Bones0
Smash Legend
[collapse=Game 1 - Dream Land]Hi guys.
I'm a german Falco player since 07 and I wanted to ask you guys for some help.
I've bin working my *** off for the last couple of months working on my execution, my decision making and my mindset as hard as I could.
I think my mindset and execution are fine by now but I lack in decistion making.
This is a video of me playing against Usleon (a very good german sheik player) this Saturday in Winners Finals of a Tournament me and pheX hosted in Hamburg.
I want to ask you for advice.
I myself have worked out some outlines so far as well which are:
improve my ftilt /combo DI vs sheik in general
Use more fake approaches / Dash Dances to bait out nair OOS approach covers fx
Anti tech chasing
Especially the anti tech chasing is what concerns me the most.
During the set you might notice that i tried to adapt to usleon mainly going for my reaction after the tech/getup rather for the getup directly.
So i tried a mixup between dash away/ftilt/fsmash/ftilt and spotdodge/rolls but still I got techchased a LOT.
Also my recovery vs Needles sucks. Any advice?
0:05 - After you miss the dair, you dash away to get out of range of his grab/DA, but I think you could have reacted better and punished his whiff. There wasn't a compelling reason to laser because at 0%, getting grabbed is the only real ground threat from Sheik. I really like to focus on CCing her DA and tilts, so when I know she is out of grab range, I never feel the need to laser much, especially a RSHL to zone her out. Ideally, I think you could have WDed back towards her out of your dash and started a huge shine combo.
0:10 - Idk the intricacies of PAL dthrow, but you DIed the first 4 almost exactly the same. If you mix up your DI at least slightly, the Sheik player has to react with the proper WD distance to setup the rest of the tech chase. Also, I'd recommend teching in place and getting up in place somewhere in the first couple of tech chases vs. someone. A lot of players can't react to those options, so it's good to find out early in the set if you can get away with in-place options. I played a Sheik main a while back who couldn't react to TIP when I DIed behind him. I just DIed behind him over and over and took hardly any damage from every grab.
1:23 - Up-Bing there really doesn't do anything for you. If you were worried about her reacting to your Phantasm, up-Bing that close to her is only making it easier for her to react to. Vs. Sheik, I generally try to stick to ledgecancels, high shortens to fake ledgecancels, and low shortens to sweetspot. You can also do the occasional super high recovery top the top plat if possible and if they won't be able to get to you.
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2:55 - A strong bair would have done a ton more for you than the weak one, and Sheik falls slow enough that you can react to that kind of stuff. Even dairing her onto the plat would have been fine, but the weak one actually gave her a chance to retaliate (luckily he airdodged instead). If you are unsure about rising up with a bair like that, you can always SH to bait an airdodge or DJ and then DJ bair when you think it's okay to go up at her.
2:58 - Idk if you messed up or were hoping to CC a GUA, but you should have just utilted him off the ground from the missed tech.
3:00 - The utilt after dairing her shield was just not as good as shining. From shine you can safely link into fadeaway aerials, grab, or double shine. If utilt hits, you don't get as good of a punish as shine, and if it doesn't, there's a significant chance you'll get counterattacked.
3:02 - I don't like that jab. You could get CCed, you could trade, or he could just avoid it all together and get a grab. Even with the hit, you can't link it to anything, and you actually end up giving up space to laser because the jab virtually gives her an opening after the little bit of stun. When I get Sheik within SHFFL range, especially on YS where she really has nowhere to go, SHFFLing is amazing. As you jump towards her, you can react to your spacing and either late aerial/FF into shine pressure or cross her up and shine, utilt, immediate AC bair, another crossup, shield, turnaround grab, etc.
3:03 - After jabbing her, you RSHL to reset. You hit her with the laser, but do a useless DD into another SHL. Your DD didn't adjust your spacing at all, and there's no way Sheik could have reached you so the dash back really served no purpose other than to give him time to react to your second SHL. If you're going to laser again there, then you should at least just be staying in place so you don't give up ground.
3:18 - He messes up and fsmashes on the top plat while you drop through. With her on the top plat like that, your biggest concern should be holding center stage. Techrolling left was unfortunate, but understandable since you probably didn't expect him to mess up with that fsmash. As soon as you realize that though, you have to move towards the stage. Instead, you do a super useless dash away towards the ledge and exacerbate the problem by standing there and lasering (maybe you assumed he would drop off the plat?). Those two actions leave you trapped at the ledge in shield when you should have been under her playing the bair/utilt game from underneath.
