That's because it IS way faster 2 frames vs 7 frames for a perfect shine OoS iirc.Yea I like doing that instead of shine oos on platforms. It feels like u get the shine out way faster with the shield drop rather than with a normal shine oos.
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That's because it IS way faster 2 frames vs 7 frames for a perfect shine OoS iirc.Yea I like doing that instead of shine oos on platforms. It feels like u get the shine out way faster with the shield drop rather than with a normal shine oos.
Only... two... frames..... yo that **** sounds kinda broken LMAO!!!That's because it IS way faster 2 frames vs 7 frames for a perfect shine OoS iirc.
Just gotta practice it and play with people as often as u can my manHow do you guys practice catching character's in the air with a shine?
How do you practice Jump-canceled Shines to a quick dair or bair?
1. Jump at 'em and shine... Seriously though, there are a few scenarios you should know well to get benefits off shining them mid-air.How do you guys practice catching character's in the air with a shine?
How do you practice Jump-canceled Shines to a quick dair or bair?
How fast do I need to put this input in?1. Jump at 'em and shine... Seriously though, there are a few scenarios you should know well to get benefits off shining them mid-air.
-He's above you in center-stage, below top platform : FH (full hop) > shine him > immediate DJ (double jump) WL (wave land) on the top platform. To WL, airdodge down just when you get past the platform. This is an absurdly good combo starter : you land on top platform and have all the time you want to set your combo by the time he's just above you and still in hitstun from your shine. You can shine again vs fast-fallers/early% or u-tilt vs floaties/high%, f-smash at kill%, dair > f-smash tech-chase, shine then FH shine again to shine off the top on mid-wheights and floaties, or shine > up-b to kill heavier characters at high%. etc;
-He's landing on a platform : FH > shine > WL on platform. It's the same idea, but you shine him on the platform / when you're right "inside" the platform. It's basically the same actions, but the timing is tight between the shine > DJ > WL. Depending on their DI/%, you can dair them offstage, dair > shine them again / dair > u-tilt, f-smash, weak nair > dsmash... If they DI to the top platform, you can follow them and shine > WL then on top platform, which leaves them open to most of the stuff from earlier.
-He's above platforms or there are no platforms : FH > shine > DJ > FF (fast fall) on him with a dair. This one is a bit shaky in comparaison, but can get the good stuff started as well. That won't work on floaties or at high% though. Generally, dair>shine / dair>u-tilt, f-smash/bair if he gets poped above you. Just know that he can tech the dair at >45% up to really high%.
2. jump > shine > immediate DJ (with control-stick you can be much faster) > bair (c-stick).
So it's : >>. It's the best way to shine>bair.
To shine>dair it's the same thing, but you should know that it's not as reliable as shine>bair : it'll work only if they DI in or don't DI at all.
Shine bair and shine nair are equally legit combos, but you generally want shine bair for more style, knockback, and damage. It's not really % based, but I find it's easiest between ~30 and 180 on Fox. Before that is just weird and afterwards I'm not terribly confident in my speed. But I mean... at TAS level, shine bair is possible on Peach at 576%. Just grind it out and you should have it pretty soon. Try setting a CPU in Training Mode to 100% and getting the shinebair and just slowly increase their % until you're confident you can get it at most reasonable %s in both directions. This is how I do it vs Fox, by the way. I do know I can do it at a 180% Sheik on a good day... my bro's survival DI is really good sometimes.How fast do I need to put this input in?
I can do it, but sometimes I don't connect with the bair or the dair.
Is it percentage based?
-You can DJ on frame 2 of the shine, then you can bair on the 1st frame after that, since you're already airborne. So it means this can be executed pretty damn fast, and you can picture these kinds of inputs as almost simultaneous.How fast do I need to put this input in?
I can do it, but sometimes I don't connect with the bair or the dair.
Is it percentage based?
My understanding is that you should be thumbing between B, A, and X super quickly without pressing any two of them at once WHILE you move the control stick in rapid circles. I need to start including the rapid circling of the control stick, but the mashing itself has allowed me to get out of grabs if they try pummeling more than once around 20%.Hey. Does anyone know about the optimal way to mash out of grabs ? I've been very irritated lately by ICs and and a pummel-crazy Marth, and destroying my controller incoherently with my big angry hands hasn't been very effective.
