Wiseguy
Smash Champion
Yeah, it was the cutscenes I was refering to. But beyond that, I think they are still pretty funny characters - from their appearance and voices to their special moves in certain games (like Mario Tennis). But that's just my opinion.You mean the whole 20 seconds of "hilarity" in the cutscenes at the start of a new game?
@SmashDaddy + Wiseguy's clone debate:
I'd actually go so far as to say that a roster with 39 original movesets has more "characters" than 36 with 9 clones, despite obviously the latter having a larger number of people included in the game.
As for your other comment, I don't quite understand what you're saying. There would be more unique movesets if they went with 39 unique characters, but sacrificing three unique movesets in order to include 9 clones would allow more, not less, characters in the game.
I don't think you're taking into account the popularity of the cloned characters in Melee, Smash Daddy. Sure, it was disapointing initially when it became clear that most of the unlockable characters had movesets based off of other characters, but over time that has ceased to matter. Ganondorf, Luigi, Dr. Mario, Roy and Falco are all popular and widely used characters - and Young Link is even more popular than his original, older incarnation. So, while people will be initially distraught that characters like Wolf, Dark Samus and the Black Knight were included as clones - eventually this will cease to matter as people get used it.That's not too good a reason. They're pretty much identical, even if it is nice to have a choice between two characters. Clones probably don't take up any spots, at least, of new characters, but broaden the roster with characters that had no time to have their own moveset. Their usefulness is so minuscule in comparison to totally different characters it's ridiculous.
Bottom line: including clones provides a greater slection of characters to choose from - and since characters like Fox and Wolf will control similarly, a player can specialize as one and use the other as a backup character without having to learn a whole new character.
Capt. Falcon is living proof that the Smash team can devise a unique and fun moveset when they have the freedom to do wht they want, so if Waluigi gets in (which I still think is pretty unlikely given the stiff competion in the Mario-verse) he could definitely have a great moveset.Plus, look at it this way... Since Waluigi has nothing except fillers and sports titles, he's an empty canvas for a moveset to be built. Take into account his stretchy arms and legs, his Bob-bomb antics, and deceptive attitude, and it would be one fun moveset.
In addition to Ridley and Dark Samus, there are also plenty of characters from Metroid Prime: Hunters - that's not my point. What I'm trying to get at is that not all series are created equal, so not all series deserve to have the same number of characters.That's more of a fault at the Metroid creators more than anyone else. Metroid has very few characters to choose from, while Star Fox has at least a good dozen (only four are worthy of being added, but the point remains.)
Here's the way I see it:
Mario and Zelda are Nintendo'd biggest franchises, so they deserve arounf 5 each. Metroid and Pokemo are also important series, so they each deserve 4. Kirby, Starfox and Donkey all deserve about three because they aren't quite as influential. Finally, Fire Emblem, F-Zero and Earthbound are more niche and deserve two each.
PoR was filled with great characters and Nephenee is no exception. I neglected her on my first file, by took the time to level her up on my second play through and deiscovered her to be a surprisingly robust and powerful character.With good reason too. I personally would take Nephenee over any other character in the FE universe, but that's just me.
Presonally, I would love to see one of the Laguz as a character in Brawl. They would have two forms: a human and a beast. The beast would be the more powerful, but it staying in that form would demish their beast guage - so the player would have to time their transformations wisely.
I've been tossing around the idea of a Stage Predictions thread, but I havn't gotten around to it yet. One of the ones one my list was Delfino Plaza, though I didn't expect it to include a moving platform. Clearly, alot of creative thought has gone into designing these stages, and I couldn't be more excited.Seriously, I predicted Delfino Plaza, and it looks almost exactly as I thought it would work. The only thing missing are the boats with on boat battles, and that statue in the middle is missing. Honestly, when I was 11 I got bored in my math class and drew pics of how that stage would work, and it would involve moving from land, on a platform, to land, to boats, and all over again. Strange, and yet somewhat wierd...
Hey, there's nothing wrong with Doc. He is what he is: a carbon copy of Mario - which allows Mario players to choose whether they want their character with Fire Balls or Pills.Lugified clones=good for the soul, almost as much as originals. But not Doc-like clones, that wasn' too good, and I bet he was one of the last characters to be complete in Melee, but he's a darn good character. Still, I'd like to see Falco (assuming in the very likely chance he will return, IMO) have a few more original moves, and that gun, and a semi-original B moveset is the wat to start. Now all he needs are a few new A attacks.
Sure, Luigified clones are preferable on the whole, but if Sakurai and team have time to slap together a few Doc-like clones what's the harm?
If falco does return, a few original moves would be great. Maybe a rocket launcher attack?