3:30 - You could have DIed that dsmash a lot better.
3:35 - Probably could have ledgecancelled a Phantasm right through him. Sort of like the previous bad up-B where all you do is give him more time to react. When you Phantasm he can only really cover one height, and you can pretty much react to which one he is covering. When you up-B, he is able to cover a Phantasm option as well as react to your up-B.
4:05 - Firestall to refresh your invincibility.
4:15 - In this edgeguard, you can either play it safe by bairing with invincibility and landing on stage or Firestall and try and force him on stage. I prefer the latter, but if you are going to do the former, you should at least actually aim the bair because I'm pretty sure you could have hit him before his up-B invincibility kicked in.
4:20 - Not sure what you were doing with that DJ bair after the SH. It looked like you tried to SH onto the ledge way too late, but as soon as Sheik is that close to the ledge there's no real reason to try to fight her. She has too much invincibility both on her up-B as well as her ledgedash.
4:25 - I don't think you have uthrown all set. At such a good KO %, there's no real reason to be bthrowing. Even if you don't combo off of uthrow because of their DI, it's virtually a 50-50 KO setup because you can just jump up at her with a bair and she has to guess when you will bair and avoid it with her DJ. Really though, you should just be comboing it into uair/bair for the kill at such an easy combo %.
4:48 - Again, you DI the dthrow the same way 3 times in a row, and finally get out when you mix it up and tech in place instead of techrolling (which is by far the easiest getup option to react to). You also could have just slid off onto the ledge on the third dthrow.
5:10 - Instead of that nair, you could have daired her and forced her into a tech chase on the right plat.
5:12 - Really have to anticipate that missed tech/TIP and react with dsmash. You can always react to the tech rolls with fsmash after you mentally check off that he didn't do the first two options.
5:20 - Not sure why you would let him get away with switching to Zelda. I understand it's a fluke mistake, but fluke mistakes happen in every set, and people win games, sets, and tournaments off of mistakes much smaller than an accidental transform. If you were playing Ice in GFs for a million dollars and he accidentally transforms, won't you wish you had taken that opportunity to practice punishing Sheiks that accidentally transform? It just seems arbitrary to forgive that tech error when some players' strategies revolve almost entirely around punishing the mistakes of their opponents, especially spacie mains.
6:25 - You really can't afford to miss those tech chases.
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8:15 - That fsmash is super risky and doesn't help at all since he's at 0%.
8:20 - No DI.
This game was just a lot of sloppy play in general, particularly the ledge stuff in the beginning, so I probably don't need to go too in depth...
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[collapse=Game 4 - Pokemon Stadium]
9:05 - You can't fade in on shields like that, especially Sheik's super unpokeable shield. Considering she was only at 3%, I'd just shinegrab, uthrow her, and try to punish her landing. The pressure isn't worth it unless you can double shine (and even then, you still have to grab/fadeaway after the last shine).
10:05 - It looks like you FH baired to try and catch her OoS option. You should probably just SH bair to catch that option, that way if she jumps a little earlier like she actually did, you can always follow her in the air and punish that. If she had shielded that FH bair, it opens you up to her WD OoS off the plat into the center of the stage, and suddenly you are stuck in a 50-50 where you have to land predictably or DJ and risk getting smacked off stage.
10:09 - As soon as you see her jump that high, just dip back with a WD OoS.
11:00 - Did another fade in aerial on shield. It looked like you were going for the crossup, but it's just too risky. Even if you were deeper on her shield, she might shield DI back trying to roll. You also have to realize that if the crossup doesn't bait a bad OoS option that you can immediately punish, you are giving up center stage and pin yourself at the ledge. A lot of players will be able to tell you are crossing them up and they will just WD OoS towards the center and work from there.
12:05 - Should've Firestalled once again. There's no need to make that read.
13:13 - NOOOOO! lol I'd go for the grab after that laser normally, and with all the pressure it's even more likely to work because people camp shield when they're scared.
- It seemed strange that you lasered so little on PS when it is much more conducive to lasering than YS (where you lasered a ton). I would mentally calibrate how much you plan on lasering before going into each game based on how much room you have and what character you're playing. That should lead to overall better laser habits (though you shouldn't have many laser habits at all; try to treat each one as any other attack that has high risk and low reward when done improperly).
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