Nope, jumping isn't possible until frame 4 of shine. Also when you hit with the shine there's 5 frames of hitlag for falco. So shine bair timing is like bowser wd timing, not instantaneous at all.-You can DJ on frame 2 of the shine
I try out some goofy stuff when playing against computers, and for some reason find it difficult to shinebair them before 30%. I never said it was horribly relevant, but it's just one random observation of mine.To some extend it is, but it's irrelevent : like Hector said, shine-bair is doable on all characters up to irrealist % like >200%. I don't know about it being harder at lower % though, but shine>bair is hardly what you should be doing at low% anyway.
Well ok, you got me there. I writed this based off my intuition, not putting too much thought in it. And I learned something btw so thank you !Nope, jumping isn't possible until frame 4 of shine. Also when you hit with the shine there's 5 frames of hitlag for falco. So shine bair timing is like bowser wd timing, not instantaneous at all.
I can't guarantee you anything, but perhaps you're thinking about it too hard? At this point, wavedashing is must muscle memory for me, but I know that when I first started practicing it, I couldn't do multiple WDs in a row. Once I was able to WD a bunch of times, I'd still make one or two mistakes every now and then, but nothing too horrible. Even after that, it took me almost a week to be able to be able to WD at will out of run/dash. It's just something you've gotta seriously work on grinding out in all situations you can think of. Also, instead of trying to just do it alone, maybe try using your WDs in practice sessions against CPUs to see if you have the consistency necessary in that particular situation. JUST being able to WD isn't that useful. It's being able to use it for amazing movement mixups that is.PPMD or somebody I need help from a player who knows how to develop completely consistent techskill. Right now i'm trying to work on getting falcos wavedash consistent and i'm running into a problem. I've been stuck on about 90% consistency on this wavedash for days now. Here is how my training sessions are going.
3 hours session overview
-Warm up my hands with hand stretches and all that good stuff
-Do a consistency check for 5-10 minutes. The consistency check works like this. I try to wavedash across the stage and for each pass across the stage I keep track of how many times i'm messing up with each pass. So for example I wavedash across the stage and mess up three times. My goal is to do better than 3 and move down to 0 on each pass. I also try to do some detective work to see if I can tell what caused that mistake.
- Begin the wavedashing grind with breaks every 20-30 minutes or whenever my hands get tired. Just back and forth across the stage or from standing in place or from a dash dance. I do this for hours. Every now and then if I don't see progress happening in my consistency I stop everything and really try to focus on the mistakes i'm making and why they're happening and what I should be doing to not make those mistakes happen. I should probably do this more tbh.
- Session ends a few hours later.
- Do a consistency check
- Its the exact same as when I started practicing. NO IMPROVEMENT.
Oh well maybe I just need to sleep on it right? Afterall my hands are pretty tired from playing that much.
Nope. The consistency stays the same the next day. No improvement. Its been like this for 5 days now.
I feel you. Trying hard and not getting results is infuriating. If you do this for hours, it seems to me you're trying too hard. Don't force it, feeling stuck on something for 5 days (or more) is quite normal, for any and all smashers in the becoming. This is nothing to be alarmed, and with the kind of efforts and dedication you show, I don't have the slightest doubt you'll get over this obstacle sooner than later.PPMD or somebody I need help from a player who knows how to develop completely consistent techskill. Right now i'm trying to work on getting falcos wavedash consistent and i'm running into a problem. I've been stuck on about 90% consistency on this wavedash for days now. Here is how my training sessions are going.
3 hours session overview
-Warm up my hands with hand stretches and all that good stuff
-Do a consistency check for 5-10 minutes. The consistency check works like this. I try to wavedash across the stage and for each pass across the stage I keep track of how many times i'm messing up with each pass. So for example I wavedash across the stage and mess up three times. My goal is to do better than 3 and move down to 0 on each pass. I also try to do some detective work to see if I can tell what caused that mistake.
- Begin the wavedashing grind with breaks every 20-30 minutes or whenever my hands get tired. Just back and forth across the stage or from standing in place or from a dash dance. I do this for hours. Every now and then if I don't see progress happening in my consistency I stop everything and really try to focus on the mistakes i'm making and why they're happening and what I should be doing to not make those mistakes happen. I should probably do this more tbh.
- Session ends a few hours later.
- Do a consistency check
- Its the exact same as when I started practicing. NO IMPROVEMENT.
Oh well maybe I just need to sleep on it right? Afterall my hands are pretty tired from playing that much.
Nope. The consistency stays the same the next day. No improvement. Its been like this for 5 days now.
I'll make a recording of it and post it if that will help.
