Kirby are all flawed. Creating a new moveset would be simpler and make more sense.
Or they could just modify Kirby's A's as neccessary - like they did with Luigi's.His arms do. He's taller, so Kirby's jabbing punches will go over some enemies.
Good point, but like I said - Sakurai isn't self serving enough that he would put yet another of his characters above all others, the way I see it. Characters as similar as Dx3 may very well be pushed to back of the list to be added in later months as clones. Then again, I'm just speculating.The more popular characters are, the more likely Sakurai will get on them. He'll tick characters off the list as he goes along. Now, his own series, with the most requested character for 'Brawl... Will Dx3 be at the end of the list? It doesn't apply to him, Dx3 is going to either already be made or almost be made by this point.
I'm pretty sure Ganondorf was more popular than Sheik prior to Melee, but I get your drift.Thing with clones is there usually is no-one already in that is similar enough to allow a clone, so randomness ensues. And you have problems with any clones that aren't pretty much the same in their games to the person they're a clone of. Case in point; Ganondorf. Cloned from a completely random character because no-one suits him and he isn't as popular as Zelda, Sheik or Young Link to get top of the list. Dx3 is as popular and more as Metaknight or Kirby, is top of the list and no-one really suits him except for the few moves he shares with Kirby, which are altered extremely.
But the mess with melee's clones (Ganondorf in particular) is precisely why I think they will carefully plan out their clones ahead of time to get them right.
No way in heck is Diddy going to be a clone. He is far more unique than Dx3, who actually shares some moves in common with Kirby. In DK64, Diddy was about as unique from Donkey as you can get.Well King DeDeDe also wouldn't be a Kirby clone the same way as Diddy wouldn't be a clone from DK. Still it's pretty different, since Kirby and DeDeDe actually share some common moves but Diddy and DK absolutely don't. Maybe Diddy's aerial moves could be similair to DK's, but not more than that.
King DeDeDe and Kirby both can fly and have hammers, ohh and DeDeDe can suck enemies up aswell but he wouldn't be a clone from Kirby atleast. Sorta the same with Diddy but in a lesser extant, DeDeDe can't turn into a Stone or do a Final Cutter since he can't copy abilities. And his flying could easly be his Up B move.
Like Mendez said, clones allow more characters totoal to be included. Since Brawl's development squedule is under time constraints, the inclusion of clones is likely inevitable.This may have been said already, I didn't read everyone's comments, but most people seem to be sure that clones will return. I don't mean specific clones, I mean clones in general. I think that Brawl will have spent enough time in development to not have to use clones. Remember, the only reason clones were in Melee was because they were under pressure to finish the game. They've had plenty of time now, I don't think any characters will be clones. Would it upset anybody if there were no clones? Not me...
Also, I started a post about a create-a-character mode in Brawl a long time ago and it got shot down. Where were all you people who are supporting this Mii idea when I posted? You do know that it's pretty much the same thing... I think it would be great, but I think it should be like a separate roster. Like Miis can't fight regular characters, they can only fight other Miis. It makes sense to use them, but I'd be dissappointed if there were limited move-sets to choose from (which will almost certainly happen). It would be great if they did a create a fighter thing and included some sort of mode that allowed you to create your own moves. But if that happened, it obviously wouldn't remain balanced, which is why I think Miis should only fight Miis.
My idea for clones is a bit different from your create-a-character idea. I see all the Miis as having a moveset with moves from Wii Sports, Wii Play and Brain Age Academy. The only thing customizable would be their faces, which are already on the Wii's harddrive in the Mii Channel.
I'm with Smash Daddy on this one. Banishing the Miis to their own roster would take out the fun of Pitting your own creations against your favorite Nintendo characters.