Oh, then yeah covering inside is just way better as something to do more if you're gonna miss haha. But you can get value from dropping through first then either DJ attacking or faking that and punishing/threatening his landing.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Hello PP,Yoyo!
On Fox, you can Dthrow shine at lower percents(this is less likely to work if you are a higher port, and also if they know about this trick and have good SDI). You can get a mixup even if they get out. Throwing them offstage is always great. Fthrow tech chase at high 30s and low 40s is great, especially if they land close to the edge so the tech chase is easy. You can then mix these with Uthrow more so people don't always expect it. Bthrow isn't great but could perhaps be used occasionally to push someone closer to edge. Sometimes out of Uthrow you can true (dash) FH shine or SH Nair and sometimes you can't. You may need to guess or practice to get faster reactions depending on the situation(sometimes it's unreactable is what I mean). At higher percents, it's okay not to go for a true followup on Uthrow because they usually have to DJ to avoid your attack and you can set up for FH/DJ Bair then.