Reacting to spot dodge is really difficult. I think he noticed you were reading him. Lemme ask, though, what type of shield pressure do you opt for and what character was your opponent using?Okay, guys.
first off, I want to thank everyone who's helped me with my opponent observation issue.
Over the last couple of day's I've gotten so much better and noticing not just the same options that my opponent uses to get back to the stage, but I've also learned how to break down "situations" during the match (What does he do when I approach, what is his escape option for shield pressure, etc.)
But now I come to you with just one more problem, and I feel like this is one of the few pieces of the puzzle.
So check it out,
I was playing friendlies and I was really working on observing my opponent.
As I was playing I'd notice that in certain situations, mostly me approaching and when I applied shield pressure, my opponent would roll AWAY from me if he were near the middle of the stage.
This is when I tried to start doing what I believe is considered "baiting"
I'd begin to apply this shield pressure, and I KNOW he'd roll away, but this is where the problem began:
HOW EXACTLY DO I PUNISH THIS?
I know I have a million options, and the one I usually went for often was a basic dash grab (I'm still working on mixing myself up, as well), but then I began overthinking the risk/reward aspect of reading his roll.
I mean, if I were to read his roll, It would have to be a hard read, right?
Then there were times where he WOULDN'T roll back, He tried to go for a spot dodge as I ran past him expecting to punish a roll.
This is where I began to think:
What's the point of punishing this roll when I could just reset the neutral, right??
allowing him to roll back and resetting the neutral seemed like the most logical/safe option to me.
Then I began thinking about it more after the matches I played.
Let's say that I played a better player who was consistent with his mixups, It seems to me like these hard reads I was making and every option I had would have been a dice roll, so what's the point of going for these hard reads if the odds aren't in my favor?
Does it come down to being able to REACT faster? Like, If I see the animation for a spot dodge come up, and I expect a roll, should I quickly Nair in order to frame trap my opponent?
I'm sorry if this all seems really jumbled and confusing to read, as it's difficult for me to even explain how I feel.
Well, Sometimes I'd just go for a nair into shield. Sometimes I'd Dair shine, sometimes even me just running toward him would cause him to roll back.Reacting to spot dodge is really difficult. I think he noticed you were reading him. Lemme ask, though, what type of shield pressure do you opt for and what character was your opponent using?
I think that you're starting along the right path, though. Mixups with your pressure are probably what you need. I can't really give specific advice till I get some more info on what I asked above.
Alright, well you had the right beginning idea. One really easy (imo) shield pressure, both to do and practice, is low SHFFL n/dair shinegrab on shield. Put on infinite shields in 20XX or 20XXTE and just take some time to grind it out. The whole purpose of grabbing, as Klemes has spoken about extensively, is that it makes them feel less safe in shield.Well, Sometimes I'd just go for a nair into shield. Sometimes I'd Dair shine, sometimes even me just running toward him would cause him to roll back.
He was using Marth.
Cool, I'll start to work on that. I appreciate the help.Alright, well you had the right beginning idea. One really easy (imo) shield pressure, both to do and practice, is low SHFFL n/dair shinegrab on shield. Put on infinite shields in 20XX or 20XXTE and just take some time to grind it out. The whole purpose of grabbing, as Klemes has spoken about extensively, is that it makes them feel less safe in shield.
Side note: Marth's rolls and spotdodge aren't all that good so they're easier to punish than some other characters, but it can be pesky. Practice makes perfect(ish)
If he's above 100% and you're absolutely sure that you've got the read, it's fine to opt for an fsmash, dtilt, etc to either kill him or force him into a bad position. At most levels of play, however, you should be just fine not committing to anything like that.Cool, I'll start to work on that. I appreciate the help.
But am I right in thinking that there's no point in committing to a hard read on a roll?
sometimes if my opponent is consistently rolling out of my shield pressure and they mix up their rolls well i like to dash to the left/right while shooting a turn around lazer to cover the oposite roll. If they roll to where i dashed out of my shield pressure (where i land after turn around lazer is shot) i can just shine turnaround grab em (or wtvr other pressure). If my read was off and they roll the other way they get hit by the lazer so i still have a chance of applying pressure. I dont see this used very much but its pretty much my go to when im on full autopilot against someone who rolls oos as soon as u start to apply pressure.Okay, guys.
first off, I want to thank everyone who's helped me with my opponent observation issue.
Over the last couple of day's I've gotten so much better and noticing not just the same options that my opponent uses to get back to the stage, but I've also learned how to break down "situations" during the match (What does he do when I approach, what is his escape option for shield pressure, etc.)