I'd never played Tetris before in my life, but last summer I was renting Shadow of the Collosus and I decided to rent Tetris DS as well for my sister. To my surprise, I winded up getting hopelessly addicted to Tetris and I actually had to pry myself away from lining up Tetris blocks to beat Shaddow of the Collosus. I did beat it, and the next week I returned both games - but those dang Tetris blocks haunted my thoughts and dreams (a sure sign of Tetris withdrawl) and I wound up buying the game. I have hardly put it down since.I suck at it, and I haven't played Tetris DS, though I have played Tetris for gagillions of hours. Poor Russian guy who thought of it, could be a billionaire, but he got screwed over by communism! Seriously the GB Tetris game outsold every GB game, even Pokemon. Now that is a feat worth mentioning=AMAZING!
Only someone living in a Communist Dictatorship could have devised a way for making rotating blocks so much fun!
In addition to the fact that Marth is Japanese only, it is also worth noting that he and Ike are extremly similar - in that they are both male swordweilding Fire Embelm lords with blue hair and capes. In my view, only one of them should get in (to make a more diverse roster) and since Ike's game is the more recent, he should be the one.Why remove Marth, there is no reason other than he's Japan only. Also it won't change the game from other games in there series, did SSBM change from SSB64 by removing characters=??? No, it added new modes, features, battle options, stages, and most importantly new characters and advanced tech.
Also, I saw something strange on coolroms. Apparently ALL Fire Emblem games are EBA protected, or in other words are illegal to give out ROMs of them, for free or for money on the internet, without their permission. Maybe that means we'll get the earlier Fire Emblem games for the VC=??? Just thought was intresting, and thought I should metion that=very intresting!
While its true that no characers were cut from SSB 64, that was because there were only twelve characters in that game. Conversly, there are 26 characters in Melee - and many of them (including Marth) are replacable.
I'm glad you liked the idea. But don't you see how that kind of makes it unnecessary to keep most of the old characters from Melee in Brawl? By making the Brawl roster as unique as possible, we can have three dramatically different Smash Bros. games - each with their own unique attributes. Characters like G&W don't have to be forgotten, since we can always continue to play them in Melee.Never thought of it that way. Get SSB64 on the wii's VC, and play it with the GC controller only, then Melee, and lat but not least Brawl, all using the GC controller=uber ownage! That would be intresting, as well as awsome! Seriously, too bad Melee isn't a ROM with Kaillera online, or has a online version, because you could do this all online. O well, we can still play SSB64 on Kaillera, and WiFi online multiplayer on Brawl is almost guarenteed. *goes back to playing SSB64 on Kaillera*
I was going to check out FF IV first, but apparantly they are releasing a DS version this year. Seriously, would it kill them to release a new FF in the same vien of the classic games? They could call it Final Fantasy 6.5 or something...Check out FFVI first. It's my fav FF game yet, and rivals VII and VIII in story and addicting gameplay. Now that is impressive! SNES N64 were the best systems of all time IMO, but soon it will be the Wii. Seriously, the VC with NES, SNES, N64, Genisis, Turbo Graphix, and other console games on it+Wii and GCN disk conpatiblity, is there any doubt=???
I honestly don't know (this is my first) but I hear FF II wasn't too great.Has there ever been a bad FF game=???
Oh yeah, we already had that discussion. You told me about the Wiimote icon last week. Silly me.Because of that icon, my friend told me the Wimote, probably with the Numchuck is confirmed for to be the controls for Brawl. Since he has no idea what he's talkling about, I took a $20 bet against him tha Brawl can use the GCN controller (other than possibly mini-games, of course!). If it uses the Wiimote, with or without the Numchuck (not going to happen), he wins, GCN controller, I win, both=tie. Luckily the CC controller doesn't count, so I think he owns me $20.
You forgot Yoshi Topsy Turvey, the GBA game where you rotated the game to roll a giant egg on which Yosi rides - another Mario-less Yoshi game. I think we can declare Yoshi the rep of his own series now.Yoshi's Main Games (not including Smash): SMW (as a rideable character), SMW2: Yoshi's Island (with Mario, Bowser Jr., and Luigi), Yoshi's Story (purely Yoshi's game), Super Mario Sunshine (as a rideable character) Yoshi's Island DS (with Mario, Luigi, Bowser Jr., DK, and Wario=totally a Mario game). There's a few other, but they are primaraly Japan only games, or didn't sell to well, or simply weren't very popular.
In other words, Yoshi's Story is the only game not featuring Mario that he stared in alone that sold well and went worldwide. Wario is a diffrent case, but remeber Wario's roots=SML2.
But has the Pokemon series really changed all that much since the first game? The Zelda series has set the standard for 8-bit, 16-bit and 3-D adventures and set numerous game conventions (like OoT's revolutionary lock-on system) wheras Pokemon took the tried and true RPG format and perfected it on the handheld - and then replicated the same exact format for the next game. Face it, Pokemon may be cool beans, but hasn't been particularily revolutionary since the first game.The handheld Zelda's aren't nearly as good as the console ones IMO. So what if the console Pokemon suck (except for Stadium 1+2 IMO), the handhelds have been the #1 selling handheld games for 10 years. Zeldas been around for over 21 years, and it doens't even have 1/4 the sales of Pokemon. Pokemon started a gaming revolution, and a craze we'll probably never see again, or for a long time. That is unless the Pokemon craze is back again, which it could very well could be. Seriously I see like 1/4 the people at my school playing any Pokemon games, every gen=njk. Dja vu, maybe=???
