Ignore what the last poster told you. you do not make falco drop longer than fox to get the cleanest ledgedashes. Both spacies should jump the frame immediatly after letting go of the ledge otherwise you have to wait longer in the jump animation before you can waveland.I want to get good at ledgedashing with Falco. Can someone describe the timing in order to get the cleanest ledgedashes?
look at http://smashboards.com/threads/how-pre-ledgegrab-body-states-affect-your-ledgedash-timing.346128/
These are for OL (optimal ledgedashes which are 14 frames for falco frame perfectly)
I tested this on debug mode since people didn't know/answer when I asked this before. As I had guessed, falco just waits 1 more frame during jump for each ECB state.
Example for falco non fastfall ledgehop optimal ledgedash:
0: cliff wait
1: down/fall
2: jump/hold waveland direction
3: hold waveland direction
4: hold waveland direction
5: hold waveland direction/press airdodge button
6-15: land fall special
16-29: actionable intangibility
for ECB cases for firebird and wavedash back, just add 1 and 2 more frames of being in jump. This shortens the actionable intangibility to 13 and 12.
Generally,
for each drop for 1 more frame than necessary, you need to be in jump 1 more frame as well.
for each frame you airdodge incorrectly, you will be stuck in airdodge for 2 frames before hitting the ground
The trickiest part for me is timing the airdodge after the jump. this is mostly because gamecube r triggers suck for this application and it would be easier with a button instead. for the faster jump to airdodge timings, its like you have to start pressing r before you even hit the jump and that feels a little bit wonky to me.
I also found that i sometimes lost my ECB manipulation frames by not dropping fast enough(3 frame window) so I would be in case two from 1. after practicing, I average between 6-10 actionable invincibility frames. I have used the hackpack framecounter to see where i go wrong, and its usually 3 and sometimes 5 frames lost on non frame perfect airdodge. sometimes i dont immediatly jump either. just taking down statistics on my ledgedashes, its a wonder people can even do this in tournament. theres so many places you can go wrong, and a lot of times, its just dumb luck that I delayed airdodging, or jumped 1 more frames to compensate for being frame imperfect earlier. It seems moderately easy to get 90% ish consistency with 6-10 actionable invincibility frames and not killing yourself due to different timings of drop/fall/jump/wavedash mostly working from what I am doing, but theres also so many times where 1 frame off =death. frame perfect OL seem like a thing of the future, but I think just 6-10 frames almost close ledgedashes can be tournament viable. Thats just my opinion and techskill monsters might be able to do it better than myself. On a side note, I am jealous of fox mains due to their ledgedashes being easier and safer IMO.
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