But now I come to you with just one more problem, and I feel like this is one of the few pieces of the puzzle.
So check it out,
I was playing friendlies and I was really working on observing my opponent.
As I was playing I'd notice that in certain situations, mostly me approaching and when I applied shield pressure, my opponent would roll AWAY from me if he were near the middle of the stage.
This is when I tried to start doing what I believe is considered "baiting"
I'd begin to apply this shield pressure, and I KNOW he'd roll away, but this is where the problem began:
HOW EXACTLY DO I PUNISH THIS?
I know I have a million options, and the one I usually went for often was a basic dash grab (I'm still working on mixing myself up, as well), but then I began overthinking the risk/reward aspect of reading his roll.
I mean, if I were to read his roll, It would have to be a hard read, right?
Then there were times where he WOULDN'T roll back, He tried to go for a spot dodge as I ran past him expecting to punish a roll.
This is where I began to think:
What's the point of punishing this roll when I could just reset the neutral, right??
allowing him to roll back and resetting the neutral seemed like the most logical/safe option to me.
Then I began thinking about it more after the matches I played.
Let's say that I played a better player who was consistent with his mixups, It seems to me like these hard reads I was making and every option I had would have been a dice roll, so what's the point of going for these hard reads if the odds aren't in my favor?
Does it come down to being able to REACT faster? Like, If I see the animation for a spot dodge come up, and I expect a roll, should I quickly Nair in order to frame trap my opponent?
I'm sorry if this all seems really jumbled and confusing to read, as it's difficult for me to even explain how I feel.
While this does sound like a relatively good idea, there's one thing worries me... you said "when im going full autopilot..." I'm being completely honest when I tell you that you shouldn't be playing autopilot against anybody. If your automatic response to their rolling out of pressure that you consciously make is this choice, then it's okay. As a side note, I would think you should make sure that you take stage position when you do this so it's a win for you either way.sometimes if my opponent is consistently rolling out of my shield pressure and they mix up their rolls well i like to dash to the left/right while shooting a turn around lazer to cover the oposite roll. If they roll to where i dashed out of my shield pressure (where i land after turn around lazer is shot) i can just shine turnaround grab em (or wtvr other pressure). If my read was off and they roll the other way they get hit by the lazer so i still have a chance of applying pressure. I dont see this used very much but its pretty much my go to when im on full autopilot against someone who rolls oos as soon as u start to apply pressure.
I knew that someone would say something like this just to say it. I was more just letting u guys know one of my go to options rather than looking for advise about playing on autopilot. Dont worry, the only times i ever go autopilot are those super long and drawn out smashfests. Like the 10+ hour ones. I do agree that autopilot is a **** way to play. Paying attention to the game at hand is definitely the best way to learn and pick up on things.While this does sound like a relatively good idea, there's one thing worries me... you said "when im going full autopilot..." I'm being completely honest when I tell you that you shouldn't be playing autopilot against anybody. If your automatic response to their rolling out of pressure that you consciously make is this choice, then it's okay. As a side note, I would think you should make sure that you take stage position when you do this so it's a win for you either way.
You're on the right track. Thinking about all these situations and wheighting the good options and the not so good ones is key to getting on the next level, and falco gets massive payoff once the thinking machine is started.Okay, guys.
first off, I want to thank everyone who's helped me with my opponent observation issue.
Over the last couple of day's I've gotten so much better and noticing not just the same options that my opponent uses to get back to the stage, but I've also learned how to break down "situations" during the match (What does he do when I approach, what is his escape option for shield pressure, etc.)
But now I come to you with just one more problem, and I feel like this is one of the few pieces of the puzzle.
So check it out,
I was playing friendlies and I was really working on observing my opponent.
As I was playing I'd notice that in certain situations, mostly me approaching and when I applied shield pressure, my opponent would roll AWAY from me if he were near the middle of the stage.
This is when I tried to start doing what I believe is considered "baiting"
I'd begin to apply this shield pressure, and I KNOW he'd roll away, but this is where the problem began:
HOW EXACTLY DO I PUNISH THIS?
I know I have a million options, and the one I usually went for often was a basic dash grab (I'm still working on mixing myself up, as well), but then I began overthinking the risk/reward aspect of reading his roll.
I mean, if I were to read his roll, It would have to be a hard read, right?
Then there were times where he WOULDN'T roll back, He tried to go for a spot dodge as I ran past him expecting to punish a roll.
This is where I began to think:
What's the point of punishing this roll when I could just reset the neutral, right??
allowing him to roll back and resetting the neutral seemed like the most logical/safe option to me.