Zelda just was the first game that you could save (outside of Japan at least), and raised the standards for video games several levels up, in which Pokemon did the same thing, but to a lesser extent. In other words, Pokemon revolutinized handhelds systems more than any series, and the Zelda games were amonst the leaders of series that revolutionized console games, as well as a lot with the handhelds (especially Link's Awakening=I love that game!)
Seriously, if you where to do a exam to see who is more reconizable, Mewtwo or Pickachu, or Link, a lot more people would reconize Pickachu, possibly even Mewtwo (because of the blockbuster hit movie) than Link. Point: Pokemon is far bigger, far more reconizable, far more played, and could very well be more popular. If you don't appreciate all that Pokemon has done for video gaming, you are crazy!
Maybe it hasn't been done in the past, but it seems like the logical way to preceed in the future.No real current series character has been added as the only rep to smash, at least not since SSB64, unless you include Roy (and Marth, though his last game was like 5 or 6 years old or something like). Just thought I'd mention that. Anyways, Nintendo's, the Wii's, and AC's rep=Mii's=done.
An until the next AC game features Miis (which may not happen until 2008-9) they can't be considered a proper rep for the series.
Nook is the closest thing to a final boss in AC. The whole point is to work your butt off so you can pay Nook, so you can buy a bigger house, which creates an even bigger debt, and so the vicious cycle continues until you've made a house as big as possible.I've looked at the Mii's a lot, and I can conclude that they are upgraded AC humans, but with Virtual Reality gaming potential. The only villian in AC is that giraff lady who makes you clean her car, and if done right she gives you a present. Other than that all she does is scream and be annoying. Nook's just a guy (or racoon) out to make profits and lincrease living standards, from a trash shop to basically a mall sized store. Now don't we all want to make bank=???? $$$$$
What about ROBB? We know even less about his past. Does that make him a mysterious character as well?Falco has a mysterious shrowd surrounding him, plus his past and what he spends his time outside of Star Fox is unknown. I smell a future plot twist coming ahead. I think I explained the Mii's thing well enough above.
He may have killed Tuscan Radiders, but his bawling afterward made him seem pretty wimpy.But he did kill Tuscan Raiders ruthlessly!
He kills several Jedi Masters and Knights, much of which was cut in the film, but in the game. He kills the Jedi Temple training master and his favorite apprentice in a two on one, and owns them like no other! Plus he destroys thee Trade Federation and their thousands of droids, a sith (forgot her name), and of course he kills Count Dooku. Now how is that not awsome=???
While Anakin did his share of killing, none of his enemies seemed particularily threatening (even Dooku seemed like a pushover, in my view) but the main probelm is his lack of humor. Whatever happened to the dude who who made dry jokes as he force-chocked his minions? ("Apology accepted, Admiral...")
Here here!I (*hopefully* along with everyone on the SWF) hope so. If you don't hope we get one by or at E3, you are crazy, or hate smash. Sure they can keep us waiting with showing off Final Smash attack pics, new stages, and awsome songs by those awsome musicians (plus the guy who did that Wii Channel thing=Mii's, maybe=???), but they'll need to give us a trailer pretty soon. Let us hope we get a trailer by or at E3 (fingers crossed so tightly that theyjust fell off! )
I couldn't have said it better myself. Well put.This thread is already too long, but I just have one thing to add: It's the age-old discussion about the dreaded clones...
The debate of their existance has been around since Melee first came out. But I think it's just downright STUPID to say you want no clones. I wouldn't mind if every character had a clone (just like McFox said a long time ago) if it meant we got to have 50-60 playable characters. Just think about Melee and ask yourself if you don't know anyone who played a clone as one of their mains. I play Doc and Falco a lot, one of my friends' mains is Ganondorf, and the main of two other friends are Falco and Y. Link.
Granted, Pichu is lame and must go, but...are you really saying you would rather have only 19 characters in SSBM just for the sake of no clones?? Or, isn't it nice to have a "free" extra character like Doc or someone? They could spend the same amount of time coming up with 5 or 6 clones as they could one original moveset; so, why not please the fans and inclue more characters? I'm all for original movesets, but face it: if they put clones in, we are going to play them...
Falco is actually my favorite SF character (one of the reasons he was originally on my list...) so I hope we eventually see a Falco spin off.Yeah, whatever ever happened to that? Falco was SUPPOSED to get some sort of game of his own (read stuff about Falco not being in Starfox Adventures, it alludes to Falco getting his own game). I seriously think Falco SHOULD get his own game...He's WAY more popular than the character Fox. They seriously should let him be something more than a Fox McCloud lackey...