Then I began thinking about it more after the matches I played.
Let's say that I played a better player who was consistent with his mixups, It seems to me like these hard reads I was making and every option I had would have been a dice roll, so what's the point of going for these hard reads if the odds aren't in my favor?
Does it come down to being able to REACT faster? Like, If I see the animation for a spot dodge come up, and I expect a roll, should I quickly Nair in order to frame trap my opponent?
I'm sorry if this all seems really jumbled and confusing to read, as it's difficult for me to even explain how I feel.
Against Fox and Falco (IDK of other chars with super quick rolls), if they roll back, I'd be happy to just take the stage positioning and then just set up some kind of a defensive wall. Should be pretty beneficial and then easier to win the neutral.Well I really appreciate the help, guys.
I found this mode in 20XX which allows you to hit your opponent in shield and it will either Nair, roll in/out/spotdodge.
And I think it's for hard reads to shield pressure.
What do I do against a fox that rolls back? It's such a fast roll, i have no clue what to do.
a bit late on my end but you can punish the roll depending on when he rolls. if you hit fox's shield with shine and then he rolls away, you can wavedash out of your shine and then shine him before he does anything. if you hit fox with a laser and then he rolls, you can chase it down and hit him - assuming that you landed right in front of hit with the laser. if you landed the laser and there is some space in between fox and falco, then you can inch forward and/or laser and then get ready for the next thingWell I really appreciate the help, guys.
I found this mode in 20XX which allows you to hit your opponent in shield and it will either Nair, roll in/out/spotdodge.
And I think it's for hard reads to shield pressure.
What do I do against a fox that rolls back? It's such a fast roll, i have no clue what to do.
Nice. Laser u-tilt is so juicy ! So waching this timeline, if you're perfect, you should beat sheik and peach mashing nair as well. My concern would be more about avoiding trading laser vs marth or sheik fair, if they throw out their move to beat your jump ; you'd need the mother of all spacings to land your laser out of marth's fair range, but close enough to link your turnaround u-tilt.I was looking into how dependable laser-utilt combos are on airborne opponents, specifically Marth when he's trying to fair after the laser. Figured I'd post it here to share as well as for archival purposes.
https://docs.google.com/spreadsheets/d/112JRDB7e7K2KGArefZr5CGnsyofwvoSDBmCHvu8rGUk/edit?usp=sharing
This timeline assumes the best case scenario where Marth falls onto the laser hitbox on the same frame Falco lands. Normally you will have to fall for few frames, so the realistic frame advantage is closer to 3 frames than 6. You might also lose a frame or 2 due to the difficulty of turnaround utilt, but they're unlikely to fair frame perfect as well. Even accounting for those errors, it seems totally possible to consistently beat fairs after laser with turnaround utilt as long as you are within range.
Laser doesn't combo into fsmash so if you're landing it on Marths it's because they're not fairing even remotely quick enough. There is the occasional exception when you're spaced in such a way that fsmash will at least trade and KO him, but aside from that I'd recommend ftilting instead since that is a true combo and has more range than utilt. If they're too low of a % for ftilt to keep you safe, then you might want to dash in and shield or CC the fair.Nice. Laser u-tilt is so juicy ! So waching this timeline, if you're perfect, you should beat sheik and peach mashing nair as well. My concern would be more about avoiding trading laser vs marth or sheik fair, if they throw out their move to beat your jump ; you'd need the mother of all spacings to land your laser out of marth's fair range, but close enough to link your turnaround u-tilt.
On another note, I've been getting plenty of laser > f-smash on an airborne Marth. Everytime I'm like "I'm so good yeah !" "Bet ya didn't see that one commin' did ya ?" "What you gonna do 'bout that huh ?"
Okay. My plan was to laser>ftilt on grounded opponents, and go all in and laser>fsmash when they're airborne. But yeah I can totally trust that's punishable.Laser doesn't combo into fsmash so if you're landing it on Marths it's because they're not fairing even remotely quick enough. There is the occasional exception when you're spaced in such a way that fsmash will at least trade and KO him, but aside from that I'd recommend ftilting instead since that is a true combo and has more range than utilt. If they're too low of a % for ftilt to keep you safe, then you might want to dash in and shield or CC the fair.
Didn't read the actual thing, but some pdf TL DR and watched a few YT videos about it.Edit- I figured out the answer to the problem I was having.
Does anybody else have any experience reading the inner game of tennis? Did it help you in melee?